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author | Justin Clarke Casey | 2008-05-01 13:27:40 +0000 |
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committer | Justin Clarke Casey | 2008-05-01 13:27:40 +0000 |
commit | d72bdf432a622f237b3030c1da9d1bccca20f83c (patch) | |
tree | 80b72df740a2858ac9ca8c3707ef45ff81488f67 /OpenSim/Data/SQLite/SQLiteAssetData.cs | |
parent | * Change mysql inventory items table version 3 upgrade sql to provide explici... (diff) | |
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* Align new fields upgrade sql to have the same 'not null' and default settings as when an inventoryitems table is newly created
* Normalize logging titles in database code, though this doesn't yet cover invoking code
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteAssetData.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index 0d8b468..db4848a 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs | |||
@@ -92,10 +92,10 @@ namespace OpenSim.Data.SQLite | |||
92 | 92 | ||
93 | override public void CreateAsset(AssetBase asset) | 93 | override public void CreateAsset(AssetBase asset) |
94 | { | 94 | { |
95 | m_log.Info("[SQLITE]: Creating Asset " + Util.ToRawUuidString(asset.FullID)); | 95 | m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID)); |
96 | if (ExistsAsset(asset.FullID)) | 96 | if (ExistsAsset(asset.FullID)) |
97 | { | 97 | { |
98 | m_log.Info("[SQLITE]: Asset exists already, ignoring."); | 98 | m_log.Info("[ASSET DB]: Asset exists already, ignoring."); |
99 | } | 99 | } |
100 | else | 100 | else |
101 | { | 101 | { |
@@ -142,7 +142,7 @@ namespace OpenSim.Data.SQLite | |||
142 | 142 | ||
143 | int assetLength = (asset.Data != null) ? asset.Data.Length : 0; | 143 | int assetLength = (asset.Data != null) ? asset.Data.Length : 0; |
144 | 144 | ||
145 | m_log.Info("[SQLITE]: " + | 145 | m_log.Info("[ASSET DB]: " + |
146 | string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)", | 146 | string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)", |
147 | asset.FullID, asset.Name, asset.Description, asset.Type, | 147 | asset.FullID, asset.Name, asset.Description, asset.Type, |
148 | asset.InvType, temporary, local, assetLength)); | 148 | asset.InvType, temporary, local, assetLength)); |
@@ -181,7 +181,7 @@ namespace OpenSim.Data.SQLite | |||
181 | 181 | ||
182 | override public void CommitAssets() // force a sync to the database | 182 | override public void CommitAssets() // force a sync to the database |
183 | { | 183 | { |
184 | m_log.Info("[SQLITE]: Attempting commit"); | 184 | m_log.Info("[ASSET DB]: Attempting commit"); |
185 | // lock (ds) | 185 | // lock (ds) |
186 | // { | 186 | // { |
187 | // da.Update(ds, "assets"); | 187 | // da.Update(ds, "assets"); |
@@ -268,7 +268,7 @@ namespace OpenSim.Data.SQLite | |||
268 | } | 268 | } |
269 | catch (SqliteSyntaxException) | 269 | catch (SqliteSyntaxException) |
270 | { | 270 | { |
271 | m_log.Info("[SQLITE]: SQLite Database doesn't exist... creating"); | 271 | m_log.Info("[ASSET DB]: SQLite Database doesn't exist... creating"); |
272 | InitDB(conn); | 272 | InitDB(conn); |
273 | } | 273 | } |
274 | return true; | 274 | return true; |