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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/SQLite/SQLiteRegionData.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs128
1 files changed, 64 insertions, 64 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index dd88751..bb441f6 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -31,7 +31,7 @@ using System.Data;
31using System.IO; 31using System.IO;
32using System.Reflection; 32using System.Reflection;
33using System.Threading; 33using System.Threading;
34using libsecondlife; 34using OpenMetaverse;
35using log4net; 35using log4net;
36using Mono.Data.SqliteClient; 36using Mono.Data.SqliteClient;
37using OpenSim.Framework; 37using OpenSim.Framework;
@@ -190,7 +190,7 @@ namespace OpenSim.Data.SQLite
190 { 190 {
191 } 191 }
192 192
193 public RegionSettings LoadRegionSettings(LLUUID regionUUID) 193 public RegionSettings LoadRegionSettings(UUID regionUUID)
194 { 194 {
195 return null; 195 return null;
196 } 196 }
@@ -200,15 +200,15 @@ namespace OpenSim.Data.SQLite
200 /// </summary> 200 /// </summary>
201 /// <param name="obj">the object</param> 201 /// <param name="obj">the object</param>
202 /// <param name="regionUUID">the region UUID</param> 202 /// <param name="regionUUID">the region UUID</param>
203 public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) 203 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
204 { 204 {
205 lock (ds) 205 lock (ds)
206 { 206 {
207 foreach (SceneObjectPart prim in obj.Children.Values) 207 foreach (SceneObjectPart prim in obj.Children.Values)
208 { 208 {
209 if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0 209 if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0
210 && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0 210 && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
211 && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0) 211 && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0)
212 { 212 {
213 //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); 213 //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
214 addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID)); 214 addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
@@ -235,9 +235,9 @@ namespace OpenSim.Data.SQLite
235 /// </summary> 235 /// </summary>
236 /// <param name="obj">the object</param> 236 /// <param name="obj">the object</param>
237 /// <param name="regionUUID">the region UUID</param> 237 /// <param name="regionUUID">the region UUID</param>
238 public void RemoveObject(LLUUID obj, LLUUID regionUUID) 238 public void RemoveObject(UUID obj, UUID regionUUID)
239 { 239 {
240 m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); 240 m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
241 241
242 DataTable prims = ds.Tables["prims"]; 242 DataTable prims = ds.Tables["prims"];
243 DataTable shapes = ds.Tables["primshapes"]; 243 DataTable shapes = ds.Tables["primshapes"];
@@ -249,7 +249,7 @@ namespace OpenSim.Data.SQLite
249 foreach (DataRow row in primRows) 249 foreach (DataRow row in primRows)
250 { 250 {
251 // Remove shape rows 251 // Remove shape rows
252 LLUUID uuid = new LLUUID((string) row["UUID"]); 252 UUID uuid = new UUID((string) row["UUID"]);
253 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid)); 253 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid));
254 if (shapeRow != null) 254 if (shapeRow != null)
255 { 255 {
@@ -271,7 +271,7 @@ namespace OpenSim.Data.SQLite
271 /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. 271 /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
272 /// </summary> 272 /// </summary>
273 /// <param name="uuid">The item UUID</param> 273 /// <param name="uuid">The item UUID</param>
274 private void RemoveItems(LLUUID uuid) 274 private void RemoveItems(UUID uuid)
275 { 275 {
276 DataTable items = ds.Tables["primitems"]; 276 DataTable items = ds.Tables["primitems"];
277 277
@@ -289,9 +289,9 @@ namespace OpenSim.Data.SQLite
289 /// </summary> 289 /// </summary>
290 /// <param name="regionUUID">The region UUID</param> 290 /// <param name="regionUUID">The region UUID</param>
291 /// <returns>List of loaded groups</returns> 291 /// <returns>List of loaded groups</returns>
292 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) 292 public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
293 { 293 {
294 Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 294 Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
295 295
296 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); 296 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
297 297
@@ -350,7 +350,7 @@ namespace OpenSim.Data.SQLite
350 "[REGION DB]: No shape found for prim in storage, so setting default box shape"); 350 "[REGION DB]: No shape found for prim in storage, so setting default box shape");
351 prim.Shape = PrimitiveBaseShape.Default; 351 prim.Shape = PrimitiveBaseShape.Default;
352 } 352 }
353 createdObjects[new LLUUID(objID)].AddPart(prim); 353 createdObjects[new UUID(objID)].AddPart(prim);
354 } 354 }
355 355
356 LoadItems(prim); 356 LoadItems(prim);
@@ -379,7 +379,7 @@ namespace OpenSim.Data.SQLite
379 379
380 DataTable dbItems = ds.Tables["primitems"]; 380 DataTable dbItems = ds.Tables["primitems"];
381 381
382 String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); 382 String sql = String.Format("primID = '{0}'", prim.ToString());
383 DataRow[] dbItemRows = dbItems.Select(sql); 383 DataRow[] dbItemRows = dbItems.Select(sql);
384 384
385 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); 385 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
@@ -407,7 +407,7 @@ namespace OpenSim.Data.SQLite
407 /// </summary> 407 /// </summary>
408 /// <param name="ter">terrain heightfield</param> 408 /// <param name="ter">terrain heightfield</param>
409 /// <param name="regionID">region UUID</param> 409 /// <param name="regionID">region UUID</param>
410 public void StoreTerrain(double[,] ter, LLUUID regionID) 410 public void StoreTerrain(double[,] ter, UUID regionID)
411 { 411 {
412 lock (ds) 412 lock (ds)
413 { 413 {
@@ -451,7 +451,7 @@ namespace OpenSim.Data.SQLite
451 /// </summary> 451 /// </summary>
452 /// <param name="regionID">the region UUID</param> 452 /// <param name="regionID">the region UUID</param>
453 /// <returns>Heightfield data</returns> 453 /// <returns>Heightfield data</returns>
454 public double[,] LoadTerrain(LLUUID regionID) 454 public double[,] LoadTerrain(UUID regionID)
455 { 455 {
456 lock (ds) 456 lock (ds)
457 { 457 {
@@ -499,7 +499,7 @@ namespace OpenSim.Data.SQLite
499 /// 499 ///
500 /// </summary> 500 /// </summary>
501 /// <param name="globalID"></param> 501 /// <param name="globalID"></param>
502 public void RemoveLandObject(LLUUID globalID) 502 public void RemoveLandObject(UUID globalID)
503 { 503 {
504 lock (ds) 504 lock (ds)
505 { 505 {
@@ -563,7 +563,7 @@ namespace OpenSim.Data.SQLite
563 /// </summary> 563 /// </summary>
564 /// <param name="regionUUID"></param> 564 /// <param name="regionUUID"></param>
565 /// <returns></returns> 565 /// <returns></returns>
566 public List<LandData> LoadLandObjects(LLUUID regionUUID) 566 public List<LandData> LoadLandObjects(UUID regionUUID)
567 { 567 {
568 List<LandData> landDataForRegion = new List<LandData>(); 568 List<LandData> landDataForRegion = new List<LandData>();
569 lock (ds) 569 lock (ds)
@@ -821,12 +821,12 @@ namespace OpenSim.Data.SQLite
821 createCol(land, "IsGroupOwned", typeof (Boolean)); 821 createCol(land, "IsGroupOwned", typeof (Boolean));
822 createCol(land, "Area", typeof (Int32)); 822 createCol(land, "Area", typeof (Int32));
823 createCol(land, "AuctionID", typeof (Int32)); //Unemplemented 823 createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
824 createCol(land, "Category", typeof (Int32)); //Enum libsecondlife.Parcel.ParcelCategory 824 createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
825 createCol(land, "ClaimDate", typeof (Int32)); 825 createCol(land, "ClaimDate", typeof (Int32));
826 createCol(land, "ClaimPrice", typeof (Int32)); 826 createCol(land, "ClaimPrice", typeof (Int32));
827 createCol(land, "GroupUUID", typeof (string)); 827 createCol(land, "GroupUUID", typeof (string));
828 createCol(land, "SalePrice", typeof (Int32)); 828 createCol(land, "SalePrice", typeof (Int32));
829 createCol(land, "LandStatus", typeof (Int32)); //Enum. libsecondlife.Parcel.ParcelStatus 829 createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
830 createCol(land, "LandFlags", typeof (UInt32)); 830 createCol(land, "LandFlags", typeof (UInt32));
831 createCol(land, "LandingType", typeof (Byte)); 831 createCol(land, "LandingType", typeof (Byte));
832 createCol(land, "MediaAutoScale", typeof (Byte)); 832 createCol(land, "MediaAutoScale", typeof (Byte));
@@ -882,7 +882,7 @@ namespace OpenSim.Data.SQLite
882 // interesting has to be done to actually get these values 882 // interesting has to be done to actually get these values
883 // back out. Not enough time to figure it out yet. 883 // back out. Not enough time to figure it out yet.
884 SceneObjectPart prim = new SceneObjectPart(); 884 SceneObjectPart prim = new SceneObjectPart();
885 prim.UUID = new LLUUID((String) row["UUID"]); 885 prim.UUID = new UUID((String) row["UUID"]);
886 // explicit conversion of integers is required, which sort 886 // explicit conversion of integers is required, which sort
887 // of sucks. No idea if there is a shortcut here or not. 887 // of sucks. No idea if there is a shortcut here or not.
888 prim.ParentID = Convert.ToUInt32(row["ParentID"]); 888 prim.ParentID = Convert.ToUInt32(row["ParentID"]);
@@ -895,43 +895,43 @@ namespace OpenSim.Data.SQLite
895 prim.TouchName = (String) row["TouchName"]; 895 prim.TouchName = (String) row["TouchName"];
896 // permissions 896 // permissions
897 prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); 897 prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
898 prim.CreatorID = new LLUUID((String) row["CreatorID"]); 898 prim.CreatorID = new UUID((String) row["CreatorID"]);
899 prim.OwnerID = new LLUUID((String) row["OwnerID"]); 899 prim.OwnerID = new UUID((String) row["OwnerID"]);
900 prim.GroupID = new LLUUID((String) row["GroupID"]); 900 prim.GroupID = new UUID((String) row["GroupID"]);
901 prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]); 901 prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
902 prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); 902 prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
903 prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); 903 prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
904 prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); 904 prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
905 prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); 905 prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
906 prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); 906 prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
907 // vectors 907 // vectors
908 prim.OffsetPosition = new LLVector3( 908 prim.OffsetPosition = new Vector3(
909 Convert.ToSingle(row["PositionX"]), 909 Convert.ToSingle(row["PositionX"]),
910 Convert.ToSingle(row["PositionY"]), 910 Convert.ToSingle(row["PositionY"]),
911 Convert.ToSingle(row["PositionZ"]) 911 Convert.ToSingle(row["PositionZ"])
912 ); 912 );
913 prim.GroupPosition = new LLVector3( 913 prim.GroupPosition = new Vector3(
914 Convert.ToSingle(row["GroupPositionX"]), 914 Convert.ToSingle(row["GroupPositionX"]),
915 Convert.ToSingle(row["GroupPositionY"]), 915 Convert.ToSingle(row["GroupPositionY"]),
916 Convert.ToSingle(row["GroupPositionZ"]) 916 Convert.ToSingle(row["GroupPositionZ"])
917 ); 917 );
918 prim.Velocity = new LLVector3( 918 prim.Velocity = new Vector3(
919 Convert.ToSingle(row["VelocityX"]), 919 Convert.ToSingle(row["VelocityX"]),
920 Convert.ToSingle(row["VelocityY"]), 920 Convert.ToSingle(row["VelocityY"]),
921 Convert.ToSingle(row["VelocityZ"]) 921 Convert.ToSingle(row["VelocityZ"])
922 ); 922 );
923 prim.AngularVelocity = new LLVector3( 923 prim.AngularVelocity = new Vector3(
924 Convert.ToSingle(row["AngularVelocityX"]), 924 Convert.ToSingle(row["AngularVelocityX"]),
925 Convert.ToSingle(row["AngularVelocityY"]), 925 Convert.ToSingle(row["AngularVelocityY"]),
926 Convert.ToSingle(row["AngularVelocityZ"]) 926 Convert.ToSingle(row["AngularVelocityZ"])
927 ); 927 );
928 prim.Acceleration = new LLVector3( 928 prim.Acceleration = new Vector3(
929 Convert.ToSingle(row["AccelerationX"]), 929 Convert.ToSingle(row["AccelerationX"]),
930 Convert.ToSingle(row["AccelerationY"]), 930 Convert.ToSingle(row["AccelerationY"]),
