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authorJustin Clarke Casey2008-11-21 18:33:09 +0000
committerJustin Clarke Casey2008-11-21 18:33:09 +0000
commit7dce4641138484c40586cdeb8d3f7bbf2e9da625 (patch)
tree956156a5dcce2615889cc8b8724c0a1b2b7157ca /OpenSim/Data/PrimitiveBaseShapeTableMapper.cs
parent* On delete to inventory, actually remove the group from the scene before the... (diff)
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* Largely revert the last revision and improve on the previous way of doing things
* Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative
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