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authorJeff Ames2008-06-26 20:14:33 +0000
committerJeff Ames2008-06-26 20:14:33 +0000
commit9fae975a53fbb852dfbaf811dca259ddd4f74f4c (patch)
tree7273987bd5c30c4fabca6fa68b43ce25304a703a /OpenSim/Data/SQLite/SQLiteRegionData.cs
parentUpdate svn properties. Minor formatting cleanup. (diff)
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Apply patch from bug #1605 -- Documentation for Data/SQLite. Thanks kerunix_Flan!
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs263
1 files changed, 245 insertions, 18 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index eb6f253..86f4370 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -40,6 +40,9 @@ using OpenSim.Region.Environment.Scenes;
40 40
41namespace OpenSim.Data.SQLite 41namespace OpenSim.Data.SQLite
42{ 42{
43 /// <summary>
44 /// A RegionData Interface to the SQLite database
45 /// </summary>
43 public class SQLiteRegionData : IRegionDataStore 46 public class SQLiteRegionData : IRegionDataStore
44 { 47 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -74,7 +77,15 @@ namespace OpenSim.Data.SQLite
74 * 77 *
75 **********************************************************************/ 78 **********************************************************************/
76 79
77 // see IRegionDataStore 80 /// <summary>
81 /// See IRegionDataStore
82 /// <list type="bullet">
83 /// <item>Initialises RegionData Interface</item>
84 /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
85 /// </list>
86 /// </summary>
87 /// <param name="connectionString">the connection string</param>
88 /// <param name="persistPrimInventories">?</param>
78 public void Initialise(string connectionString, bool persistPrimInventories) 89 public void Initialise(string connectionString, bool persistPrimInventories)
79 { 90 {
80 m_connectionString = connectionString; 91 m_connectionString = connectionString;
@@ -203,6 +214,11 @@ namespace OpenSim.Data.SQLite
203 } 214 }
204 } 215 }
205 216
217 /// <summary>
218 /// Adds an object into region storage
219 /// </summary>
220 /// <param name="obj">the object</param>
221 /// <param name="regionUUID">the region UUID</param>
206 public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) 222 public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
207 { 223 {
208 lock (ds) 224 lock (ds)
@@ -233,6 +249,11 @@ namespace OpenSim.Data.SQLite
233 // m_log.Info("[Dump of prims]: " + ds.GetXml()); 249 // m_log.Info("[Dump of prims]: " + ds.GetXml());
234 } 250 }
235 251
252 /// <summary>
253 /// Removes an object from region storage
254 /// </summary>
255 /// <param name="obj">the object</param>
256 /// <param name="regionUUID">the region UUID</param>
236 public void RemoveObject(LLUUID obj, LLUUID regionUUID) 257 public void RemoveObject(LLUUID obj, LLUUID regionUUID)
237 { 258 {
238 m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); 259 m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
@@ -271,6 +292,7 @@ namespace OpenSim.Data.SQLite
271 /// Remove all persisted items of the given prim. 292 /// Remove all persisted items of the given prim.
272 /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. 293 /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
273 /// </summary> 294 /// </summary>
295 /// <param name="uuid">The item UUID</param>
274 private void RemoveItems(LLUUID uuid) 296 private void RemoveItems(LLUUID uuid)
275 { 297 {
276 DataTable items = ds.Tables["primitems"]; 298 DataTable items = ds.Tables["primitems"];
@@ -287,7 +309,7 @@ namespace OpenSim.Data.SQLite
287 /// <summary> 309 /// <summary>
288 /// Load persisted objects from region storage. 310 /// Load persisted objects from region storage.
289 /// </summary> 311 /// </summary>
290 /// <param name="regionUUID"></param> 312 /// <param name="regionUUID">The region UUID</param>
291 /// <returns>List of loaded groups</returns> 313 /// <returns>List of loaded groups</returns>
292 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) 314 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
293 { 315 {
@@ -375,7 +397,7 @@ namespace OpenSim.Data.SQLite
375 /// <summary> 397 /// <summary>
376 /// Load in a prim's persisted inventory. 398 /// Load in a prim's persisted inventory.
