aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Data/SQLite/Resources/UserStore.migrations
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-08-01 05:34:02 +0100
committerJustin Clark-Casey (justincc)2011-08-01 05:43:04 +0100
commitdfa2f7d7151ec0e3835c4a008897389353be1cb3 (patch)
treec76cd700de65b86b93c84db1014e3d56651f0ce2 /OpenSim/Data/SQLite/Resources/UserStore.migrations
parentminor: indentation correction (diff)
downloadopensim-SC_OLD-dfa2f7d7151ec0e3835c4a008897389353be1cb3.zip
opensim-SC_OLD-dfa2f7d7151ec0e3835c4a008897389353be1cb3.tar.gz
opensim-SC_OLD-dfa2f7d7151ec0e3835c4a008897389353be1cb3.tar.bz2
opensim-SC_OLD-dfa2f7d7151ec0e3835c4a008897389353be1cb3.tar.xz
If a prim changes size or shape, add actor to _parent_scene.actor_name_map with new prim_geom key, as the old one becomes invalid.
This resolves http://opensimulator.org/mantis/view.php?id=5603 where changing size or shape would stop collision_start being fired in a running script. In both this and existing code we are not removing old actors from actor_name_map when the existing prim_geom is removed, which leads to a small memory leak over time. This needs to be fixed.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions