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author | Justin Clarke Casey | 2008-11-21 21:16:42 +0000 |
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committer | Justin Clarke Casey | 2008-11-21 21:16:42 +0000 |
commit | 915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe (patch) | |
tree | 1f62bf777f73c4f3fffb2f5237cd7e5eaeddcb6f /OpenSim/Data/MySQL | |
parent | * Extend sog delete to inventory test to crank the normally async sog deleter... (diff) | |
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* refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/MySQL/MySQLRegionData.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index 1daefe4..2e36123 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs | |||
@@ -511,7 +511,7 @@ namespace OpenSim.Data.MySQL | |||
511 | //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); | 511 | //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); |
512 | } | 512 | } |
513 | 513 | ||
514 | prim.RestoreInventoryItems(inventory); | 514 | prim.Inventory.RestoreInventoryItems(inventory); |
515 | 515 | ||
516 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in | 516 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in |
517 | // every item). This data should really be stored in the prim table itself. | 517 | // every item). This data should really be stored in the prim table itself. |