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author | Justin Clark-Casey (justincc) | 2013-06-28 19:11:44 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-06-28 19:11:44 +0100 |
commit | dc0455e217b8da3fc8bd49e959b57d6021312b77 (patch) | |
tree | 43d40dbb2cd9f7e685d967a740d7c102b433af3d /OpenSim/Data/MySQL | |
parent | Reinsert code for gathering uuids reference by materials back directly into U... (diff) | |
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In XAssetService, on a delete asset request also delete the asset in any chained service.
This eliminates the async migration since it causes a race condition with the "delete asset" console command
Diffstat (limited to 'OpenSim/Data/MySQL')
-rw-r--r-- | OpenSim/Data/MySQL/MySQLXAssetData.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Data/MySQL/MySQLXAssetData.cs b/OpenSim/Data/MySQL/MySQLXAssetData.cs index 8c93825..91389ce 100644 --- a/OpenSim/Data/MySQL/MySQLXAssetData.cs +++ b/OpenSim/Data/MySQL/MySQLXAssetData.cs | |||
@@ -199,6 +199,8 @@ namespace OpenSim.Data.MySQL | |||
199 | /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks> | 199 | /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks> |
200 | public void StoreAsset(AssetBase asset) | 200 | public void StoreAsset(AssetBase asset) |
201 | { | 201 | { |
202 | // m_log.DebugFormat("[XASSETS DB]: Storing asset {0} {1}", asset.Name, asset.ID); | ||
203 | |||
202 | lock (m_dbLock) | 204 | lock (m_dbLock) |
203 | { | 205 | { |
204 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 206 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |