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authorTeravus Ovares (Dan Olivares)2010-09-23 01:21:08 -0400
committerTeravus Ovares (Dan Olivares)2010-09-23 01:21:08 -0400
commit983c6a74b15f566a9d2290b545f2b56b74f05f58 (patch)
tree1cc5495bbacc8bf844c20176746fa0ae05061814 /OpenSim/Data/SQLite/SQLiteSimulationData.cs
parent* Pushing the Community.CSharpSqlite.Sqlite dll's I built. This is a slight... (diff)
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* Add CSharpSqlite to prebuild
* Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
Diffstat (limited to 'OpenSim/Data/SQLite/SQLiteSimulationData.cs')
-rw-r--r--OpenSim/Data/SQLite/SQLiteSimulationData.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
index ebe6da8..9d49fb6 100644
--- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs
+++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
@@ -32,7 +32,11 @@ using System.Drawing;
32using System.IO; 32using System.IO;
33using System.Reflection; 33using System.Reflection;
34using log4net; 34using log4net;
35using Mono.Data.Sqlite; 35#if CSharpSqlite
36 using Community.CsharpSqlite.Sqlite;
37#else
38 using Mono.Data.Sqlite;
39#endif
36using OpenMetaverse; 40using OpenMetaverse;
37using OpenMetaverse.StructuredData; 41using OpenMetaverse.StructuredData;
38using OpenSim.Framework; 42using OpenSim.Framework;