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author | Sean Dague | 2008-04-03 21:07:03 +0000 |
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committer | Sean Dague | 2008-04-03 21:07:03 +0000 |
commit | 5e32d86b87478eb90a6fe4d4d9f701f4d102116a (patch) | |
tree | 1db49a1c4e537bcc7d097e2b775a8222bc484a6d /OpenSim/Data/Null/NullDataStore.cs | |
parent | remove the old MonoSqlite directory once and for all (diff) | |
download | opensim-SC_OLD-5e32d86b87478eb90a6fe4d4d9f701f4d102116a.zip opensim-SC_OLD-5e32d86b87478eb90a6fe4d4d9f701f4d102116a.tar.gz opensim-SC_OLD-5e32d86b87478eb90a6fe4d4d9f701f4d102116a.tar.bz2 opensim-SC_OLD-5e32d86b87478eb90a6fe4d4d9f701f4d102116a.tar.xz |
move NullStorage => OpenSim.Data.Null to be consistant with
where other data storage assemblies are.
Diffstat (limited to 'OpenSim/Data/Null/NullDataStore.cs')
-rw-r--r-- | OpenSim/Data/Null/NullDataStore.cs | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/OpenSim/Data/Null/NullDataStore.cs b/OpenSim/Data/Null/NullDataStore.cs new file mode 100644 index 0000000..096171c --- /dev/null +++ b/OpenSim/Data/Null/NullDataStore.cs | |||
@@ -0,0 +1,87 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using libsecondlife; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Environment.Interfaces; | ||
32 | using OpenSim.Region.Environment.Scenes; | ||
33 | |||
34 | namespace OpenSim.Data.Null | ||
35 | { | ||
36 | public class NullDataStore : IRegionDataStore | ||
37 | { | ||
38 | public void Initialise(string dbfile, bool persistPrimInventories) | ||
39 | { | ||
40 | return; | ||
41 | } | ||
42 | |||
43 | public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) | ||
44 | { | ||
45 | } | ||
46 | |||
47 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | ||
48 | { | ||
49 | } | ||
50 | |||
51 | // see IRegionDatastore | ||
52 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) | ||
53 | { | ||
54 | } | ||
55 | |||
56 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) | ||
57 | { | ||
58 | return new List<SceneObjectGroup>(); | ||
59 | } | ||
60 | |||
61 | public void StoreTerrain(double[,] ter, LLUUID regionID) | ||
62 | { | ||
63 | } | ||
64 | |||
65 | public double[,] LoadTerrain(LLUUID regionID) | ||
66 | { | ||
67 | return null; | ||
68 | } | ||
69 | |||
70 | public void RemoveLandObject(LLUUID globalID) | ||
71 | { | ||
72 | } | ||
73 | |||
74 | public void StoreLandObject(ILandObject land) | ||
75 | { | ||
76 | } | ||
77 | |||
78 | public List<LandData> LoadLandObjects(LLUUID regionUUID) | ||
79 | { | ||
80 | return new List<LandData>(); | ||
81 | } | ||
82 | |||
83 | public void Shutdown() | ||
84 | { | ||
85 | } | ||
86 | } | ||
87 | } | ||