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authorJustin Clark-Casey (justincc)2012-06-08 01:24:44 +0100
committerJustin Clark-Casey (justincc)2012-06-08 01:26:43 +0100
commit30f4a33f01751d151ae3923b48e6e98083791140 (patch)
treee361716ee927c731621276b8bc490924a71d277f /OpenSim/Data/Null/NullSimulationData.cs
parentGo back to calling IncomingCloseAgent() in the "kick user" command for consis... (diff)
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Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
This is always done as part of Scene.RemoveClient() Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
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