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authorJeff Ames2009-01-16 04:23:10 +0000
committerJeff Ames2009-01-16 04:23:10 +0000
commit5c310efb796c1e8a717ea80529274ae2e7214d06 (patch)
tree6c4b6c9e9f304b1c50fed2ec4c49b5a4a01bc62f /OpenSim/Data
parentEased the locking times of ScenePresences. No locks were removed, just the lo... (diff)
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Update svn properties.
Diffstat (limited to 'OpenSim/Data')
-rw-r--r--OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml112
-rw-r--r--OpenSim/Data/NHibernate/Resources/UserFriend.hbm.xml22
2 files changed, 67 insertions, 67 deletions
diff --git a/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml b/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml
index 5cfccba..3843a8d 100644
--- a/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml
+++ b/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml
@@ -1,56 +1,56 @@
1<?xml version="1.0" encoding="utf-8" ?> 1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> 2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Framework.RegionSettings, OpenSim.Framework" table="RegionSettings" lazy="false"> 3 <class name="OpenSim.Framework.RegionSettings, OpenSim.Framework" table="RegionSettings" lazy="false">
4 <id name="RegionUUID" column="RegionId" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> 4 <id name="RegionUUID" column="RegionId" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
5 <generator class="assigned" /> 5 <generator class="assigned" />
6 </id> 6 </id>
7 7
8 <property name="BlockTerraform" type="System.Boolean" /> 8 <property name="BlockTerraform" type="System.Boolean" />
9 <property name="BlockFly" type="System.Boolean" /> 9 <property name="BlockFly" type="System.Boolean" />
10 <property name="AllowDamage" type="System.Boolean" /> 10 <property name="AllowDamage" type="System.Boolean" />
11 <property name="RestrictPushing" type="System.Boolean" /> 11 <property name="RestrictPushing" type="System.Boolean" />
12 <property name="AllowLandResell" type="System.Boolean" /> 12 <property name="AllowLandResell" type="System.Boolean" />
13 <property name="AllowLandJoinDivide" type="System.Boolean" /> 13 <property name="AllowLandJoinDivide" type="System.Boolean" />
14 <property name="BlockShowInSearch" type="System.Boolean" /> 14 <property name="BlockShowInSearch" type="System.Boolean" />
15 15
16 <property name="AgentLimit" type="System.Int32" /> 16 <property name="AgentLimit" type="System.Int32" />
17 <property name="ObjectBonus" type="System.Double" /> 17 <property name="ObjectBonus" type="System.Double" />
18 <property name="Maturity" type="System.Int32" /> 18 <property name="Maturity" type="System.Int32" />
19 19
20 <property name="DisableScripts" type="System.Boolean" /> 20 <property name="DisableScripts" type="System.Boolean" />
21 <property name="DisableCollisions" type="System.Boolean" /> 21 <property name="DisableCollisions" type="System.Boolean" />
22 <property name="DisablePhysics" type="System.Boolean" /> 22 <property name="DisablePhysics" type="System.Boolean" />
23 23
24 <property name="TerrainTexture1" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> 24 <property name="TerrainTexture1" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
25 <property name="TerrainTexture2" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> 25 <property name="TerrainTexture2" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
26 <property name="TerrainTexture3" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> 26 <property name="TerrainTexture3" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
27 <property name="TerrainTexture4" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> 27 <property name="TerrainTexture4" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
28 28
29 <property name="Elevation1NW" type="System.Double" /> 29 <property name="Elevation1NW" type="System.Double" />
30 <property name="Elevation2NW" type="System.Double" /> 30 <property name="Elevation2NW" type="System.Double" />
31 <property name="Elevation1NE" type="System.Double" /> 31 <property name="Elevation1NE" type="System.Double" />
32 <property name="Elevation2NE" type="System.Double" /> 32 <property name="Elevation2NE" type="System.Double" />
33 <property name="Elevation1SE" type="System.Double" /> 33 <property name="Elevation1SE" type="System.Double" />
34 <property name="Elevation2SE" type="System.Double" /> 34 <property name="Elevation2SE" type="System.Double" />
35 <property name="Elevation1SW" type="System.Double" /> 35 <property name="Elevation1SW" type="System.Double" />
36 <property name="Elevation2SW" type="System.Double" /> 36 <property name="Elevation2SW" type="System.Double" />
37 37
38 <property name="WaterHeight" type="System.Double" /> 38 <property name="WaterHeight" type="System.Double" />
39 <property name="TerrainRaiseLimit" type="System.Double" /> 39 <property name="TerrainRaiseLimit" type="System.Double" />
40 <property name="TerrainLowerLimit" type="System.Double" /> 40 <property name="TerrainLowerLimit" type="System.Double" />
41 41
42 <property name="UseEstateSun" type="System.Boolean" /> 42 <property name="UseEstateSun" type="System.Boolean" />
43 <property name="Sandbox" type="System.Boolean" /> 43 <property name="Sandbox" type="System.Boolean" />
44 44
45 <property name="SunVector" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" > 45 <property name="SunVector" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
46 <column name="SunVectorX" /> 46 <column name="SunVectorX" />
47 <column name="SunVectorY" /> 47 <column name="SunVectorY" />
48 <column name="SunVectorZ" /> 48 <column name="SunVectorZ" />
49 </property> 49 </property>
50 50
51 <property name="FixedSun" type="System.Boolean" /> 51 <property name="FixedSun" type="System.Boolean" />
52 <property name="SunPosition" type="System.Double" /> 52 <property name="SunPosition" type="System.Double" />
53 <property name="Covenant" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> 53 <property name="Covenant" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
54 54
55 </class> 55 </class>
56</hibernate-mapping> 56</hibernate-mapping>
diff --git a/OpenSim/Data/NHibernate/Resources/UserFriend.hbm.xml b/OpenSim/Data/NHibernate/Resources/UserFriend.hbm.xml
index 70961b0..cb23858 100644
--- a/OpenSim/Data/NHibernate/Resources/UserFriend.hbm.xml
+++ b/OpenSim/Data/NHibernate/Resources/UserFriend.hbm.xml
@@ -1,11 +1,11 @@
1<?xml version="1.0" encoding="utf-8" ?> 1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> 2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Data.NHibernate.UserFriend, OpenSim.Data.NHibernate" table="UserFriends" lazy="false"> 3 <class name="OpenSim.Data.NHibernate.UserFriend, OpenSim.Data.NHibernate" table="UserFriends" lazy="false">
4 <id name="UserFriendID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> 4 <id name="UserFriendID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
5 <generator class="assigned" /> 5 <generator class="assigned" />
6 </id> 6 </id>
7 <property name="OwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> 7 <property name="OwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
8 <property name="FriendID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> 8 <property name="FriendID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
9 <property name="FriendPermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" /> 9 <property name="FriendPermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
10 </class> 10 </class>
11</hibernate-mapping> 11</hibernate-mapping>