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authorJustin Clark-Casey (justincc)2010-04-30 17:45:00 +0100
committerJustin Clark-Casey (justincc)2010-04-30 17:45:00 +0100
commitcc67de5b86ebcebadbe2ea46872a0dc63d99cae7 (patch)
tree1607da4eee9e63fe45e0abcf05da37ae5e239d70 /OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs
parentMake SQLiteNG the default since it actually does work with Mono 2.4 on Linux. (diff)
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rename SQLiteNG to SQLite and SQLite to SQLiteLegacy
this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data columns in sqlite is a pita.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs (renamed from OpenSim/Data/SQLiteNG/SQLiteRegionData.cs)261
1 files changed, 102 insertions, 159 deletions
diff --git a/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs
index 289d626..eb78037 100644
--- a/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs
@@ -32,13 +32,13 @@ using System.Drawing;
32using System.IO; 32using System.IO;
33using System.Reflection; 33using System.Reflection;
34using log4net; 34using log4net;
35using Mono.Data.Sqlite; 35using Mono.Data.SqliteClient;
36using OpenMetaverse; 36using OpenMetaverse;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Region.Framework.Interfaces; 38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 39using OpenSim.Region.Framework.Scenes;
40 40
41namespace OpenSim.Data.SQLiteNG 41namespace OpenSim.Data.SQLiteLegacy
42{ 42{
43 /// <summary> 43 /// <summary>
44 /// A RegionData Interface to the SQLite database 44 /// A RegionData Interface to the SQLite database
@@ -87,142 +87,119 @@ namespace OpenSim.Data.SQLiteNG
87 /// <param name="connectionString">the connection string</param> 87 /// <param name="connectionString">the connection string</param>
88 public void Initialise(string connectionString) 88 public void Initialise(string connectionString)
89 { 89 {
90 try 90 m_connectionString = connectionString;
91 {
92 m_connectionString = connectionString;
93 91
94 ds = new DataSet("Region"); 92 ds = new DataSet();
95 93
96 m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString); 94 m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
97 m_conn = new SqliteConnection(m_connectionString); 95 m_conn = new SqliteConnection(m_connectionString);
98 m_conn.Open(); 96 m_conn.Open();
99 97
100 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
101 primDa = new SqliteDataAdapter(primSelectCmd);
102 98
103 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
104 shapeDa = new SqliteDataAdapter(shapeSelectCmd);
105 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
106 99
107 SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn); 100 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
108 itemsDa = new SqliteDataAdapter(itemsSelectCmd); 101 primDa = new SqliteDataAdapter(primSelectCmd);
102 // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
109 103
110 SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn); 104 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
111 terrainDa = new SqliteDataAdapter(terrainSelectCmd); 105 shapeDa = new SqliteDataAdapter(shapeSelectCmd);
106 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
112 107
113 SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn); 108 SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
114 landDa = new SqliteDataAdapter(landSelectCmd); 109 itemsDa = new SqliteDataAdapter(itemsSelectCmd);
115 110
116 SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn); 111 SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
117 landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd); 112 terrainDa = new SqliteDataAdapter(terrainSelectCmd);
118 113
119 SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); 114 SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
120 regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd); 115 landDa = new SqliteDataAdapter(landSelectCmd);
121 // This actually does the roll forward assembly stuff
122 Assembly assem = GetType().Assembly;
123 Migration m = new Migration(m_conn, assem, "RegionStore");
124 m.Update();
125 116
126 lock (ds) 117 SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
127 { 118 landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
128 ds.Tables.Add(createPrimTable());
129 setupPrimCommands(primDa, m_conn);
130 119
131 ds.Tables.Add(createShapeTable()); 120 SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
132 setupShapeCommands(shapeDa, m_conn); 121 regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
122 // This actually does the roll forward assembly stuff
123 Assembly assem = GetType().Assembly;
124 Migration m = new Migration(m_conn, assem, "RegionStore");
125 m.Update();
133 126
134 ds.Tables.Add(createItemsTable()); 127 lock (ds)
135 setupItemsCommands(itemsDa, m_conn); 128 {
129 ds.Tables.Add(createPrimTable());
130 setupPrimCommands(primDa, m_conn);
131 primDa.Fill(ds.Tables["prims"]);
136 132
137 ds.Tables.Add(createTerrainTable()); 133 ds.Tables.Add(createShapeTable());
138 setupTerrainCommands(terrainDa, m_conn); 134 setupShapeCommands(shapeDa, m_conn);
139 135
140 ds.Tables.Add(createLandTable()); 136 ds.Tables.Add(createItemsTable());
141 setupLandCommands(landDa, m_conn); 137 setupItemsCommands(itemsDa, m_conn);
138 itemsDa.Fill(ds.Tables["primitems"]);
142 139
143 ds.Tables.Add(createLandAccessListTable()); 140 ds.Tables.Add(createTerrainTable());
144 setupLandAccessCommands(landAccessListDa, m_conn); 141 setupTerrainCommands(terrainDa, m_conn);
145 142
146 ds.Tables.Add(createRegionSettingsTable()); 143 ds.Tables.Add(createLandTable());
147 setupRegionSettingsCommands(regionSettingsDa, m_conn); 144 setupLandCommands(landDa, m_conn);
148 145
149 // WORKAROUND: This is a work around for sqlite on 146 ds.Tables.Add(createLandAccessListTable());
150 // windows, which gets really unhappy with blob columns 147 setupLandAccessCommands(landAccessListDa, m_conn);
151 // that have no sample data in them. At some point we
152 // need to actually find a proper way to handle this.
153 try
154 {
155 primDa.Fill(ds.Tables["prims"]);
156 }
157 catch (Exception)
158 {
159 m_log.Info("[REGION DB]: Caught fill error on prims table");
160 }
161 148
162 try 149 ds.Tables.Add(createRegionSettingsTable());
163 { 150
164 shapeDa.Fill(ds.Tables["primshapes"]); 151 setupRegionSettingsCommands(regionSettingsDa, m_conn);
165 }
166 catch (Exception)
167 {
168 m_log.Info("[REGION DB]: Caught fill error on primshapes table");
169 }
170 152
171 try 153 // WORKAROUND: This is a work around for sqlite on
172 { 154 // windows, which gets really unhappy with blob columns
173 terrainDa.Fill(ds.Tables["terrain"]); 155 // that have no sample data in them. At some point we
174 } 156 // need to actually find a proper way to handle this.
175 catch (Exception) 157 try
176 { 158 {
177 m_log.Info("[REGION DB]: Caught fill error on terrain table"); 159 shapeDa.Fill(ds.Tables["primshapes"]);
178 } 160 }
161 catch (Exception)
162 {
163 m_log.Info("[REGION DB]: Caught fill error on primshapes table");
164 }
179 165
180 try 166 try
181 { 167 {
182 landDa.Fill(ds.Tables["land"]); 168 terrainDa.Fill(ds.Tables["terrain"]);
183 } 169 }
184 catch (Exception) 170 catch (Exception)
185 { 171 {
186 m_log.Info("[REGION DB]: Caught fill error on land table"); 172 m_log.Info("[REGION DB]: Caught fill error on terrain table");
187 } 173 }
188 174
189 try 175 try
190 { 176 {
191 landAccessListDa.Fill(ds.Tables["landaccesslist"]); 177 landDa.Fill(ds.Tables["land"]);
192 } 178 }
193 catch (Exception) 179 catch (Exception)
194 { 180 {
195 m_log.Info("[REGION DB]: Caught fill error on landaccesslist table"); 181 m_log.Info("[REGION DB]: Caught fill error on land table");
196 } 182 }
197 183
198 try 184 try
199 { 185 {
200 regionSettingsDa.Fill(ds.Tables["regionsettings"]); 186 landAccessListDa.Fill(ds.Tables["landaccesslist"]);
201 } 187 }
202 catch (Exception) 188 catch (Exception)
203 { 189 {
204 m_log.Info("[REGION DB]: Caught fill error on regionsettings table"); 190 m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
205 } 191 }
206 192
207 // We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values! 193 try
208 // Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409 194 {
209 // Possibly because we manually set up our own DataTables before connecting to the database 195 regionSettingsDa.Fill(ds.Tables["regionsettings"]);
210 CreateDataSetMapping(primDa, "prims");
211 CreateDataSetMapping(shapeDa, "primshapes");
212 CreateDataSetMapping(itemsDa, "primitems");
213 CreateDataSetMapping(terrainDa, "terrain");
214 CreateDataSetMapping(landDa, "land");
215 CreateDataSetMapping(landAccessListDa, "landaccesslist");
216 CreateDataSetMapping(regionSettingsDa, "regionsettings");
217 } 196 }
197 catch (Exception)
198 {
199 m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
200 }
201 return;
218 } 202 }
219 catch (Exception e)
220 {
221 m_log.Error(e);
222 Environment.Exit(23);
223 }
224
225 return;
226 } 203 }
227 204
228 public void Dispose() 205 public void Dispose()
@@ -626,7 +603,7 @@ namespace OpenSim.Data.SQLiteNG
626 } 603 }
627 } 604 }
628 } 605 }
629 rev = Convert.ToInt32(row["Revision"]); 606 rev = (int) row["Revision"];
630 } 607 }
631 else 608 else
632 { 609 {
@@ -778,7 +755,6 @@ namespace OpenSim.Data.SQLiteNG
778 /// </summary> 755 /// </summary>
779 public void Commit() 756 public void Commit()
780 { 757 {
781 m_log.Debug("[SQLITE]: Starting commit");
782 lock (ds) 758 lock (ds)
783 { 759 {
784 primDa.Update(ds, "prims"); 760 primDa.Update(ds, "prims");
@@ -793,11 +769,18 @@ namespace OpenSim.Data.SQLiteNG
793 { 769 {
794 regionSettingsDa.Update(ds, "regionsettings"); 770 regionSettingsDa.Update(ds, "regionsettings");
795 } 771 }
796 catch (SqliteException SqlEx) 772 catch (SqliteExecutionException SqlEx)
797 { 773 {
798 throw new Exception( 774 if (SqlEx.Message.Contains("logic error"))
799 "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!", 775 {
800 SqlEx); 776 throw new Exception(
777 "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
778 SqlEx);
779 }
780 else
781 {
782 throw SqlEx;
783 }
801 } 784 }
802 ds.AcceptChanges(); 785 ds.AcceptChanges();
803 } 786 }
@@ -819,15 +802,6 @@ namespace OpenSim.Data.SQLiteNG
819 * 802 *
820 **********************************************************************/ 803 **********************************************************************/
821 804
822 protected void CreateDataSetMapping(IDataAdapter da, string tableName)
823 {
824 ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
825 foreach (DataColumn col in ds.Tables[tableName].Columns)
826 {
827 dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
828 }
829 }
830
831 /// <summary> 805 /// <summary>
832 /// 806 ///
833 /// </summary> 807 /// </summary>
@@ -1990,7 +1964,6 @@ namespace OpenSim.Data.SQLiteNG
1990 sql += ") values (:"; 1964 sql += ") values (:";
1991 sql += String.Join(", :", cols); 1965 sql += String.Join(", :", cols);
1992 sql += ")"; 1966 sql += ")";
1993 m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql);
1994 SqliteCommand cmd = new SqliteCommand(sql); 1967 SqliteCommand cmd = new SqliteCommand(sql);
1995 1968
1996 // this provides the binding for all our parameters, so 1969 // this provides the binding for all our parameters, so
@@ -2286,36 +2259,6 @@ namespace OpenSim.Data.SQLiteNG
2286 return DbType.String; 2259 return DbType.String;
2287 } 2260 }
2288 } 2261 }
2289
2290 static void PrintDataSet(DataSet ds)
2291 {
2292 // Print out any name and extended properties.
2293 Console.WriteLine("DataSet is named: {0}", ds.DataSetName);
2294 foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties)
2295 {
2296 Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value);
2297 }
2298 Console.WriteLine();
2299 foreach (DataTable dt in ds.Tables)
2300 {
2301 Console.WriteLine("=> {0} Table:", dt.TableName);
2302 // Print out the column names.
2303 for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
2304 {
2305 Console.Write(dt.Columns[curCol].ColumnName + "\t");
2306 }
2307 Console.WriteLine("\n----------------------------------");
2308 // Print the DataTable.
2309 for (int curRow = 0; curRow < dt.Rows.Count; curRow++)
2310 {
2311 for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
2312 {
2313 Console.Write(dt.Rows[curRow][curCol].ToString() + "\t");
2314 }
2315 Console.WriteLine();
2316 }
2317 }
2318 }
2319 2262
2320 } 2263 }
2321} 2264}