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authorSean Dague2008-04-07 23:15:35 +0000
committerSean Dague2008-04-07 23:15:35 +0000
commitf43681510725f5b95fcb864a1f3e4b744fcaf992 (patch)
tree2d34caa75488d1c608d1a21b4888cb0f264a6cba /OpenSim/Data/SQLite/SQLiteInventoryStore.cs
parentneeded to add 4 characters to support the dashes (diff)
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Refactor InventoryItemBase to do the following:
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
Diffstat (limited to 'OpenSim/Data/SQLite/SQLiteInventoryStore.cs')
-rw-r--r--OpenSim/Data/SQLite/SQLiteInventoryStore.cs62
1 files changed, 31 insertions, 31 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
index 1554aa3..f0ff7c9 100644
--- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
@@ -91,39 +91,39 @@ namespace OpenSim.Data.SQLite
91 public InventoryItemBase buildItem(DataRow row) 91 public InventoryItemBase buildItem(DataRow row)
92 { 92 {
93 InventoryItemBase item = new InventoryItemBase(); 93 InventoryItemBase item = new InventoryItemBase();
94 item.inventoryID = new LLUUID((string) row["UUID"]); 94 item.ID = new LLUUID((string) row["UUID"]);
95 item.assetID = new LLUUID((string) row["assetID"]); 95 item.AssetID = new LLUUID((string) row["assetID"]);
96 item.assetType = Convert.ToInt32(row["assetType"]); 96 item.AssetType = Convert.ToInt32(row["assetType"]);
97 item.invType = Convert.ToInt32(row["invType"]); 97 item.InvType = Convert.ToInt32(row["invType"]);
98 item.parentFolderID = new LLUUID((string) row["parentFolderID"]); 98 item.Folder = new LLUUID((string) row["parentFolderID"]);
99 item.avatarID = new LLUUID((string) row["avatarID"]); 99 item.Owner = new LLUUID((string) row["avatarID"]);
100 item.creatorsID = new LLUUID((string) row["creatorsID"]); 100 item.Creator = new LLUUID((string) row["creatorsID"]);
101 item.inventoryName = (string) row["inventoryName"]; 101 item.Name = (string) row["inventoryName"];
102 item.inventoryDescription = (string) row["inventoryDescription"]; 102 item.Description = (string) row["inventoryDescription"];
103 103
104 item.inventoryNextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]); 104 item.NextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
105 item.inventoryCurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]); 105 item.CurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
106 item.inventoryBasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]); 106 item.BasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
107 item.inventoryEveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]); 107 item.EveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
108 return item; 108 return item;
109 } 109 }
110 110
111 private void fillItemRow(DataRow row, InventoryItemBase item) 111 private void fillItemRow(DataRow row, InventoryItemBase item)
112 { 112 {
113 row["UUID"] = Util.ToRawUuidString(item.inventoryID); 113 row["UUID"] = Util.ToRawUuidString(item.ID);
114 row["assetID"] = Util.ToRawUuidString(item.assetID); 114 row["assetID"] = Util.ToRawUuidString(item.AssetID);
115 row["assetType"] = item.assetType; 115 row["assetType"] = item.AssetType;
116 row["invType"] = item.invType; 116 row["invType"] = item.InvType;
117 row["parentFolderID"] = Util.ToRawUuidString(item.parentFolderID); 117 row["parentFolderID"] = Util.ToRawUuidString(item.Folder);
118 row["avatarID"] = Util.ToRawUuidString(item.avatarID); 118 row["avatarID"] = Util.ToRawUuidString(item.Owner);
119 row["creatorsID"] = Util.ToRawUuidString(item.creatorsID); 119 row["creatorsID"] = Util.ToRawUuidString(item.Creator);
120 row["inventoryName"] = item.inventoryName; 120 row["inventoryName"] = item.Name;
121 row["inventoryDescription"] = item.inventoryDescription; 121 row["inventoryDescription"] = item.Description;
122 122
123 row["inventoryNextPermissions"] = item.inventoryNextPermissions; 123 row["inventoryNextPermissions"] = item.NextPermissions;
124 row["inventoryCurrentPermissions"] = item.inventoryCurrentPermissions; 124 row["inventoryCurrentPermissions"] = item.CurrentPermissions;
125 row["inventoryBasePermissions"] = item.inventoryBasePermissions; 125 row["inventoryBasePermissions"] = item.BasePermissions;
126 row["inventoryEveryOnePermissions"] = item.inventoryEveryOnePermissions; 126 row["inventoryEveryOnePermissions"] = item.EveryOnePermissions;
127 } 127 }
128 128
129 private void addFolder(InventoryFolderBase folder, bool add) 129 private void addFolder(InventoryFolderBase folder, bool add)
@@ -182,11 +182,11 @@ namespace OpenSim.Data.SQLite
182 { 182 {
183 DataTable inventoryItemTable = ds.Tables["inventoryitems"]; 183 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
184 184
185 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID)); 185 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.ID));
186 if (inventoryRow == null) 186 if (inventoryRow == null)
187 { 187 {
188 if (! add) 188 if (! add)
189 m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.inventoryID); 189 m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID);
190 190
191 inventoryRow = inventoryItemTable.NewRow(); 191 inventoryRow = inventoryItemTable.NewRow();
192 fillItemRow(inventoryRow, item); 192 fillItemRow(inventoryRow, item);
@@ -195,7 +195,7 @@ namespace OpenSim.Data.SQLite
195 else 195 else
196 { 196 {
197 if (add) 197 if (add)
198 m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.inventoryID); 198 m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID);
199 199
200 fillItemRow(inventoryRow, item); 200 fillItemRow(inventoryRow, item);
201 } 201 }
@@ -439,7 +439,7 @@ namespace OpenSim.Data.SQLite
439 List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId)); 439 List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId));
440 440
441 foreach (InventoryItemBase i in items) 441 foreach (InventoryItemBase i in items)
442 deleteInventoryItem(Util.ToRawUuidString(i.inventoryID)); 442 deleteInventoryItem(Util.ToRawUuidString(i.ID));
443 } 443 }
444 444
445 /// <summary> 445 /// <summary>