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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Data/MySQL
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs10
-rw-r--r--OpenSim/Data/MySQL/MySQLDataStore.cs184
-rw-r--r--OpenSim/Data/MySQL/MySQLInventoryData.cs24
-rw-r--r--OpenSim/Data/MySQL/MySQLManager.cs16
-rw-r--r--OpenSim/Data/MySQL/MySQLUserData.cs20
-rw-r--r--OpenSim/Data/MySQL/Properties/AssemblyInfo.cs10
6 files changed, 132 insertions, 132 deletions
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 7e6289b..e556352 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Data.MySQL
79 _dbConnection.Connection); 79 _dbConnection.Connection);
80 MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); 80 MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
81 p.Value = assetID.GetBytes(); 81 p.Value = assetID.GetBytes();
82 82
83 try 83 try
84 { 84 {
85 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) 85 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
@@ -111,7 +111,7 @@ namespace OpenSim.Data.MySQL
111 } 111 }
112 112
113 override public void CreateAsset(AssetBase asset) 113 override public void CreateAsset(AssetBase asset)
114 { 114 {
115 lock (_dbConnection) 115 lock (_dbConnection)
116 { 116 {
117 MySqlCommand cmd = 117 MySqlCommand cmd =
@@ -119,10 +119,10 @@ namespace OpenSim.Data.MySQL
119 "REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" + 119 "REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" +
120 "VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", 120 "VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)",
121 _dbConnection.Connection); 121 _dbConnection.Connection);
122 122
123 // need to ensure we dispose 123 // need to ensure we dispose
124 try 124 try
125 { 125 {
126 using (cmd) 126 using (cmd)
127 { 127 {
128 MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); 128 MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
@@ -145,7 +145,7 @@ namespace OpenSim.Data.MySQL
145 "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString() 145 "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
146 + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name); 146 + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
147 _dbConnection.Reconnect(); 147 _dbConnection.Reconnect();
148 } 148 }
149 } 149 }
150 } 150 }
151 151
diff --git a/OpenSim/Data/MySQL/MySQLDataStore.cs b/OpenSim/Data/MySQL/MySQLDataStore.cs
index ac0d382..3c39a5e 100644
--- a/OpenSim/Data/MySQL/MySQLDataStore.cs
+++ b/OpenSim/Data/MySQL/MySQLDataStore.cs
@@ -50,12 +50,12 @@ namespace OpenSim.Data.MySQL
50 private const string m_terrainSelect = "select * from terrain limit 1"; 50 private const string m_terrainSelect = "select * from terrain limit 1";
51 private const string m_landSelect = "select * from land"; 51 private const string m_landSelect = "select * from land";
52 private const string m_landAccessListSelect = "select * from landaccesslist"; 52 private const string m_landAccessListSelect = "select * from landaccesslist";
53 53
54 54
55 /// <summary> 55 /// <summary>
56 /// We're only using this to version the table! 56 /// We're only using this to version the table!
57 /// </summary> 57 /// </summary>
58 58
59 59
60 private DataSet m_dataSet; 60 private DataSet m_dataSet;
61 private MySqlDataAdapter m_primDataAdapter; 61 private MySqlDataAdapter m_primDataAdapter;
@@ -65,16 +65,16 @@ namespace OpenSim.Data.MySQL
65 private MySqlDataAdapter m_terrainDataAdapter; 65 private MySqlDataAdapter m_terrainDataAdapter;
66 private MySqlDataAdapter m_landDataAdapter; 66 private MySqlDataAdapter m_landDataAdapter;
67 private MySqlDataAdapter m_landAccessListDataAdapter; 67 private MySqlDataAdapter m_landAccessListDataAdapter;
68 68
69 private DataTable m_primTable; 69 private DataTable m_primTable;
70 private DataTable m_shapeTable; 70 private DataTable m_shapeTable;
71 private DataTable m_itemsTable; 71 private DataTable m_itemsTable;
72 private DataTable m_terrainTable; 72 private DataTable m_terrainTable;
73 private DataTable m_landTable; 73 private DataTable m_landTable;
74 private DataTable m_landAccessListTable; 74 private DataTable m_landAccessListTable;
75 75
76 // Temporary attribute while this is experimental 76 // Temporary attribute while this is experimental
77 private bool persistPrimInventories; 77 private bool persistPrimInventories;
78 78
79 /*********************************************************************** 79 /***********************************************************************
80 * 80 *
@@ -98,9 +98,9 @@ namespace OpenSim.Data.MySQL
98 98
99 MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, m_connection); 99 MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, m_connection);
100 m_shapeDataAdapter = new MySqlDataAdapter(shapeSelectCmd); 100 m_shapeDataAdapter = new MySqlDataAdapter(shapeSelectCmd);
101 101
102 MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, m_connection); 102 MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, m_connection);
103 m_itemsDataAdapter = new MySqlDataAdapter(itemsSelectCmd); 103 m_itemsDataAdapter = new MySqlDataAdapter(itemsSelectCmd);
104 104
105 MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, m_connection); 105 MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, m_connection);
106 m_terrainDataAdapter = new MySqlDataAdapter(terrainSelectCmd); 106 m_terrainDataAdapter = new MySqlDataAdapter(terrainSelectCmd);
@@ -111,7 +111,7 @@ namespace OpenSim.Data.MySQL
111 MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, m_connection); 111 MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, m_connection);
112 m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd); 112 m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd);
113 113
114 114
115 TestTables(m_connection); 115 TestTables(m_connection);
116 116
117 lock (m_dataSet) 117 lock (m_dataSet)
@@ -125,13 +125,13 @@ namespace OpenSim.Data.MySQL
125 m_dataSet.Tables.Add(m_shapeTable); 125 m_dataSet.Tables.Add(m_shapeTable);
126 SetupShapeCommands(m_shapeDataAdapter, m_connection); 126 SetupShapeCommands(m_shapeDataAdapter, m_connection);
127 m_shapeDataAdapter.Fill(m_shapeTable); 127 m_shapeDataAdapter.Fill(m_shapeTable);
128 128
129 if (persistPrimInventories) 129 if (persistPrimInventories)
130 { 130 {
131 m_itemsTable = createItemsTable(); 131 m_itemsTable = createItemsTable();
132 m_dataSet.Tables.Add(m_itemsTable); 132 m_dataSet.Tables.Add(m_itemsTable);
133 SetupItemsCommands(m_itemsDataAdapter, m_connection); 133 SetupItemsCommands(m_itemsDataAdapter, m_connection);
134 m_itemsDataAdapter.Fill(m_itemsTable); 134 m_itemsDataAdapter.Fill(m_itemsTable);
135 } 135 }
136 136
137 m_terrainTable = createTerrainTable(); 137 m_terrainTable = createTerrainTable();
@@ -195,7 +195,7 @@ namespace OpenSim.Data.MySQL
195 195
196 UpgradeLandTable(tableList["land"], dbconn); 196 UpgradeLandTable(tableList["land"], dbconn);
197 //database.Close(); 197 //database.Close();
198 198
199 } 199 }
200 200
201 /// <summary> 201 /// <summary>
@@ -290,12 +290,12 @@ namespace OpenSim.Data.MySQL
290 { 290 {
291 shapeRow.Delete(); 291 shapeRow.Delete();
292 } 292 }
293 293
294 if (persistPrimInventories) 294 if (persistPrimInventories)
295 { 295 {
296 RemoveItems(uuid); 296 RemoveItems(uuid);
297 } 297 }
298 298
299 // Remove prim row 299 // Remove prim row
300 row.Delete(); 300 row.Delete();
301 } 301 }
@@ -309,18 +309,18 @@ namespace OpenSim.Data.MySQL
309 /// </summary> 309 /// </summary>
310 private void RemoveItems(LLUUID uuid) 310 private void RemoveItems(LLUUID uuid)
311 { 311 {
312 String sql = String.Format("primID = '{0}'", uuid); 312 String sql = String.Format("primID = '{0}'", uuid);
313 DataRow[] itemRows = m_itemsTable.Select(sql); 313 DataRow[] itemRows = m_itemsTable.Select(sql);
314 314
315 foreach (DataRow itemRow in itemRows) 315 foreach (DataRow itemRow in itemRows)
316 { 316 {
317 itemRow.Delete(); 317 itemRow.Delete();
318 } 318 }
319 } 319 }
320 320
321 /// <summary> 321 /// <summary>
322 /// Load persisted objects from region storage. 322 /// Load persisted objects from region storage.
323 /// </summary> 323 /// </summary>
324 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) 324 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
325 { 325 {
326 Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 326 Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
@@ -341,17 +341,17 @@ namespace OpenSim.Data.MySQL
341 341
342 foreach (DataRow primRow in primsForRegion) 342 foreach (DataRow primRow in primsForRegion)
343 { 343 {
344 try 344 try
345 { 345 {
346 string uuid = (string) primRow["UUID"]; 346 string uuid = (string) primRow["UUID"];
347 string objID = (string) primRow["SceneGroupID"]; 347 string objID = (string) primRow["SceneGroupID"];
348 348
349 SceneObjectPart prim = buildPrim(primRow); 349 SceneObjectPart prim = buildPrim(primRow);
350 350
351 if (uuid == objID) //is new SceneObjectGroup ? 351 if (uuid == objID) //is new SceneObjectGroup ?
352 { 352 {
353 SceneObjectGroup group = new SceneObjectGroup(); 353 SceneObjectGroup group = new SceneObjectGroup();
354 354
355 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID)); 355 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
356 if (shapeRow != null) 356 if (shapeRow != null)
357 { 357 {
@@ -384,11 +384,11 @@ namespace OpenSim.Data.MySQL
384 } 384 }
385 createdObjects[new LLUUID(objID)].AddPart(prim); 385 createdObjects[new LLUUID(objID)].AddPart(prim);
386 } 386 }
387 387
388 if (persistPrimInventories) 388 if (persistPrimInventories)
389 { 389 {
390 LoadItems(prim); 390 LoadItems(prim);
391 } 391 }
392 } 392 }
393 catch (Exception e) 393 catch (Exception e)
394 { 394 {
@@ -403,7 +403,7 @@ namespace OpenSim.Data.MySQL
403 } 403 }
404 return retvals; 404 return retvals;
405 } 405 }
406 406
407 /// <summary> 407 /// <summary>
408 /// Load in a prim's persisted inventory. 408 /// Load in a prim's persisted inventory.
