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author | Melanie | 2010-03-23 02:05:56 +0000 |
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committer | Melanie | 2010-03-23 02:05:56 +0000 |
commit | dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912 (patch) | |
tree | ef72d57634075b044c65428f31c8f04c4c53a7bb /OpenSim/Data/SQLite | |
parent | Somehow the starting estate number in MySQL was lost. This adds a migration (diff) | |
download | opensim-SC_OLD-dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912.zip opensim-SC_OLD-dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912.tar.gz opensim-SC_OLD-dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912.tar.bz2 opensim-SC_OLD-dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912.tar.xz |
First stage of the new interactive region creation. This will allow creation
of a region and joining it to an existing estate or creating a new estate,
as well as creating an estate owner if in standalone, and assigning estate
owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as
I can't develop or test for either SQLite or MSSQL.
Diffstat (limited to 'OpenSim/Data/SQLite')
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteEstateData.cs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteEstateData.cs b/OpenSim/Data/SQLite/SQLiteEstateData.cs index 4a447d2..5b6135e 100644 --- a/OpenSim/Data/SQLite/SQLiteEstateData.cs +++ b/OpenSim/Data/SQLite/SQLiteEstateData.cs | |||
@@ -320,5 +320,30 @@ namespace OpenSim.Data.SQLite | |||
320 | 320 | ||
321 | return uuids.ToArray(); | 321 | return uuids.ToArray(); |
322 | } | 322 | } |
323 | |||
324 | public EstateSettings LoadEstateSettings(int estateID) | ||
325 | { | ||
326 | return new EstateSettings(); | ||
327 | } | ||
328 | |||
329 | public List<int> GetEstates(string search) | ||
330 | { | ||
331 | return new List<int>(); | ||
332 | } | ||
333 | |||
334 | public bool LinkRegion(UUID regionID, int estateID) | ||
335 | { | ||
336 | return false; | ||
337 | } | ||
338 | |||
339 | public List<UUID> GetRegions(int estateID) | ||
340 | { | ||
341 | return new List<UUID>(); | ||
342 | } | ||
343 | |||
344 | public bool DeleteEstate(int estateID) | ||
345 | { | ||
346 | return false; | ||
347 | } | ||
323 | } | 348 | } |
324 | } | 349 | } |