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authorKunnis2009-08-16 18:54:20 -0500
committerMelanie2009-08-19 23:45:22 +0100
commitf1287cc7af7da26910c5cba456a8c35b6454d815 (patch)
treec02fccc67728d57b5097a3ba643bb8ed6987ee8c /OpenSim/Data/MySQL
parentFixes GetRootFolder for normal standalone, which was being incorrectly redire... (diff)
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* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
Diffstat (limited to 'OpenSim/Data/MySQL')
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs13
1 files changed, 2 insertions, 11 deletions
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 0865083..1b4377a 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -135,7 +135,7 @@ namespace OpenSim.Data.MySQL
135 /// <param name="assetID">Asset UUID to fetch</param> 135 /// <param name="assetID">Asset UUID to fetch</param>
136 /// <returns>Return the asset</returns> 136 /// <returns>Return the asset</returns>
137 /// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks> 137 /// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
138 override protected AssetBase FetchStoredAsset(UUID assetID) 138 override public AssetBase GetAsset(UUID assetID)
139 { 139 {
140 AssetBase asset = null; 140 AssetBase asset = null;
141 lock (_dbConnection) 141 lock (_dbConnection)
@@ -192,7 +192,7 @@ namespace OpenSim.Data.MySQL
192 /// </summary> 192 /// </summary>
193 /// <param name="asset">Asset UUID to create</param> 193 /// <param name="asset">Asset UUID to create</param>
194 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks> 194 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
195 override public void CreateAsset(AssetBase asset) 195 override public void StoreAsset(AssetBase asset)
196 { 196 {
197 lock (_dbConnection) 197 lock (_dbConnection)
198 { 198 {
@@ -285,15 +285,6 @@ namespace OpenSim.Data.MySQL
285 } 285 }
286 286
287 /// <summary> 287 /// <summary>
288 /// Update a asset in database, see <see cref="CreateAsset"/>
289 /// </summary>
290 /// <param name="asset">Asset UUID to update</param>
291 override public void UpdateAsset(AssetBase asset)
292 {
293 CreateAsset(asset);
294 }
295
296 /// <summary>
297 /// check if the asset UUID exist in database 288 /// check if the asset UUID exist in database
298 /// </summary> 289 /// </summary>
299 /// <param name="uuid">The asset UUID</param> 290 /// <param name="uuid">The asset UUID</param>