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author | Melanie Thielker | 2008-09-08 02:40:20 +0000 |
---|---|---|
committer | Melanie Thielker | 2008-09-08 02:40:20 +0000 |
commit | 490ac0be005a989c86ebde62aad137fd2da7cbd8 (patch) | |
tree | 0bd15a47dea6d2dea470d50779603970a0493fd9 /OpenSim/Data | |
parent | Implement llEjectFromLand. (diff) | |
download | opensim-SC_OLD-490ac0be005a989c86ebde62aad137fd2da7cbd8.zip opensim-SC_OLD-490ac0be005a989c86ebde62aad137fd2da7cbd8.tar.gz opensim-SC_OLD-490ac0be005a989c86ebde62aad137fd2da7cbd8.tar.bz2 opensim-SC_OLD-490ac0be005a989c86ebde62aad137fd2da7cbd8.tar.xz |
Implement proper persistence of the following prim properties:
Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
Diffstat (limited to 'OpenSim/Data')
-rw-r--r-- | OpenSim/Data/MySQL/MySQLRegionData.cs | 20 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/Resources/017_RegionStore.sql | 9 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/Resources/009_RegionStore.sql | 8 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteRegionData.cs | 9 |
4 files changed, 43 insertions, 3 deletions
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index 9552ba1..b7fc70b 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs | |||
@@ -31,6 +31,7 @@ using System.Data; | |||
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using System.Drawing; | ||
34 | using OpenMetaverse; | 35 | using OpenMetaverse; |
35 | using log4net; | 36 | using log4net; |
36 | using MySql.Data.MySqlClient; | 37 | using MySql.Data.MySqlClient; |
@@ -858,6 +859,10 @@ namespace OpenSim.Data.MySQL | |||
858 | createCol(prims, "SceneGroupID", typeof (String)); | 859 | createCol(prims, "SceneGroupID", typeof (String)); |
859 | // various text fields | 860 | // various text fields |
860 | createCol(prims, "Text", typeof (String)); | 861 | createCol(prims, "Text", typeof (String)); |
862 | createCol(prims, "ColorR", typeof (Int32)); | ||
863 | createCol(prims, "ColorG", typeof (Int32)); | ||
864 | createCol(prims, "ColorB", typeof (Int32)); | ||
865 | createCol(prims, "ColorA", typeof (Int32)); | ||
861 | createCol(prims, "Description", typeof (String)); | 866 | createCol(prims, "Description", typeof (String)); |
862 | createCol(prims, "SitName", typeof (String)); | 867 | createCol(prims, "SitName", typeof (String)); |
863 | createCol(prims, "TouchName", typeof (String)); | 868 | createCol(prims, "TouchName", typeof (String)); |
@@ -912,6 +917,7 @@ namespace OpenSim.Data.MySQL | |||
912 | createCol(prims, "LoopedSound", typeof(String)); | 917 | createCol(prims, "LoopedSound", typeof(String)); |
913 | createCol(prims, "LoopedSoundGain", typeof(Double)); | 918 | createCol(prims, "LoopedSoundGain", typeof(Double)); |
914 | createCol(prims, "TextureAnimation", typeof(Byte[])); | 919 | createCol(prims, "TextureAnimation", typeof(Byte[])); |
920 | createCol(prims, "ParticleSystem", typeof(Byte[])); | ||
915 | 921 | ||
916 | createCol(prims, "OmegaX", typeof (Double)); | 922 | createCol(prims, "OmegaX", typeof (Double)); |
917 | createCol(prims, "OmegaY", typeof (Double)); | 923 | createCol(prims, "OmegaY", typeof (Double)); |
@@ -1109,6 +1115,10 @@ namespace OpenSim.Data.MySQL | |||
1109 | prim.Name = (String) row["Name"]; | 1115 | prim.Name = (String) row["Name"]; |
1110 | // various text fields | 1116 | // various text fields |
1111 | prim.Text = (String) row["Text"]; | 1117 | prim.Text = (String) row["Text"]; |
1118 | prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]), | ||
1119 | Convert.ToInt32(row["ColorR"]), | ||
1120 | Convert.ToInt32(row["ColorG"]), | ||
1121 | Convert.ToInt32(row["ColorB"])); | ||
1112 | prim.Description = (String) row["Description"]; | 1122 | prim.Description = (String) row["Description"]; |
1113 | prim.SitName = (String) row["SitName"]; | 1123 | prim.SitName = (String) row["SitName"]; |
1114 | prim.TouchName = (String) row["TouchName"]; | 1124 | prim.TouchName = (String) row["TouchName"]; |
@@ -1180,6 +1190,8 @@ namespace OpenSim.Data.MySQL | |||
1180 | 1190 | ||
1181 | if (!row.IsNull("TextureAnimation")) | 1191 | if (!row.IsNull("TextureAnimation")) |
1182 | prim.TextureAnimation = (Byte[])row["TextureAnimation"]; | 1192 | prim.TextureAnimation = (Byte[])row["TextureAnimation"]; |
1193 | if (!row.IsNull("ParticleSystem")) | ||
1194 | prim.ParticleSystem = (Byte[])row["ParticleSystem"]; | ||
1183 | 1195 | ||
1184 | prim.RotationalVelocity = new Vector3( | 1196 | prim.RotationalVelocity = new Vector3( |
1185 | Convert.ToSingle(row["OmegaX"]), | 1197 | Convert.ToSingle(row["OmegaX"]), |
@@ -1187,9 +1199,6 @@ namespace OpenSim.Data.MySQL | |||
1187 | Convert.ToSingle(row["OmegaZ"]) | 1199 | Convert.ToSingle(row["OmegaZ"]) |
1188 | ); | 1200 | ); |
1189 | 1201 | ||
1190 | // TODO: Rotation | ||
1191 | // OmegaX, OmegaY, OmegaZ | ||
1192 | |||
1193 | prim.SetCameraEyeOffset(new Vector3( | 1202 | prim.SetCameraEyeOffset(new Vector3( |
1194 | Convert.ToSingle(row["CameraEyeOffsetX"]), | 1203 | Convert.ToSingle(row["CameraEyeOffsetX"]), |
1195 | Convert.ToSingle(row["CameraEyeOffsetY"]), | 1204 | Convert.ToSingle(row["CameraEyeOffsetY"]), |
@@ -1419,6 +1428,10 @@ namespace OpenSim.Data.MySQL | |||
1419 | // the UUID of the root part for this SceneObjectGroup | 1428 | // the UUID of the root part for this SceneObjectGroup |
1420 | // various text fields | 1429 | // various text fields |
1421 | row["Text"] = prim.Text; | 1430 | row["Text"] = prim.Text; |
1431 | row["ColorR"] = prim.Color.R; | ||
1432 | row["ColorG"] = prim.Color.G; | ||
1433 | row["ColorB"] = prim.Color.B; | ||
1434 | row["ColorA"] = prim.Color.A; | ||
1422 | row["Description"] = prim.Description; | 1435 | row["Description"] = prim.Description; |
1423 | row["SitName"] = prim.SitName; | 1436 | row["SitName"] = prim.SitName; |
1424 | row["TouchName"] = prim.TouchName; | 1437 | row["TouchName"] = prim.TouchName; |
@@ -1485,6 +1498,7 @@ namespace OpenSim.Data.MySQL | |||
1485 | } | 1498 | } |
1486 | 1499 | ||
1487 | row["TextureAnimation"] = prim.TextureAnimation; | 1500 | row["TextureAnimation"] = prim.TextureAnimation; |
1501 | row["ParticleSystem"] = prim.ParticleSystem; | ||
1488 | 1502 | ||
1489 | row["OmegaX"] = prim.RotationalVelocity.X; | 1503 | row["OmegaX"] = prim.RotationalVelocity.X; |
1490 | row["OmegaY"] = prim.RotationalVelocity.Y; | 1504 | row["OmegaY"] = prim.RotationalVelocity.Y; |
diff --git a/OpenSim/Data/MySQL/Resources/017_RegionStore.sql b/OpenSim/Data/MySQL/Resources/017_RegionStore.sql new file mode 100644 index 0000000..0304f30 --- /dev/null +++ b/OpenSim/Data/MySQL/Resources/017_RegionStore.sql | |||
@@ -0,0 +1,9 @@ | |||
1 | BEGIN; | ||
2 | |||
3 | ALTER TABLE prims ADD COLUMN ColorR integer not null default 0; | ||
4 | ALTER TABLE prims ADD COLUMN ColorG integer not null default 0; | ||
5 | ALTER TABLE prims ADD COLUMN ColorB integer not null default 0; | ||
6 | ALTER TABLE prims ADD COLUMN ColorA integer not null default 0; | ||
7 | ALTER TABLE prims ADD COLUMN ParticleSystem blob; | ||
8 | |||
9 | COMMIT; | ||
diff --git a/OpenSim/Data/SQLite/Resources/009_RegionStore.sql b/OpenSim/Data/SQLite/Resources/009_RegionStore.sql new file mode 100644 index 0000000..1f40548 --- /dev/null +++ b/OpenSim/Data/SQLite/Resources/009_RegionStore.sql | |||
@@ -0,0 +1,8 @@ | |||
1 | BEGIN; | ||
2 | |||
3 | ALTER TABLE prims ADD COLUMN ColorR integer not null default 0; | ||
4 | ALTER TABLE prims ADD COLUMN ColorG integer not null default 0; | ||
5 | ALTER TABLE prims ADD COLUMN ColorB integer not null default 0; | ||
6 | ALTER TABLE prims ADD COLUMN ColorA integer not null default 0; | ||
7 | |||
8 | COMMIT; | ||
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index bb441f6..cfb2023 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs | |||
@@ -31,6 +31,7 @@ using System.Data; | |||
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using System.Drawing; | ||
34 | using OpenMetaverse; | 35 | using OpenMetaverse; |
35 | using log4net; | 36 | using log4net; |
36 | using Mono.Data.SqliteClient; | 37 | using Mono.Data.SqliteClient; |
@@ -666,6 +667,10 @@ namespace OpenSim.Data.SQLite | |||
666 | createCol(prims, "SceneGroupID", typeof (String)); | 667 | createCol(prims, "SceneGroupID", typeof (String)); |
667 | // various text fields | 668 | // various text fields |
668 | createCol(prims, "Text", typeof (String)); | 669 | createCol(prims, "Text", typeof (String)); |
670 | createCol(prims, "ColorR", typeof (Int32)); | ||
671 | createCol(prims, "ColorG", typeof (Int32)); | ||
672 | createCol(prims, "ColorB", typeof (Int32)); | ||
673 | createCol(prims, "ColorA", typeof (Int32)); | ||
669 | createCol(prims, "Description", typeof (String)); | 674 | createCol(prims, "Description", typeof (String)); |
670 | createCol(prims, "SitName", typeof (String)); | 675 | createCol(prims, "SitName", typeof (String)); |
671 | createCol(prims, "TouchName", typeof (String)); | 676 | createCol(prims, "TouchName", typeof (String)); |
@@ -890,6 +895,10 @@ namespace OpenSim.Data.SQLite | |||
890 | prim.Name = (String) row["Name"]; | 895 | prim.Name = (String) row["Name"]; |
891 | // various text fields | 896 | // various text fields |
892 | prim.Text = (String) row["Text"]; | 897 | prim.Text = (String) row["Text"]; |
898 | prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]), | ||
899 | Convert.ToInt32(row["ColorR"]), | ||
900 | Convert.ToInt32(row["ColorG"]), | ||
901 | Convert.ToInt32(row["ColorB"])); | ||
893 | prim.Description = (String) row["Description"]; | 902 | prim.Description = (String) row["Description"]; |
894 | prim.SitName = (String) row["SitName"]; | 903 | prim.SitName = (String) row["SitName"]; |
895 | prim.TouchName = (String) row["TouchName"]; | 904 | prim.TouchName = (String) row["TouchName"]; |