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author | John Hurliman | 2010-02-22 13:27:17 -0800 |
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committer | John Hurliman | 2010-02-22 13:27:17 -0800 |
commit | 7665aad002ef066fc31fa9497225d2668641c769 (patch) | |
tree | ce2ad89f1ffd20c6f5e9a3b6558f7b90c651c830 /OpenSim/Data/Tests/PropertyScrambler.cs | |
parent | * Added a sanity check for missing asset data in LLClientView (diff) | |
download | opensim-SC_OLD-7665aad002ef066fc31fa9497225d2668641c769.zip opensim-SC_OLD-7665aad002ef066fc31fa9497225d2668641c769.tar.gz opensim-SC_OLD-7665aad002ef066fc31fa9497225d2668641c769.tar.bz2 opensim-SC_OLD-7665aad002ef066fc31fa9497225d2668641c769.tar.xz |
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
Diffstat (limited to 'OpenSim/Data/Tests/PropertyScrambler.cs')
-rw-r--r-- | OpenSim/Data/Tests/PropertyScrambler.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Data/Tests/PropertyScrambler.cs b/OpenSim/Data/Tests/PropertyScrambler.cs index c968364..3ee22c8 100644 --- a/OpenSim/Data/Tests/PropertyScrambler.cs +++ b/OpenSim/Data/Tests/PropertyScrambler.cs | |||
@@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests | |||
165 | [Test] | 165 | [Test] |
166 | public void TestScramble() | 166 | public void TestScramble() |
167 | { | 167 | { |
168 | AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture); | 168 | AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero); |
169 | new PropertyScrambler<AssetBase>().Scramble(actual); | 169 | new PropertyScrambler<AssetBase>().Scramble(actual); |
170 | } | 170 | } |
171 | 171 | ||
@@ -173,7 +173,7 @@ namespace OpenSim.Data.Tests | |||
173 | public void DontScramble() | 173 | public void DontScramble() |
174 | { | 174 | { |
175 | UUID uuid = UUID.Random(); | 175 | UUID uuid = UUID.Random(); |
176 | AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture); | 176 | AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture, UUID.Zero); |
177 | new PropertyScrambler<AssetBase>() | 177 | new PropertyScrambler<AssetBase>() |
178 | .DontScramble(x => x.Metadata) | 178 | .DontScramble(x => x.Metadata) |
179 | .DontScramble(x => x.FullID) | 179 | .DontScramble(x => x.FullID) |