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authorJustin Clark-Casey (justincc)2010-04-30 17:45:00 +0100
committerJustin Clark-Casey (justincc)2010-04-30 17:45:00 +0100
commitcc67de5b86ebcebadbe2ea46872a0dc63d99cae7 (patch)
tree1607da4eee9e63fe45e0abcf05da37ae5e239d70 /OpenSim/Data/SQLiteNG/SQLiteFramework.cs
parentMake SQLiteNG the default since it actually does work with Mono 2.4 on Linux. (diff)
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rename SQLiteNG to SQLite and SQLite to SQLiteLegacy
this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data columns in sqlite is a pita.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteFramework.cs (renamed from OpenSim/Data/SQLiteNG/SQLiteFramework.cs)16
1 files changed, 6 insertions, 10 deletions
diff --git a/OpenSim/Data/SQLiteNG/SQLiteFramework.cs b/OpenSim/Data/SQLiteLegacy/SQLiteFramework.cs
index f0ddc59..606478e 100644
--- a/OpenSim/Data/SQLiteNG/SQLiteFramework.cs
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteFramework.cs
@@ -31,9 +31,9 @@ using System.Collections.Generic;
31using System.Data; 31using System.Data;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using Mono.Data.Sqlite; 34using Mono.Data.SqliteClient;
35 35
36namespace OpenSim.Data.SQLiteNG 36namespace OpenSim.Data.SQLiteLegacy
37{ 37{
38 /// <summary> 38 /// <summary>
39 /// A database interface class to a user profile storage system 39 /// A database interface class to a user profile storage system
@@ -55,14 +55,11 @@ namespace OpenSim.Data.SQLiteNG
55 { 55 {
56 lock (connection) 56 lock (connection)
57 { 57 {
58/*
59 SqliteConnection newConnection = 58 SqliteConnection newConnection =
60 (SqliteConnection)((ICloneable)connection).Clone(); 59 (SqliteConnection)((ICloneable)connection).Clone();
61 newConnection.Open(); 60 newConnection.Open();
62 61
63 cmd.Connection = newConnection; 62 cmd.Connection = newConnection;
64*/
65 cmd.Connection = connection;
66 //Console.WriteLine("XXX " + cmd.CommandText); 63 //Console.WriteLine("XXX " + cmd.CommandText);
67 64
68 return cmd.ExecuteNonQuery(); 65 return cmd.ExecuteNonQuery();
@@ -73,12 +70,11 @@ namespace OpenSim.Data.SQLiteNG
73 { 70 {
74 lock (connection) 71 lock (connection)
75 { 72 {
76 //SqliteConnection newConnection = 73 SqliteConnection newConnection =
77 // (SqliteConnection)((ICloneable)connection).Clone(); 74 (SqliteConnection)((ICloneable)connection).Clone();
78 //newConnection.Open(); 75 newConnection.Open();
79 76
80 //cmd.Connection = newConnection; 77 cmd.Connection = newConnection;
81 cmd.Connection = connection;
82 //Console.WriteLine("XXX " + cmd.CommandText); 78 //Console.WriteLine("XXX " + cmd.CommandText);
83 79
84 return cmd.ExecuteReader(); 80 return cmd.ExecuteReader();