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author | Justin Clarke Casey | 2008-11-21 21:16:42 +0000 |
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committer | Justin Clarke Casey | 2008-11-21 21:16:42 +0000 |
commit | 915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe (patch) | |
tree | 1f62bf777f73c4f3fffb2f5237cd7e5eaeddcb6f /OpenSim/Data/SQLite | |
parent | * Extend sog delete to inventory test to crank the normally async sog deleter... (diff) | |
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* refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
Diffstat (limited to 'OpenSim/Data/SQLite')
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteRegionData.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index a959d56..c436205 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs | |||
@@ -514,7 +514,7 @@ namespace OpenSim.Data.SQLite | |||
514 | //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); | 514 | //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); |
515 | } | 515 | } |
516 | 516 | ||
517 | prim.RestoreInventoryItems(inventory); | 517 | prim.Inventory.RestoreInventoryItems(inventory); |
518 | 518 | ||
519 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in | 519 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in |
520 | // every item). This data should really be stored in the prim table itself. | 520 | // every item). This data should really be stored in the prim table itself. |