377 /// </summary> 399 /// </summary>
378 /// <param name="prim"></param> 400 /// <param name="prim">the prim</param>
379 private void LoadItems(SceneObjectPart prim) 401 private void LoadItems(SceneObjectPart prim)
380 { 402 {
381 //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); 403 //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
@@ -405,6 +427,11 @@ namespace OpenSim.Data.SQLite
405 } 427 }
406 } 428 }
407 429
430 /// <summary>
431 /// Store a terrain revision in region storage
432 /// </summary>
433 /// <param name="ter">terrain heightfield</param>
434 /// <param name="regionID">region UUID</param>
408 public void StoreTerrain(double[,] ter, LLUUID regionID) 435 public void StoreTerrain(double[,] ter, LLUUID regionID)
409 { 436 {
410 lock (ds) 437 lock (ds)
@@ -444,6 +471,11 @@ namespace OpenSim.Data.SQLite
444 } 471 }
445 } 472 }
446 473
474 /// <summary>
475 /// Load the latest terrain revision from region storage
476 /// </summary>
477 /// <param name="regionID">the region UUID</param>
478 /// <returns>Heightfield data</returns>
447 public double[,] LoadTerrain(LLUUID regionID) 479 public double[,] LoadTerrain(LLUUID regionID)
448 { 480 {
449 lock (ds) 481 lock (ds)
@@ -488,6 +520,10 @@ namespace OpenSim.Data.SQLite
488 } 520 }
489 } 521 }
490 522
523 /// <summary>
524 ///
525 /// </summary>
526 /// <param name="globalID"></param>
491 public void RemoveLandObject(LLUUID globalID) 527 public void RemoveLandObject(LLUUID globalID)
492 { 528 {
493 lock (ds) 529 lock (ds)
@@ -506,6 +542,10 @@ namespace OpenSim.Data.SQLite
506 } 542 }
507 } 543 }
508 544
545 /// <summary>
546 ///
547 /// </summary>
548 /// <param name="parcel"></param>
509 public void StoreLandObject(ILandObject parcel) 549 public void StoreLandObject(ILandObject parcel)
510 { 550 {
511 lock (ds) 551 lock (ds)
@@ -543,6 +583,11 @@ namespace OpenSim.Data.SQLite
543 Commit(); 583 Commit();
544 } 584 }
545 585
586 /// <summary>
587 ///
588 /// </summary>
589 /// <param name="regionUUID"></param>
590 /// <returns></returns>
546 public List<LandData> LoadLandObjects(LLUUID regionUUID) 591 public List<LandData> LoadLandObjects(LLUUID regionUUID)
547 { 592 {
548 List<LandData> landDataForRegion = new List<LandData>(); 593 List<LandData> landDataForRegion = new List<LandData>();
@@ -568,6 +613,9 @@ namespace OpenSim.Data.SQLite
568 return landDataForRegion; 613 return landDataForRegion;
569 } 614 }
570 615
616 /// <summary>
617 ///
618 /// </summary>
571 public void Commit() 619 public void Commit()
572 { 620 {
573 lock (ds) 621 lock (ds)
@@ -587,6 +635,9 @@ namespace OpenSim.Data.SQLite
587 } 635 }
588 } 636 }
589 637
638 /// <summary>
639 /// See <see cref="Commit"/>
640 /// </summary>
590 public void Shutdown() 641 public void Shutdown()
591 { 642 {
592 Commit(); 643 Commit();
@@ -600,12 +651,22 @@ namespace OpenSim.Data.SQLite
600 * 651 *
601 **********************************************************************/ 652 **********************************************************************/
602 653
654 /// <summary>
655 ///
656 /// </summary>
657 /// <param name="dt"></param>
658 /// <param name="name"></param>
659 /// <param name="type"></param>
603 private static void createCol(DataTable dt, string name, Type type) 660 private static void createCol(DataTable dt, string name, Type type)
604 { 661 {
605 DataColumn col = new DataColumn(name, type); 662 DataColumn col = new DataColumn(name, type);
606 dt.Columns.Add(col); 663 dt.Columns.Add(col);
607 } 664 }
608 665
666 /// <summary>
667 /// Creates the "terrain" table
668 /// </summary>
669 /// <returns>terrain table DataTable</returns>
609 private static DataTable createTerrainTable() 670 private static DataTable createTerrainTable()
610 { 671 {
611 DataTable terrain = new DataTable("terrain"); 672 DataTable terrain = new DataTable("terrain");
@@ -617,6 +678,10 @@ namespace OpenSim.Data.SQLite
617 return terrain; 678 return terrain;
618 } 679 }
619 680
681 /// <summary>
682 /// Creates the "prims" table
683 /// </summary>
684 /// <returns>prim table DataTable</returns>
620 private static DataTable createPrimTable() 685 private static DataTable createPrimTable()
621 { 686 {
622 DataTable prims = new DataTable("prims"); 687 DataTable prims = new DataTable("prims");
@@ -681,6 +746,10 @@ namespace OpenSim.Data.SQLite
681 return prims; 746 return prims;
682 } 747 }
683 748
749 /// <summary>
750 /// Creates "primshapes" table
751 /// </summary>
752 /// <returns>shape table DataTable</returns>
684 private static DataTable createShapeTable() 753 private static DataTable createShapeTable()
685 { 754 {
686 DataTable shapes = new DataTable("primshapes"); 755 DataTable shapes = new DataTable("primshapes");
@@ -723,6 +792,10 @@ namespace OpenSim.Data.SQLite
723 return shapes; 792 return shapes;
724 } 793 }
725 794
795 /// <summary>
796 /// creates "primitems" table
797 /// </summary>
798 /// <returns>item table DataTable</returns>
726 private static DataTable createItemsTable() 799 private static DataTable createItemsTable()
727 { 800 {
728 DataTable items = new DataTable("primitems"); 801 DataTable items = new DataTable("primitems");
@@ -756,6 +829,10 @@ namespace OpenSim.Data.SQLite
756 return items; 829 return items;
757 } 830 }
758 831
832 /// <summary>
833 /// Creates "land" table
834 /// </summary>
835 /// <returns>land table DataTable</returns>
759 private static DataTable createLandTable() 836 private static DataTable createLandTable()
760 { 837 {
761 DataTable land = new DataTable("land"); 838 DataTable land = new DataTable("land");
@@ -800,6 +877,10 @@ namespace OpenSim.Data.SQLite
800 return land; 877 return land;
801 } 878 }
802 879
880 /// <summary>
881 /// create "landaccesslist" table
882 /// </summary>
883 /// <returns>Landacceslist DataTable</returns>
803 private static DataTable createLandAccessListTable() 884 private static DataTable createLandAccessListTable()
804 { 885 {
805 DataTable landaccess = new DataTable("landaccesslist"); 886 DataTable landaccess = new DataTable("landaccesslist");
@@ -810,6 +891,10 @@ namespace OpenSim.Data.SQLite
810 return landaccess; 891 return landaccess;
811 } 892 }
812 893
894 /// <summary>
895 /// create "regionban" table
896 /// </summary>
897 /// <returns>regionban datatable</returns>
813 private static DataTable createRegionBanListTable() 898 private static DataTable createRegionBanListTable()
814 { 899 {
815 DataTable regionbanlist = new DataTable("regionban"); 900 DataTable regionbanlist = new DataTable("regionban");
@@ -829,6 +914,11 @@ namespace OpenSim.Data.SQLite
829 * 914 *
830 **********************************************************************/ 915 **********************************************************************/
831 916
917 /// <summary>
918 ///
919 /// </summary>
920 /// <param name="row"></param>
921 /// <returns></returns>
832 private SceneObjectPart buildPrim(DataRow row) 922 private SceneObjectPart buildPrim(DataRow row)
833 { 923 {
834 // TODO: this doesn't work yet because something more 924 // TODO: this doesn't work yet because something more
@@ -971,6 +1061,11 @@ namespace OpenSim.Data.SQLite
971 return taskItem; 1061 return taskItem;
972 } 1062 }
973 1063
1064 /// <summary>
1065 /// Build a Land Data from the persisted data.
