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authorAlexRa2010-05-19 16:55:31 +0300
committerMelanie2010-05-20 11:01:51 +0100
commitce787a4c413cbfc70f4e31e49510e19127c9b01b (patch)
tree34aa9239eef140bc5a17de52d0fd2001caa7d28d /OpenSim/Data/Tests/BasicAssetTest.cs
parentScrambled asset type in BasicAssetTest.cs! (diff)
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Series of patches to include creator ID in assets.
Contains a migration. SQLite: May contain nuts. The SQLite migration copies the entire asset table. Be prepared for quite a wait. Don't interrupt it. Back up your assets db. BasicAssetTest checks CreatorID storage, new test for weird CreatorID (now also checks that non-GUID or empty CreatorID gets stored correctly) Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to 'OpenSim/Data/Tests/BasicAssetTest.cs')
-rw-r--r--OpenSim/Data/Tests/BasicAssetTest.cs39
1 files changed, 35 insertions, 4 deletions
diff --git a/OpenSim/Data/Tests/BasicAssetTest.cs b/OpenSim/Data/Tests/BasicAssetTest.cs
index cd6903b..71d6314 100644
--- a/OpenSim/Data/Tests/BasicAssetTest.cs
+++ b/OpenSim/Data/Tests/BasicAssetTest.cs
@@ -42,6 +42,9 @@ namespace OpenSim.Data.Tests
42 public UUID uuid1; 42 public UUID uuid1;
43 public UUID uuid2; 43 public UUID uuid2;
44 public UUID uuid3; 44 public UUID uuid3;
45 public string critter1 = UUID.Random().ToString();
46 public string critter2 = UUID.Random().ToString();
47 public string critter3 = UUID.Random().ToString();
45 public byte[] asset1; 48 public byte[] asset1;
46 PropertyScrambler<AssetBase> scrambler; 49 PropertyScrambler<AssetBase> scrambler;
47 50
@@ -54,6 +57,7 @@ namespace OpenSim.Data.Tests
54 uuid3 = UUID.Random(); 57 uuid3 = UUID.Random();
55 asset1 = new byte[100]; 58 asset1 = new byte[100];
56 asset1.Initialize(); 59 asset1.Initialize();
60
57 61
58 scrambler = new PropertyScrambler<AssetBase>() 62 scrambler = new PropertyScrambler<AssetBase>()
59 .DontScramble(x => x.ID) 63 .DontScramble(x => x.ID)
@@ -76,9 +80,9 @@ namespace OpenSim.Data.Tests
76 [Test] 80 [Test]
77 public void T010_StoreSimpleAsset() 81 public void T010_StoreSimpleAsset()
78 { 82 {
79 AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); 83 AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1);
80 AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, UUID.Zero.ToString()); 84 AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2);
81 AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, UUID.Zero.ToString()); 85 AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3);
82 a1.Data = asset1; 86 a1.Data = asset1;
83 a2.Data = asset1; 87 a2.Data = asset1;
84 a3.Data = asset1; 88 a3.Data = asset1;
@@ -87,7 +91,6 @@ namespace OpenSim.Data.Tests
87 scrambler.Scramble(a2); 91 scrambler.Scramble(a2);
88 scrambler.Scramble(a3); 92 scrambler.Scramble(a3);
89 93
90
91 db.StoreAsset(a1); 94 db.StoreAsset(a1);
92 db.StoreAsset(a2); 95 db.StoreAsset(a2);
93 db.StoreAsset(a3); 96 db.StoreAsset(a3);
@@ -131,5 +134,33 @@ namespace OpenSim.Data.Tests
131 Assert.That(metadata.Temporary, Is.EqualTo(a1b.Temporary)); 134 Assert.That(metadata.Temporary, Is.EqualTo(a1b.Temporary));
132 Assert.That(metadata.FullID, Is.EqualTo(a1b.FullID)); 135 Assert.That(metadata.FullID, Is.EqualTo(a1b.FullID));
133 } 136 }
137
138
139 [Test]
140 public void T020_CheckForWeirdCreatorID()
141 {
142 // It is expected that eventually the CreatorID might be an arbitrary string (an URI)
143 // rather than a valid UUID (?). This test is to make sure that the database layer does not
144 // attempt to convert CreatorID to GUID, but just passes it both ways as a string.
145 AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1);
146 AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, "This is not a GUID!");
147 AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, "");
148 a1.Data = asset1;
149 a2.Data = asset1;
150 a3.Data = asset1;
151
152 db.StoreAsset(a1);
153 db.StoreAsset(a2);
154 db.StoreAsset(a3);
155
156 AssetBase a1a = db.GetAsset(uuid1);
157 Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
158
159 AssetBase a2a = db.GetAsset(uuid2);
160 Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
161
162 AssetBase a3a = db.GetAsset(uuid3);
163 Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
164 }
134 } 165 }
135} 166}