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author | John Hurliman | 2010-02-22 13:27:17 -0800 |
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committer | John Hurliman | 2010-02-22 13:27:17 -0800 |
commit | 7665aad002ef066fc31fa9497225d2668641c769 (patch) | |
tree | ce2ad89f1ffd20c6f5e9a3b6558f7b90c651c830 /OpenSim/Data/MySQL | |
parent | * Added a sanity check for missing asset data in LLClientView (diff) | |
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* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/MySQL/MySQLAssetData.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs index 666c22f..a1b5d94 100644 --- a/OpenSim/Data/MySQL/MySQLAssetData.cs +++ b/OpenSim/Data/MySQL/MySQLAssetData.cs | |||
@@ -122,7 +122,7 @@ namespace OpenSim.Data.MySQL | |||
122 | { | 122 | { |
123 | if (dbReader.Read()) | 123 | if (dbReader.Read()) |
124 | { | 124 | { |
125 | asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"]); | 125 | asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"], UUID.Zero); |
126 | asset.Data = (byte[])dbReader["data"]; | 126 | asset.Data = (byte[])dbReader["data"]; |
127 | asset.Description = (string)dbReader["description"]; | 127 | asset.Description = (string)dbReader["description"]; |
128 | 128 | ||