1066 /// </summary>
1067 /// <param name="row"></param>
1068 /// <returns></returns>
974 private LandData buildLandData(DataRow row) 1069 private LandData buildLandData(DataRow row)
975 { 1070 {
976 LandData newData = new LandData(); 1071 LandData newData = new LandData();
@@ -1059,6 +1154,11 @@ namespace OpenSim.Data.SQLite
1059 return newData; 1154 return newData;
1060 } 1155 }
1061 1156
1157 /// <summary>
1158 /// Build a land access entry from the persisted data.
1159 /// </summary>
1160 /// <param name="row"></param>
1161 /// <returns></returns>
1062 private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) 1162 private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
1063 { 1163 {
1064 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 1164 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
@@ -1069,7 +1169,11 @@ namespace OpenSim.Data.SQLite
1069 } 1169 }
1070 1170
1071 1171
1072 1172 /// <summary>
1173 /// Load a region banlist
1174 /// </summary>
1175 /// <param name="regionUUID">the region UUID</param>
1176 /// <returns>The banlist</returns>
1073 public List<RegionBanListItem> LoadRegionBanList(LLUUID regionUUID) 1177 public List<RegionBanListItem> LoadRegionBanList(LLUUID regionUUID)
1074 { 1178 {
1075 List<RegionBanListItem> regionbanlist = new List<RegionBanListItem>(); 1179 List<RegionBanListItem> regionbanlist = new List<RegionBanListItem>();
@@ -1096,6 +1200,10 @@ namespace OpenSim.Data.SQLite
1096 return regionbanlist; 1200 return regionbanlist;
1097 } 1201 }
1098 1202
1203 /// <summary>
1204 /// Add en entry into region banlist
1205 /// </summary>
1206 /// <param name="item"></param>
1099 public void AddToRegionBanlist(RegionBanListItem item) 1207 public void AddToRegionBanlist(RegionBanListItem item)
1100 { 1208 {
1101 lock (ds) 1209 lock (ds)
@@ -1111,6 +1219,10 @@ namespace OpenSim.Data.SQLite
1111 } 1219 }
1112 } 1220 }
1113 1221
1222 /// <summary>
1223 /// remove an entry from the region banlist
1224 /// </summary>
1225 /// <param name="item"></param>
1114 public void RemoveFromRegionBanlist(RegionBanListItem item) 1226 public void RemoveFromRegionBanlist(RegionBanListItem item)
1115 { 1227 {
1116 lock (ds) 1228 lock (ds)
@@ -1124,6 +1236,11 @@ namespace OpenSim.Data.SQLite
1124 } 1236 }
1125 } 1237 }
1126 1238
1239 /// <summary>
1240 ///
1241 /// </summary>
1242 /// <param name="val"></param>
1243 /// <returns></returns>
1127 private static Array serializeTerrain(double[,] val) 1244 private static Array serializeTerrain(double[,] val)
1128 { 1245 {
1129 MemoryStream str = new MemoryStream(65536*sizeof (double)); 1246 MemoryStream str = new MemoryStream(65536*sizeof (double));
@@ -1153,6 +1270,13 @@ namespace OpenSim.Data.SQLite
1153// row["Heightfield"] = str.ToArray(); 1270// row["Heightfield"] = str.ToArray();
1154// } 1271// }
1155 1272
1273 /// <summary>
1274 ///
1275 /// </summary>
1276 /// <param name="row"></param>
1277 /// <param name="prim"></param>
1278 /// <param name="sceneGroupID"></param>
1279 /// <param name="regionUUID"></param>
1156 private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) 1280 private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
1157 { 1281 {
1158 row["UUID"] = Util.ToRawUuidString(prim.UUID); 1282 row["UUID"] = Util.ToRawUuidString(prim.UUID);
@@ -1213,6 +1337,11 @@ namespace OpenSim.Data.SQLite
1213 row["SitTargetOrientZ"] = sitTargetOrient.Z; 1337 row["SitTargetOrientZ"] = sitTargetOrient.Z;
1214 } 1338 }
1215 1339
1340 /// <summary>
1341 ///
1342 /// </summary>
1343 /// <param name="row"></param>
1344 /// <param name="taskItem"></param>
1216 private static void fillItemRow(DataRow row, TaskInventoryItem taskItem) 1345 private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
1217 { 1346 {
1218 row["itemID"] = taskItem.ItemID; 1347 row["itemID"] = taskItem.ItemID;
@@ -1238,6 +1367,12 @@ namespace OpenSim.Data.SQLite
1238 row["flags"] = taskItem.Flags; 1367 row["flags"] = taskItem.Flags;
1239 } 1368 }
1240 1369
1370 /// <summary>
1371 ///
1372 /// </summary>
1373 /// <param name="row"></param>
1374 /// <param name="land"></param>
1375 /// <param name="regionUUID"></param>
1241 private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) 1376 private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
1242 { 1377 {
1243 row["UUID"] = Util.ToRawUuidString(land.globalID); 1378 row["UUID"] = Util.ToRawUuidString(land.globalID);
@@ -1277,6 +1412,12 @@ namespace OpenSim.Data.SQLite
1277 row["AuthbuyerID"] = Util.ToRawUuidString(land.authBuyerID); 1412 row["AuthbuyerID"] = Util.ToRawUuidString(land.authBuyerID);
1278 } 1413 }
1279 1414
1415 /// <summary>
1416 ///
1417 /// </summary>
1418 /// <param name="row"></param>
1419 /// <param name="entry"></param>
1420 /// <param name="parcelID"></param>
1280 private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) 1421 private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
1281 { 1422 {
1282 row["LandUUID"] = Util.ToRawUuidString(parcelID); 1423 row["LandUUID"] = Util.ToRawUuidString(parcelID);
@@ -1284,6 +1425,11 @@ namespace OpenSim.Data.SQLite
1284 row["Flags"] = entry.Flags; 1425 row["Flags"] = entry.Flags;
1285 } 1426 }
1286 1427
1428 /// <summary>
1429 ///
1430 /// </summary>
1431 /// <param name="row"></param>
1432 /// <returns></returns>
1287 private PrimitiveBaseShape buildShape(DataRow row) 1433 private PrimitiveBaseShape buildShape(DataRow row)
1288 { 1434 {
1289 PrimitiveBaseShape s = new PrimitiveBaseShape(); 1435 PrimitiveBaseShape s = new PrimitiveBaseShape();
@@ -1334,6 +1480,11 @@ namespace OpenSim.Data.SQLite
1334 return s; 1480 return s;
1335 } 1481 }
1336 1482
1483 /// <summary>
1484 ///
1485 /// </summary>
1486 /// <param name="row"></param>
1487 /// <param name="prim"></param>
1337 private static void fillShapeRow(DataRow row, SceneObjectPart prim) 1488 private static void fillShapeRow(DataRow row, SceneObjectPart prim)
1338 { 1489 {
1339 PrimitiveBaseShape s = prim.Shape; 1490 PrimitiveBaseShape s = prim.Shape;
@@ -1371,6 +1522,12 @@ namespace OpenSim.Data.SQLite
1371 row["ExtraParams"] = s.ExtraParams; 1522 row["ExtraParams"] = s.ExtraParams;
1372 } 1523 }
1373 1524
1525 /// <summary>
1526 ///
1527 /// </summary>
1528 /// <param name="prim"></param>
1529 /// <param name="sceneGroupID"></param>
1530 /// <param name="regionUUID"></param>
1374 private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) 1531 private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
1375 { 1532 {
1376 DataTable prims = ds.Tables["prims"]; 1533 DataTable prims = ds.Tables["prims"];
@@ -1401,7 +1558,11 @@ namespace OpenSim.Data.SQLite
1401 } 1558 }
1402 } 1559 }
1403 1560
1404 // see IRegionDatastore 1561 /// <summary>
1562 /// see IRegionDatastore
1563 /// </summary>
1564 /// <param name="primID"></param>
1565 /// <param name="items"></param>
1405 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) 1566 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
1406 { 1567 {
1407 if (!persistPrimInventories) 1568 if (!persistPrimInventories)
@@ -1444,17 +1605,23 @@ namespace OpenSim.Data.SQLite
1444 * 1605 *
1445 **********************************************************************/ 1606 **********************************************************************/
1446 1607
1608 /// <summary>
1609 /// Create an insert command
1610 /// </summary>
1611 /// <param name="table">table name</param>
1612 /// <param name="dt">data table</param>
1613 /// <returns>the created command</returns>
1614 /// <remarks>
1615 /// This is subtle enough to deserve some commentary.
1616 /// Instead of doing *lots* and *lots of hardcoded strings
1617 /// for database definitions we'll use the fact that
1618 /// realistically all insert statements look like "insert
1619 /// into A(b, c) values(:b, :c) on the parameterized query
1620 /// front. If we just have a list of b, c, etc... we can
1621 /// generate these strings instead of typing them out.
1622 /// </remarks>
1447 private static SqliteCommand createInsertCommand(string table, DataTable dt) 1623 private static SqliteCommand createInsertCommand(string table, DataTable dt)
1448 { 1624 {
1449 /**
1450 * This is subtle enough to deserve some commentary.
1451 * Instead of doing *lots* and *lots of hardcoded strings
1452 * for database definitions we'll use the fact that
1453 * realistically all insert statements look like "insert
1454 * into A(b, c) values(:b, :c) on the parameterized query
1455 * front. If we just have a list of b, c, etc... we can
1456 * generate these strings instead of typing them out.
1457 */
1458 string[] cols = new string[dt.Columns.Count]; 1625 string[] cols = new string[dt.Columns.Count];
1459 for (int i = 0; i < dt.Columns.Count; i++) 1626 for (int i = 0; i < dt.Columns.Count; i++)
1460 { 1627 {
@@ -1479,6 +1646,14 @@ namespace OpenSim.Data.SQLite
1479 return cmd; 1646 return cmd;
1480 } 1647 }
1481 1648
1649
1650 /// <summary>
1651 /// create an update command
1652 /// </summary>
1653 /// <param name="table">table name</param>
1654 /// <param name="pk"></param>
1655 /// <param name="dt"></param>
1656 /// <returns>the created command</returns>
1482 private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt) 1657 private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
1483 { 1658 {
1484 string sql = "update " + table + " set "; 1659 string sql = "update " + table + " set ";
@@ -1506,7 +1681,11 @@ namespace OpenSim.Data.SQLite
1506 return cmd; 1681 return cmd;
1507 } 1682 }
1508 1683
1509 1684 /// <summary>
1685 ///
1686 /// </summary>
1687 /// <param name="dt">Data Table</param>
1688 /// <returns></returns>
1510 private static string defineTable(DataTable dt) 1689 private static string defineTable(DataTable dt)
1511 { 1690 {
1512 string sql = "create table " + dt.TableName + "("; 1691 string sql = "create table " + dt.TableName + "(";
@@ -1559,6 +1738,11 @@ namespace OpenSim.Data.SQLite
1559 return param; 1738 return param;
1560 } 1739 }
1561 1740
1741 /// <summary>
1742 ///
1743 /// </summary>
1744 /// <param name="da"></param>
1745 /// <param name="conn"></param>
1562 private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn) 1746 private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
1563 { 1747 {
1564 da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]); 1748 da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
@@ -1573,6 +1757,11 @@ namespace OpenSim.Data.SQLite
1573 da.DeleteCommand = delete; 1757 da.DeleteCommand = delete;
1574 } 1758 }
1575 1759
1760 /// <summary>
1761 ///
1762 /// </summary>
1763 /// <param name="da"></param>
1764 /// <param name="conn"></param>
1576 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn) 1765 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
1577 { 1766 {
1578 da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]); 1767 da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
@@ -1587,12 +1776,22 @@ namespace OpenSim.Data.SQLite
1587 da.DeleteCommand = delete; 1776 da.DeleteCommand = delete;
1588 } 1777 }
1589 1778
1779 /// <summary>
1780 ///
1781 /// </summary>
1782 /// <param name="da"></param>
1783 /// <param name="conn"></param>
1590 private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn) 1784 private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
1591 { 1785 {
1592 da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]); 1786 da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
1593 da.InsertCommand.Connection = conn; 1787 da.InsertCommand.Connection = conn;
1594 } 1788 }
1595 1789
1790 /// <summary>
1791 ///
1792 /// </summary>
1793 /// <param name="da"></param>
1794 /// <param name="conn"></param>
1596 private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn) 1795 private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
1597 { 1796 {
1598 da.InsertCommand = createInsertCommand("land", ds.Tables["land"]); 1797 da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
@@ -1602,12 +1801,22 @@ namespace OpenSim.Data.SQLite
1602 da.UpdateCommand.Connection = conn; 1801 da.UpdateCommand.Connection = conn;
1603 } 1802 }
1604 1803
1804 /// <summary>
1805 ///
1806 /// </summary>
1807 /// <param name="da"></param>
1808 /// <param name="conn"></param>
1605 private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn) 1809 private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
1606 { 1810 {
1607 da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]); 1811 da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
1608 da.InsertCommand.Connection = conn; 1812 da.InsertCommand.Connection = conn;
1609 } 1813 }
1610 1814
1815 /// <summary>
1816 ///
1817 /// </summary>
1818 /// <param name="da"></param>
1819 /// <param name="conn"></param>
1611 private void setupRegionBanCommands(SqliteDataAdapter da, SqliteConnection conn) 1820 private void setupRegionBanCommands(SqliteDataAdapter da, SqliteConnection conn)
1612 { 1821 {
1613 da.InsertCommand = createInsertCommand("regionban", ds.Tables["regionban"]); 1822 da.InsertCommand = createInsertCommand("regionban", ds.Tables["regionban"]);
@@ -1617,7 +1826,11 @@ namespace OpenSim.Data.SQLite
1617 da.UpdateCommand.Connection = conn; 1826 da.UpdateCommand.Connection = conn;
1618 } 1827 }
1619 1828
1620 1829 /// <summary>
1830 ///
1831 /// </summary>
1832 /// <param name="da"></param>
1833 /// <param name="conn"></param>
1621 private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn) 1834 private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
1622 { 1835 {
1623 da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]); 1836 da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
@@ -1710,6 +1923,12 @@ namespace OpenSim.Data.SQLite
1710 // } 1923 // }
1711 // } 1924 // }
1712 1925
1926 /// <summary>
1927 ///
1928 /// </summary>
1929 /// <param name="conn"></param>
1930 /// <param name="m"></param>
1931 /// <returns></returns>
1713 private bool TestTables(SqliteConnection conn, Migration m) 1932 private bool TestTables(SqliteConnection conn, Migration m)
1714 { 1933 {
1715 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn); 1934 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
@@ -1822,6 +2041,11 @@ namespace OpenSim.Data.SQLite
1822 * 2041 *
1823 **********************************************************************/ 2042 **********************************************************************/
1824 2043
2044 /// <summary>
2045 /// Type conversion function
2046 /// </summary>
2047 /// <param name="type"></param>
2048 /// <returns></returns>
1825 private static DbType dbtypeFromType(Type type) 2049 private static DbType dbtypeFromType(Type type)
1826 { 2050 {
1827 if (type == typeof (String)) 2051 if (type == typeof (String))
@@ -1854,8 +2078,11 @@ namespace OpenSim.Data.SQLite
1854 } 2078 }
1855 } 2079 }
1856 2080
1857 // this is something we'll need to implement for each db 2081 /// <summary>
1858 // slightly differently. 2082 /// </summary>
2083 /// <param name="type">a Type</param>
2084 /// <returns>an sqliteType</returns>
2085 /// <remarks>this is something we'll need to implement for each db slightly differently.</remarks>
1859 private static string sqliteType(Type type) 2086 private static string sqliteType(Type type)
1860 { 2087 {
1861 if (type == typeof (String)) 2088 if (type == typeof (String))