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authorJohn Hurliman2010-09-16 17:30:46 -0700
committerJohn Hurliman2010-09-16 17:30:46 -0700
commit860b2a502f797e5822c6705d4639f370f3ac5861 (patch)
tree5a74ddbd626142e27f6c3439ea267b8ea348ce9c /OpenSim/Data/SQLite/SQLiteSimulationData.cs
parentAdd the modules include line back that i dropped by mistake (diff)
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Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
Diffstat (limited to 'OpenSim/Data/SQLite/SQLiteSimulationData.cs')
-rw-r--r--OpenSim/Data/SQLite/SQLiteSimulationData.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
index 3e9bc3f..ebe6da8 100644
--- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs
+++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
@@ -368,7 +368,7 @@ namespace OpenSim.Data.SQLite
368 368
369 lock (ds) 369 lock (ds)
370 { 370 {
371 foreach (SceneObjectPart prim in obj.Children.Values) 371 foreach (SceneObjectPart prim in obj.Parts)
372 { 372 {
373// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); 373// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
374 addPrim(prim, obj.UUID, regionUUID); 374 addPrim(prim, obj.UUID, regionUUID);