931 Convert.ToSingle(row["AccelerationZ"]) 931 Convert.ToSingle(row["AccelerationZ"])
932 ); 932 );
933 // quaternions 933 // quaternions
934 prim.RotationOffset = new LLQuaternion( 934 prim.RotationOffset = new Quaternion(
935 Convert.ToSingle(row["RotationX"]), 935 Convert.ToSingle(row["RotationX"]),
936 Convert.ToSingle(row["RotationY"]), 936 Convert.ToSingle(row["RotationY"]),
937 Convert.ToSingle(row["RotationZ"]), 937 Convert.ToSingle(row["RotationZ"]),
@@ -940,11 +940,11 @@ namespace OpenSim.Data.SQLite
940 940
941 try 941 try
942 { 942 {
943 prim.SitTargetPositionLL = new LLVector3( 943 prim.SitTargetPositionLL = new Vector3(
944 Convert.ToSingle(row["SitTargetOffsetX"]), 944 Convert.ToSingle(row["SitTargetOffsetX"]),
945 Convert.ToSingle(row["SitTargetOffsetY"]), 945 Convert.ToSingle(row["SitTargetOffsetY"]),
946 Convert.ToSingle(row["SitTargetOffsetZ"])); 946 Convert.ToSingle(row["SitTargetOffsetZ"]));
947 prim.SitTargetOrientationLL = new LLQuaternion( 947 prim.SitTargetOrientationLL = new Quaternion(
948 Convert.ToSingle( 948 Convert.ToSingle(
949 row["SitTargetOrientX"]), 949 row["SitTargetOrientX"]),
950 Convert.ToSingle( 950 Convert.ToSingle(
@@ -993,10 +993,10 @@ namespace OpenSim.Data.SQLite
993 { 993 {
994 TaskInventoryItem taskItem = new TaskInventoryItem(); 994 TaskInventoryItem taskItem = new TaskInventoryItem();
995 995
996 taskItem.ItemID = new LLUUID((String)row["itemID"]); 996 taskItem.ItemID = new UUID((String)row["itemID"]);
997 taskItem.ParentPartID = new LLUUID((String)row["primID"]); 997 taskItem.ParentPartID = new UUID((String)row["primID"]);
998 taskItem.AssetID = new LLUUID((String)row["assetID"]); 998 taskItem.AssetID = new UUID((String)row["assetID"]);
999 taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); 999 taskItem.ParentID = new UUID((String)row["parentFolderID"]);
1000 1000
1001 taskItem.InvType = Convert.ToInt32(row["invType"]); 1001 taskItem.InvType = Convert.ToInt32(row["invType"]);
1002 taskItem.Type = Convert.ToInt32(row["assetType"]); 1002 taskItem.Type = Convert.ToInt32(row["assetType"]);
@@ -1004,10 +1004,10 @@ namespace OpenSim.Data.SQLite
1004 taskItem.Name = (String)row["name"]; 1004 taskItem.Name = (String)row["name"];
1005 taskItem.Description = (String)row["description"]; 1005 taskItem.Description = (String)row["description"];
1006 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); 1006 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1007 taskItem.CreatorID = new LLUUID((String)row["creatorID"]); 1007 taskItem.CreatorID = new UUID((String)row["creatorID"]);
1008 taskItem.OwnerID = new LLUUID((String)row["ownerID"]); 1008 taskItem.OwnerID = new UUID((String)row["ownerID"]);
1009 taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); 1009 taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
1010 taskItem.GroupID = new LLUUID((String)row["groupID"]); 1010 taskItem.GroupID = new UUID((String)row["groupID"]);
1011 1011
1012 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); 1012 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1013 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); 1013 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
@@ -1028,7 +1028,7 @@ namespace OpenSim.Data.SQLite
1028 { 1028 {
1029 LandData newData = new LandData(); 1029 LandData newData = new LandData();
1030 1030
1031 newData.GlobalID = new LLUUID((String) row["UUID"]); 1031 newData.GlobalID = new UUID((String) row["UUID"]);
1032 newData.LocalID = Convert.ToInt32(row["LocalLandID"]); 1032 newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
1033 1033
1034 // Bitmap is a byte[512] 1034 // Bitmap is a byte[512]
@@ -1041,17 +1041,17 @@ namespace OpenSim.Data.SQLite
1041 newData.Area = Convert.ToInt32(row["Area"]); 1041 newData.Area = Convert.ToInt32(row["Area"]);
1042 newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented 1042 newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
1043 newData.Category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]); 1043 newData.Category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]);
1044 //Enum libsecondlife.Parcel.ParcelCategory 1044 //Enum OpenMetaverse.Parcel.ParcelCategory
1045 newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); 1045 newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
1046 newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); 1046 newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
1047 newData.GroupID = new LLUUID((String) row["GroupUUID"]); 1047 newData.GroupID = new UUID((String) row["GroupUUID"]);
1048 newData.SalePrice = Convert.ToInt32(row["SalePrice"]); 1048 newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
1049 newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]); 1049 newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]);
1050 //Enum. libsecondlife.Parcel.ParcelStatus 1050 //Enum. OpenMetaverse.Parcel.ParcelStatus
1051 newData.Flags = Convert.ToUInt32(row["LandFlags"]); 1051 newData.Flags = Convert.ToUInt32(row["LandFlags"]);
1052 newData.LandingType = (Byte) row["LandingType"]; 1052 newData.LandingType = (Byte) row["LandingType"];
1053 newData.MediaAutoScale = (Byte) row["MediaAutoScale"]; 1053 newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
1054 newData.MediaID = new LLUUID((String) row["MediaTextureUUID"]); 1054 newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
1055 newData.MediaURL = (String) row["MediaURL"]; 1055 newData.MediaURL = (String) row["MediaURL"];
1056 newData.MusicURL = (String) row["MusicURL"]; 1056 newData.MusicURL = (String) row["MusicURL"];
1057 newData.PassHours = Convert.ToSingle(row["PassHours"]); 1057 newData.PassHours = Convert.ToSingle(row["PassHours"]);
@@ -1061,25 +1061,25 @@ namespace OpenSim.Data.SQLite
1061 { 1061 {
1062 1062
1063 newData.UserLocation = 1063 newData.UserLocation =
1064 new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), 1064 new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
1065 Convert.ToSingle(row["UserLocationZ"])); 1065 Convert.ToSingle(row["UserLocationZ"]));
1066 newData.UserLookAt = 1066 newData.UserLookAt =
1067 new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), 1067 new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
1068 Convert.ToSingle(row["UserLookAtZ"])); 1068 Convert.ToSingle(row["UserLookAtZ"]));
1069 1069
1070 } 1070 }
1071 catch (InvalidCastException) 1071 catch (InvalidCastException)
1072 { 1072 {
1073 m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); 1073 m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
1074 newData.UserLocation = LLVector3.Zero; 1074 newData.UserLocation = Vector3.Zero;
1075 newData.UserLookAt = LLVector3.Zero; 1075 newData.UserLookAt = Vector3.Zero;
1076 } 1076 }
1077 newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>(); 1077 newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
1078 LLUUID authBuyerID = LLUUID.Zero; 1078 UUID authBuyerID = UUID.Zero;
1079 1079
1080 try 1080 try
1081 { 1081 {
1082 Helpers.TryParse((string)row["AuthbuyerID"], out authBuyerID); 1082 UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
1083 } 1083 }
