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authorJustin Clarke Casey2008-11-21 21:16:42 +0000
committerJustin Clarke Casey2008-11-21 21:16:42 +0000
commit915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe (patch)
tree1f62bf777f73c4f3fffb2f5237cd7e5eaeddcb6f /OpenSim/Data/SQLite/SQLiteRegionData.cs
parent* Extend sog delete to inventory test to crank the normally async sog deleter... (diff)
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* refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index a959d56..c436205 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -514,7 +514,7 @@ namespace OpenSim.Data.SQLite
514 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); 514 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
515 } 515 }
516 516
517 prim.RestoreInventoryItems(inventory); 517 prim.Inventory.RestoreInventoryItems(inventory);
518 518
519 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in 519 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
520 // every item). This data should really be stored in the prim table itself. 520 // every item). This data should really be stored in the prim table itself.