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authorMic Bowman2011-08-19 14:49:16 -0700
committerMic Bowman2011-08-19 14:49:16 -0700
commit384cb79a1a27c47bb3fdbdef6d601a3dcb9dfb0f (patch)
tree5e557eac5d4d3d4ad95b9e3e70a2a661e5745ec3 /OpenSim/Data/MySQL
parentBulletSim: add runtime setting of physics parameters. Update default values. (diff)
parentGet rid of HttpServer.dll to avoid confusion since we use HttpServer_OpenSim.... (diff)
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Merge branch 'master' into bulletsim
Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs
Diffstat (limited to 'OpenSim/Data/MySQL')
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index e740232..a743479 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -251,12 +251,14 @@ namespace OpenSim.Data.MySQL
251 } 251 }
252 252
253 /// <summary> 253 /// <summary>
254 /// check if the asset UUID exist in database 254 /// Check if the asset exists in the database
255 /// </summary> 255 /// </summary>
256 /// <param name="uuid">The asset UUID</param> 256 /// <param name="uuid">The asset UUID</param>
257 /// <returns>true if exist.</returns> 257 /// <returns>true if it exists, false otherwise.</returns>
258 override public bool ExistsAsset(UUID uuid) 258 override public bool ExistsAsset(UUID uuid)
259 { 259 {
260// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
261
260 bool assetExists = false; 262 bool assetExists = false;
261 263
262 lock (m_dbLock) 264 lock (m_dbLock)
@@ -273,7 +275,10 @@ namespace OpenSim.Data.MySQL
273 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) 275 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
274 { 276 {
275 if (dbReader.Read()) 277 if (dbReader.Read())
278 {
279// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
276 assetExists = true; 280 assetExists = true;
281 }
277 } 282 }
278 } 283 }
279 catch (Exception e) 284 catch (Exception e)