1084 catch (InvalidCastException) 1084 catch (InvalidCastException)
1085 { 1085 {
@@ -1120,7 +1120,7 @@ namespace OpenSim.Data.SQLite
1120 private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) 1120 private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
1121 { 1121 {
1122 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 1122 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1123 entry.AgentID = new LLUUID((string) row["AccessUUID"]); 1123 entry.AgentID = new UUID((string) row["AccessUUID"]);
1124 entry.Flags = (ParcelManager.AccessList) row["Flags"]; 1124 entry.Flags = (ParcelManager.AccessList) row["Flags"];
1125 entry.Time = new DateTime(); 1125 entry.Time = new DateTime();
1126 return entry; 1126 return entry;
@@ -1144,7 +1144,7 @@ namespace OpenSim.Data.SQLite
1144 return str.ToArray(); 1144 return str.ToArray();
1145 } 1145 }
1146 1146
1147// private void fillTerrainRow(DataRow row, LLUUID regionUUID, int rev, double[,] val) 1147// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
1148// { 1148// {
1149// row["RegionUUID"] = regionUUID; 1149// row["RegionUUID"] = regionUUID;
1150// row["Revision"] = rev; 1150// row["Revision"] = rev;
@@ -1167,7 +1167,7 @@ namespace OpenSim.Data.SQLite
1167 /// <param name="prim"></param> 1167 /// <param name="prim"></param>
1168 /// <param name="sceneGroupID"></param> 1168 /// <param name="sceneGroupID"></param>
1169 /// <param name="regionUUID"></param> 1169 /// <param name="regionUUID"></param>
1170 private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) 1170 private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1171 { 1171 {
1172 row["UUID"] = Util.ToRawUuidString(prim.UUID); 1172 row["UUID"] = Util.ToRawUuidString(prim.UUID);
1173 row["RegionUUID"] = Util.ToRawUuidString(regionUUID); 1173 row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@@ -1215,12 +1215,12 @@ namespace OpenSim.Data.SQLite
1215 row["RotationW"] = prim.RotationOffset.W; 1215 row["RotationW"] = prim.RotationOffset.W;
1216 1216
1217 // Sit target 1217 // Sit target
1218 LLVector3 sitTargetPos = prim.SitTargetPositionLL; 1218 Vector3 sitTargetPos = prim.SitTargetPositionLL;
1219 row["SitTargetOffsetX"] = sitTargetPos.X; 1219 row["SitTargetOffsetX"] = sitTargetPos.X;
1220 row["SitTargetOffsetY"] = sitTargetPos.Y; 1220 row["SitTargetOffsetY"] = sitTargetPos.Y;
1221 row["SitTargetOffsetZ"] = sitTargetPos.Z; 1221 row["SitTargetOffsetZ"] = sitTargetPos.Z;
1222 1222
1223 LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL; 1223 Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
1224 row["SitTargetOrientW"] = sitTargetOrient.W; 1224 row["SitTargetOrientW"] = sitTargetOrient.W;
1225 row["SitTargetOrientX"] = sitTargetOrient.X; 1225 row["SitTargetOrientX"] = sitTargetOrient.X;
1226 row["SitTargetOrientY"] = sitTargetOrient.Y; 1226 row["SitTargetOrientY"] = sitTargetOrient.Y;
@@ -1263,7 +1263,7 @@ namespace OpenSim.Data.SQLite
1263 /// <param name="row"></param> 1263 /// <param name="row"></param>
1264 /// <param name="land"></param> 1264 /// <param name="land"></param>
1265 /// <param name="regionUUID"></param> 1265 /// <param name="regionUUID"></param>
1266 private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) 1266 private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
1267 { 1267 {
1268 row["UUID"] = Util.ToRawUuidString(land.GlobalID); 1268 row["UUID"] = Util.ToRawUuidString(land.GlobalID);
1269 row["RegionUUID"] = Util.ToRawUuidString(regionUUID); 1269 row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@@ -1278,12 +1278,12 @@ namespace OpenSim.Data.SQLite
1278 row["IsGroupOwned"] = land.IsGroupOwned; 1278 row["IsGroupOwned"] = land.IsGroupOwned;
1279 row["Area"] = land.Area; 1279 row["Area"] = land.Area;
1280 row["AuctionID"] = land.AuctionID; //Unemplemented 1280 row["AuctionID"] = land.AuctionID; //Unemplemented
1281 row["Category"] = land.Category; //Enum libsecondlife.Parcel.ParcelCategory 1281 row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
1282 row["ClaimDate"] = land.ClaimDate; 1282 row["ClaimDate"] = land.ClaimDate;
1283 row["ClaimPrice"] = land.ClaimPrice; 1283 row["ClaimPrice"] = land.ClaimPrice;
1284 row["GroupUUID"] = Util.ToRawUuidString(land.GroupID); 1284 row["GroupUUID"] = Util.ToRawUuidString(land.GroupID);
1285 row["SalePrice"] = land.SalePrice; 1285 row["SalePrice"] = land.SalePrice;
1286 row["LandStatus"] = land.Status; //Enum. libsecondlife.Parcel.ParcelStatus 1286 row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
1287 row["LandFlags"] = land.Flags; 1287 row["LandFlags"] = land.Flags;
1288 row["LandingType"] = land.LandingType; 1288 row["LandingType"] = land.LandingType;
1289 row["MediaAutoScale"] = land.MediaAutoScale; 1289 row["MediaAutoScale"] = land.MediaAutoScale;
@@ -1308,7 +1308,7 @@ namespace OpenSim.Data.SQLite
1308 /// <param name="row"></param> 1308 /// <param name="row"></param>
1309 /// <param name="entry"></param> 1309 /// <param name="entry"></param>
1310 /// <param name="parcelID"></param> 1310 /// <param name="parcelID"></param>
1311 private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) 1311 private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
1312 { 1312 {
1313 row["LandUUID"] = Util.ToRawUuidString(parcelID); 1313 row["LandUUID"] = Util.ToRawUuidString(parcelID);
1314 row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID); 1314 row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
@@ -1323,7 +1323,7 @@ namespace OpenSim.Data.SQLite
1323 private PrimitiveBaseShape buildShape(DataRow row) 1323 private PrimitiveBaseShape buildShape(DataRow row)
1324 { 1324 {
1325 PrimitiveBaseShape s = new PrimitiveBaseShape(); 1325 PrimitiveBaseShape s = new PrimitiveBaseShape();
1326 s.Scale = new LLVector3( 1326 s.Scale = new Vector3(
1327 Convert.ToSingle(row["ScaleX"]), 1327 Convert.ToSingle(row["ScaleX"]),
1328 Convert.ToSingle(row["ScaleY"]), 1328 Convert.ToSingle(row["ScaleY"]),
1329 Convert.ToSingle(row["ScaleZ"]) 1329 Convert.ToSingle(row["ScaleZ"])
@@ -1418,7 +1418,7 @@ namespace OpenSim.Data.SQLite
1418 /// <param name="prim"></param> 1418 /// <param name="prim"></param>
1419 /// <param name="sceneGroupID"></param> 1419 /// <param name="sceneGroupID"></param>
1420 /// <param name="regionUUID"></param> 1420 /// <param name="regionUUID"></param>
1421 private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) 1421 private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1422 { 1422 {
1423 DataTable prims = ds.Tables["prims"]; 1423 DataTable prims = ds.Tables["prims"];
1424 DataTable shapes = ds.Tables["primshapes"]; 1424 DataTable shapes = ds.Tables["primshapes"];
@@ -1453,7 +1453,7 @@ namespace OpenSim.Data.SQLite
1453 /// </summary> 1453 /// </summary>
1454 /// <param name="primID"></param> 1454 /// <param name="primID"></param>
1455 /// <param name="items"></param> 1455 /// <param name="items"></param>
1456 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) 1456 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1457 { 1457 {
1458 m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID); 1458 m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
1459 1459