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authorSean Dague2008-04-07 15:01:00 +0000
committerSean Dague2008-04-07 15:01:00 +0000
commit2b23734a1646fc60658d467c7f2b5d90675b47a4 (patch)
tree67f5b554e988d31d6feb9d164ca0ad0a5f52cce4 /OpenSim/Data/SQLite
parentUpdate svn properties. (diff)
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add some error messages for abuse of our IInventoryData interface
(i.e. using add to update, or update to add).
Diffstat (limited to 'OpenSim/Data/SQLite')
-rw-r--r--OpenSim/Data/SQLite/SQLiteInventoryStore.cs24
1 files changed, 18 insertions, 6 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
index aa56121..1554aa3 100644
--- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
@@ -126,7 +126,7 @@ namespace OpenSim.Data.SQLite
126 row["inventoryEveryOnePermissions"] = item.inventoryEveryOnePermissions; 126 row["inventoryEveryOnePermissions"] = item.inventoryEveryOnePermissions;
127 } 127 }
128 128
129 private void addFolder(InventoryFolderBase folder) 129 private void addFolder(InventoryFolderBase folder, bool add)
130 { 130 {
131 lock (ds) 131 lock (ds)
132 { 132 {
@@ -135,12 +135,18 @@ namespace OpenSim.Data.SQLite
135 DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID)); 135 DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
136 if (inventoryRow == null) 136 if (inventoryRow == null)
137 { 137 {
138 if (! add)
139 m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory folder: {0}", folder.folderID);
140
138 inventoryRow = inventoryFolderTable.NewRow(); 141 inventoryRow = inventoryFolderTable.NewRow();
139 fillFolderRow(inventoryRow, folder); 142 fillFolderRow(inventoryRow, folder);
140 inventoryFolderTable.Rows.Add(inventoryRow); 143 inventoryFolderTable.Rows.Add(inventoryRow);
141 } 144 }
142 else 145 else
143 { 146 {
147 if (add)
148 m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory folder that already exists: {0}", folder.folderID);
149
144 fillFolderRow(inventoryRow, folder); 150 fillFolderRow(inventoryRow, folder);
145 } 151 }
146 152
@@ -170,7 +176,7 @@ namespace OpenSim.Data.SQLite
170 } 176 }
171 } 177 }
172 178
173 private void addItem(InventoryItemBase item) 179 private void addItem(InventoryItemBase item, bool add)
174 { 180 {
175 lock (ds) 181 lock (ds)
176 { 182 {
@@ -179,12 +185,18 @@ namespace OpenSim.Data.SQLite
179 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID)); 185 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID));
180 if (inventoryRow == null) 186 if (inventoryRow == null)
181 { 187 {
188 if (! add)
189 m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.inventoryID);
190
182 inventoryRow = inventoryItemTable.NewRow(); 191 inventoryRow = inventoryItemTable.NewRow();
183 fillItemRow(inventoryRow, item); 192 fillItemRow(inventoryRow, item);
184 inventoryItemTable.Rows.Add(inventoryRow); 193 inventoryItemTable.Rows.Add(inventoryRow);
185 } 194 }
186 else 195 else
187 { 196 {
197 if (add)
198 m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.inventoryID);
199
188 fillItemRow(inventoryRow, item); 200 fillItemRow(inventoryRow, item);
189 } 201 }
190 invItemsDa.Update(ds, "inventoryitems"); 202 invItemsDa.Update(ds, "inventoryitems");
@@ -385,7 +397,7 @@ namespace OpenSim.Data.SQLite
385 /// <param name="item">The item to be created</param> 397 /// <param name="item">The item to be created</param>
386 public void addInventoryItem(InventoryItemBase item) 398 public void addInventoryItem(InventoryItemBase item)
387 { 399 {
388 addItem(item); 400 addItem(item, true);
389 } 401 }
390 402
391 /// <summary> 403 /// <summary>
@@ -394,7 +406,7 @@ namespace OpenSim.Data.SQLite
394 /// <param name="item">The updated item</param> 406 /// <param name="item">The updated item</param>
395 public void updateInventoryItem(InventoryItemBase item) 407 public void updateInventoryItem(InventoryItemBase item)
396 { 408 {
397 addItem(item); 409 addItem(item, false);
398 } 410 }
399 411
400 /// <summary> 412 /// <summary>
@@ -436,7 +448,7 @@ namespace OpenSim.Data.SQLite
436 /// <param name="folder">The inventory folder</param> 448 /// <param name="folder">The inventory folder</param>
437 public void addInventoryFolder(InventoryFolderBase folder) 449 public void addInventoryFolder(InventoryFolderBase folder)
438 { 450 {
439 addFolder(folder); 451 addFolder(folder, true);
440 } 452 }
441 453
442 /// <summary> 454 /// <summary>
@@ -445,7 +457,7 @@ namespace OpenSim.Data.SQLite
445 /// <param name="folder">The inventory folder</param> 457 /// <param name="folder">The inventory folder</param>
446 public void updateInventoryFolder(InventoryFolderBase folder) 458 public void updateInventoryFolder(InventoryFolderBase folder)
447 { 459 {
448 addFolder(folder); 460 addFolder(folder, false);
449 } 461 }
450 462
451 /// <summary> 463 /// <summary>