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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/SQLite/SQLiteEstateData.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Data/SQLite/SQLiteEstateData.cs')
-rw-r--r--OpenSim/Data/SQLite/SQLiteEstateData.cs26
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteEstateData.cs b/OpenSim/Data/SQLite/SQLiteEstateData.cs
index ffe7644..1245caa 100644
--- a/OpenSim/Data/SQLite/SQLiteEstateData.cs
+++ b/OpenSim/Data/SQLite/SQLiteEstateData.cs
@@ -31,7 +31,7 @@ using System.Data;
31using System.IO; 31using System.IO;
32using System.Reflection; 32using System.Reflection;
33using System.Threading; 33using System.Threading;
34using libsecondlife; 34using OpenMetaverse;
35using Mono.Data.SqliteClient; 35using Mono.Data.SqliteClient;
36using log4net; 36using log4net;
37using OpenSim.Framework; 37using OpenSim.Framework;
@@ -83,7 +83,7 @@ namespace OpenSim.Data.SQLite
83 get { return new List<string>(m_FieldMap.Keys).ToArray(); } 83 get { return new List<string>(m_FieldMap.Keys).ToArray(); }
84 } 84 }
85 85
86 public EstateSettings LoadEstateSettings(LLUUID regionID) 86 public EstateSettings LoadEstateSettings(UUID regionID)
87 { 87 {
88 EstateSettings es = new EstateSettings(); 88 EstateSettings es = new EstateSettings();
89 es.OnSave += StoreEstateSettings; 89 es.OnSave += StoreEstateSettings;
@@ -109,11 +109,11 @@ namespace OpenSim.Data.SQLite
109 else 109 else
110 m_FieldMap[name].SetValue(es, false); 110 m_FieldMap[name].SetValue(es, false);
111 } 111 }
112 else if (m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID) 112 else if(m_FieldMap[name].GetValue(es) is OpenMetaverse.UUID)
113 { 113 {
114 LLUUID uuid = LLUUID.Zero; 114 UUID uuid = UUID.Zero;
115 115
116 LLUUID.TryParse(r[name].ToString(), out uuid); 116 UUID.TryParse(r[name].ToString(), out uuid);
117 m_FieldMap[name].SetValue(es, uuid); 117 m_FieldMap[name].SetValue(es, uuid);
118 } 118 }
119 else 119 else
@@ -258,8 +258,8 @@ namespace OpenSim.Data.SQLite
258 { 258 {
259 EstateBan eb = new EstateBan(); 259 EstateBan eb = new EstateBan();
260 260
261 LLUUID uuid = new LLUUID(); 261 UUID uuid = new UUID();
262 LLUUID.TryParse(r["bannedUUID"].ToString(), out uuid); 262 UUID.TryParse(r["bannedUUID"].ToString(), out uuid);
263 263
264 eb.bannedUUID = uuid; 264 eb.bannedUUID = uuid;
265 eb.bannedIP = "0.0.0.0"; 265 eb.bannedIP = "0.0.0.0";
@@ -292,7 +292,7 @@ namespace OpenSim.Data.SQLite
292 } 292 }
293 } 293 }
294 294
295 void SaveUUIDList(uint EstateID, string table, LLUUID[] data) 295 void SaveUUIDList(uint EstateID, string table, UUID[] data)
296 { 296 {
297 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); 297 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
298 298
@@ -305,7 +305,7 @@ namespace OpenSim.Data.SQLite
305 305
306 cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )"; 306 cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
307 307
308 foreach (LLUUID uuid in data) 308 foreach (UUID uuid in data)
309 { 309 {
310 cmd.Parameters.Add(":EstateID", EstateID.ToString()); 310 cmd.Parameters.Add(":EstateID", EstateID.ToString());
311 cmd.Parameters.Add(":uuid", uuid.ToString()); 311 cmd.Parameters.Add(":uuid", uuid.ToString());
@@ -315,9 +315,9 @@ namespace OpenSim.Data.SQLite
315 } 315 }
316 } 316 }
317 317
318 LLUUID[] LoadUUIDList(uint EstateID, string table) 318 UUID[] LoadUUIDList(uint EstateID, string table)
319 { 319 {
320 List<LLUUID> uuids = new List<LLUUID>(); 320 List<UUID> uuids = new List<UUID>();
321 321
322 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); 322 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
323 323
@@ -330,8 +330,8 @@ namespace OpenSim.Data.SQLite
330 { 330 {
331 // EstateBan eb = new EstateBan(); 331 // EstateBan eb = new EstateBan();
332 332
333 LLUUID uuid = new LLUUID(); 333 UUID uuid = new UUID();
334 LLUUID.TryParse(r["uuid"].ToString(), out uuid); 334 UUID.TryParse(r["uuid"].ToString(), out uuid);
335 335
336 uuids.Add(uuid); 336 uuids.Add(uuid);
337 } 337 }