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authorMike Mazur2009-02-04 00:01:36 +0000
committerMike Mazur2009-02-04 00:01:36 +0000
commit0c03a48fb2060eda4d288e2d2ca4e650ce000b4b (patch)
treea90465075960c92367b0a5e62db3121e4e3a139d /OpenSim/Data/SQLite
parent* Add another object to the existing save oar test (diff)
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- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
- trim trailing whitespace
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs46
1 files changed, 23 insertions, 23 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 30ba642..d28956f 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -125,8 +125,8 @@ namespace OpenSim.Data.SQLite
125 /// <param name="asset">Asset Base</param> 125 /// <param name="asset">Asset Base</param>
126 override public void CreateAsset(AssetBase asset) 126 override public void CreateAsset(AssetBase asset)
127 { 127 {
128 //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID)); 128 //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.Metadata.FullID));
129 if (ExistsAsset(asset.FullID)) 129 if (ExistsAsset(asset.Metadata.FullID))
130 { 130 {
131 //m_log.Info("[ASSET DB]: Asset exists already, ignoring."); 131 //m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
132 } 132 }
@@ -136,12 +136,12 @@ namespace OpenSim.Data.SQLite
136 { 136 {
137 using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn)) 137 using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
138 { 138 {
139 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID))); 139 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.Metadata.FullID)));
140 cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); 140 cmd.Parameters.Add(new SqliteParameter(":Name", asset.Metadata.Name));
141 cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); 141 cmd.Parameters.Add(new SqliteParameter(":Description", asset.Metadata.Description));
142 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); 142 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Metadata.Type));
143 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); 143 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Metadata.Local));
144 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); 144 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Metadata.Temporary));
145 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 145 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
146 146
147 cmd.ExecuteNonQuery(); 147 cmd.ExecuteNonQuery();
@@ -162,12 +162,12 @@ namespace OpenSim.Data.SQLite
162 { 162 {
163 using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn)) 163 using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
164 { 164 {
165 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID))); 165 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.Metadata.FullID)));
166 cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); 166 cmd.Parameters.Add(new SqliteParameter(":Name", asset.Metadata.Name));
167 cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); 167 cmd.Parameters.Add(new SqliteParameter(":Description", asset.Metadata.Description));
168 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); 168 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Metadata.Type));
169 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); 169 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Metadata.Local));
170 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); 170 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Metadata.Temporary));
171 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 171 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
172 172
173 cmd.ExecuteNonQuery(); 173 cmd.ExecuteNonQuery();
@@ -181,14 +181,14 @@ namespace OpenSim.Data.SQLite
181 /// <param name="asset"></param> 181 /// <param name="asset"></param>
182 private static void LogAssetLoad(AssetBase asset) 182 private static void LogAssetLoad(AssetBase asset)
183 { 183 {
184 string temporary = asset.Temporary ? "Temporary" : "Stored"; 184 string temporary = asset.Metadata.Temporary ? "Temporary" : "Stored";
185 string local = asset.Local ? "Local" : "Remote"; 185 string local = asset.Metadata.Local ? "Local" : "Remote";
186 186
187 int assetLength = (asset.Data != null) ? asset.Data.Length : 0; 187 int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
188 188
189 m_log.Info("[ASSET DB]: " + 189 m_log.Info("[ASSET DB]: " +
190 string.Format("Loaded {6} {5} Asset: [{0}][{3}] \"{1}\":{2} ({7} bytes)", 190 string.Format("Loaded {6} {5} Asset: [{0}][{3}] \"{1}\":{2} ({7} bytes)",
191 asset.FullID, asset.Name, asset.Description, asset.Type, 191 asset.Metadata.FullID, asset.Metadata.Name, asset.Metadata.Description, asset.Metadata.Type,
192 temporary, local, assetLength)); 192 temporary, local, assetLength));
193 } 193 }
194 194
@@ -246,12 +246,12 @@ namespace OpenSim.Data.SQLite
246 // back out. Not enough time to figure it out yet. 246 // back out. Not enough time to figure it out yet.
247 AssetBase asset = new AssetBase(); 247 AssetBase asset = new AssetBase();
248 248
249 asset.FullID = new UUID((String) row["UUID"]); 249 asset.Metadata.FullID = new UUID((String) row["UUID"]);
250 asset.Name = (String) row["Name"]; 250 asset.Metadata.Name = (String) row["Name"];
251 asset.Description = (String) row["Description"]; 251 asset.Metadata.Description = (String) row["Description"];
252 asset.Type = Convert.ToSByte(row["Type"]); 252 asset.Metadata.Type = Convert.ToSByte(row["Type"]);
253 asset.Local = Convert.ToBoolean(row["Local"]); 253 asset.Metadata.Local = Convert.ToBoolean(row["Local"]);
254 asset.Temporary = Convert.ToBoolean(row["Temporary"]); 254 asset.Metadata.Temporary = Convert.ToBoolean(row["Temporary"]);
255 asset.Data = (byte[]) row["Data"]; 255 asset.Data = (byte[]) row["Data"];
256 return asset; 256 return asset;
257 } 257 }