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authorJustin Clarke Casey2008-12-02 14:59:52 +0000
committerJustin Clarke Casey2008-12-02 14:59:52 +0000
commit26fd6c741f74b51f6bd090b4e6e5140d28936c2b (patch)
treea87b059c1b2a4f8b58f0f22fa5e3fb37f18fcd41 /OpenSim/Data/SQLite
parent* reverted 7561 as the logger reference should always be private to the class... (diff)
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* Resolve http://opensimulator.org/mantis/view.php?id=2743 and http://opensimulator.org/mantis/view.php?id=2739 by no longer bothering to store or retrieve the local parentID in
the region database * The original issue is that the now randomly generated local ids do not fit into the int parentID datatype * However, as far as I know it's actually pointless to store this local parent ID anyway (we already store the groupUUID), especially as we don't bother to store the localID (as opposed to UUID itself). * Conservatively, the actual column will be removed in a later commit
Diffstat (limited to 'OpenSim/Data/SQLite')
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index b4b5ebb..cf6653a 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -783,7 +783,6 @@ namespace OpenSim.Data.SQLite
783 783
784 createCol(prims, "UUID", typeof (String)); 784 createCol(prims, "UUID", typeof (String));
785 createCol(prims, "RegionUUID", typeof (String)); 785 createCol(prims, "RegionUUID", typeof (String));
786 createCol(prims, "ParentID", typeof (UInt32));
787 createCol(prims, "CreationDate", typeof (Int32)); 786 createCol(prims, "CreationDate", typeof (Int32));
788 createCol(prims, "Name", typeof (String)); 787 createCol(prims, "Name", typeof (String));
789 createCol(prims, "SceneGroupID", typeof (String)); 788 createCol(prims, "SceneGroupID", typeof (String));
@@ -1118,7 +1117,6 @@ namespace OpenSim.Data.SQLite
1118 prim.UUID = new UUID((String) row["UUID"]); 1117 prim.UUID = new UUID((String) row["UUID"]);
1119 // explicit conversion of integers is required, which sort 1118 // explicit conversion of integers is required, which sort
1120 // of sucks. No idea if there is a shortcut here or not. 1119 // of sucks. No idea if there is a shortcut here or not.
1121 prim.ParentID = Convert.ToUInt32(row["ParentID"]);
1122 prim.CreationDate = Convert.ToInt32(row["CreationDate"]); 1120 prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
1123 prim.Name = (String) row["Name"]; 1121 prim.Name = (String) row["Name"];
1124 // various text fields 1122 // various text fields
@@ -1454,7 +1452,6 @@ namespace OpenSim.Data.SQLite
1454 { 1452 {
1455 row["UUID"] = Util.ToRawUuidString(prim.UUID); 1453 row["UUID"] = Util.ToRawUuidString(prim.UUID);
1456 row["RegionUUID"] = Util.ToRawUuidString(regionUUID); 1454 row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
1457 row["ParentID"] = prim.ParentID;
1458 row["CreationDate"] = prim.CreationDate; 1455 row["CreationDate"] = prim.CreationDate;
1459 row["Name"] = prim.Name; 1456 row["Name"] = prim.Name;
1460 row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID); 1457 row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID);