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authorCharles Krinke2008-11-19 18:30:16 +0000
committerCharles Krinke2008-11-19 18:30:16 +0000
commit44c56a974c428379ebf82386aac7b7443fd82a7d (patch)
tree5b22c54174a6489563cd2ac79162ada4c6f79ba3 /OpenSim/Data/SQLite/SQLiteRegionData.cs
parentAdjust to the Helpers->Utils rename (diff)
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Mantis#2656. Thank you kindly, Nlin for a patch that:
Attached patch implements llCollisionSound. Thanks T. Sado.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index 4ce343a..a959d56 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -877,6 +877,9 @@ namespace OpenSim.Data.SQLite
877 877
878 createCol(prims, "Material", typeof(Byte)); 878 createCol(prims, "Material", typeof(Byte));
879 879
880 createCol(prims, "CollisionSound", typeof(String));
881 createCol(prims, "CollisionSoundVolume", typeof(Double));
882
880 // Add in contraints 883 // Add in contraints
881 prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]}; 884 prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
882 885
@@ -1237,6 +1240,10 @@ namespace OpenSim.Data.SQLite
1237 prim.ObjectSaleType = Convert.ToByte(row["SaleType"]); 1240 prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
1238 1241
1239 prim.Material = Convert.ToByte(row["Material"]); 1242 prim.Material = Convert.ToByte(row["Material"]);
1243
1244 prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
1245 prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
1246
1240 return prim; 1247 return prim;
1241 } 1248 }
1242 1249
@@ -1564,6 +1571,9 @@ namespace OpenSim.Data.SQLite
1564 1571
1565 row["SalePrice"] = prim.SalePrice; 1572 row["SalePrice"] = prim.SalePrice;
1566 row["Material"] = prim.Material; 1573 row["Material"] = prim.Material;
1574
1575 row["CollisionSound"] = prim.CollisionSound.ToString();
1576 row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
1567 } 1577 }
1568 1578
1569 /// <summary> 1579 /// <summary>