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authorJustin Clark-Casey (justincc)2011-03-23 21:50:56 +0000
committerJustin Clark-Casey (justincc)2011-03-23 21:53:14 +0000
commitd011896341d09ce6c10a801264e663b6a19f0b48 (patch)
tree02369e0c5a2103e8f42f5bf6128814de9e2afaf5 /OpenSim/Data/SQLite/SQLiteAssetData.cs
parentFix a typo in the SQLite DLL config and amend the instructions for running on... (diff)
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Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd
OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario.
Diffstat (limited to 'OpenSim/Data/SQLite/SQLiteAssetData.cs')
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