409 /// </summary> 409 /// </summary>
@@ -411,31 +411,31 @@ namespace OpenSim.Data.MySQL
411 private void LoadItems(SceneObjectPart prim) 411 private void LoadItems(SceneObjectPart prim)
412 { 412 {
413 //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); 413 //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
414 414
415 DataTable dbItems = m_itemsTable; 415 DataTable dbItems = m_itemsTable;
416 416
417 String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); 417 String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
418 DataRow[] dbItemRows = dbItems.Select(sql); 418 DataRow[] dbItemRows = dbItems.Select(sql);
419 419
420 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); 420 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
421 421
422 foreach (DataRow row in dbItemRows) 422 foreach (DataRow row in dbItemRows)
423 { 423 {
424 TaskInventoryItem item = buildItem(row); 424 TaskInventoryItem item = buildItem(row);
425 inventory.Add(item); 425 inventory.Add(item);
426 426
427 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); 427 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
428 } 428 }
429 429
430 prim.RestoreInventoryItems(inventory); 430 prim.RestoreInventoryItems(inventory);
431 431
432 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in 432 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
433 // every item). This data should really be stored in the prim table itself. 433 // every item). This data should really be stored in the prim table itself.
434 if (dbItemRows.Length > 0) 434 if (dbItemRows.Length > 0)
435 { 435 {
436 prim.FolderID = inventory[0].ParentID; 436 prim.FolderID = inventory[0].ParentID;
437 } 437 }
438 } 438 }
439 439
440 public void StoreTerrain(double[,] ter, LLUUID regionID) 440 public void StoreTerrain(double[,] ter, LLUUID regionID)
441 { 441 {
@@ -474,8 +474,8 @@ namespace OpenSim.Data.MySQL
474 { 474 {
475 m_connection.Open(); 475 m_connection.Open();
476 } 476 }
477 477
478 lock (m_dataSet) 478 lock (m_dataSet)
479 { 479 {
480 using (MySqlDataReader row = cmd.ExecuteReader()) 480 using (MySqlDataReader row = cmd.ExecuteReader())
481 { 481 {
@@ -498,7 +498,7 @@ namespace OpenSim.Data.MySQL
498 m_log.Info("[REGION DB]: No terrain found for region"); 498 m_log.Info("[REGION DB]: No terrain found for region");
499 return null; 499 return null;
500 } 500 }
501 501
502 m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString()); 502 m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
503 } 503 }
504 } 504 }
@@ -558,7 +558,7 @@ namespace OpenSim.Data.MySQL
558 fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID); 558 fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID);
559 landaccesslist.Rows.Add(newAccessRow); 559 landaccesslist.Rows.Add(newAccessRow);
560 } 560 }
561 561
562 Commit(); 562 Commit();
563 } 563 }
564 } 564 }
@@ -624,7 +624,7 @@ namespace OpenSim.Data.MySQL
624 /*********************************************************************** 624 /***********************************************************************
625 * 625 *
626 * Database Definition Functions 626 * Database Definition Functions
627 * 627 *
628 * This should be db agnostic as we define them in ADO.NET terms 628 * This should be db agnostic as we define them in ADO.NET terms
629 * 629 *
630 **********************************************************************/ 630 **********************************************************************/
@@ -803,7 +803,7 @@ namespace OpenSim.Data.MySQL
803 803
804 return shapes; 804 return shapes;
805 } 805 }
806 806
807 private static DataTable createItemsTable() 807 private static DataTable createItemsTable()
808 { 808 {
809 DataTable items = new DataTable("primitems"); 809 DataTable items = new DataTable("primitems");
@@ -812,8 +812,8 @@ namespace OpenSim.Data.MySQL
812 createCol(items, "primID", typeof (String)); 812 createCol(items, "primID", typeof (String));
813 createCol(items, "assetID", typeof (String)); 813 createCol(items, "assetID", typeof (String));
814 createCol(items, "parentFolderID", typeof (String)); 814 createCol(items, "parentFolderID", typeof (String));
815 815
816 createCol(items, "invType", typeof (Int32)); 816 createCol(items, "invType", typeof (Int32));
817 createCol(items, "assetType", typeof (Int32)); 817 createCol(items, "assetType", typeof (Int32));
818 818
819 createCol(items, "name", typeof (String)); 819 createCol(items, "name", typeof (String));
@@ -834,10 +834,10 @@ namespace OpenSim.Data.MySQL
834 items.PrimaryKey = new DataColumn[] {items.Columns["itemID"]}; 834 items.PrimaryKey = new DataColumn[] {items.Columns["itemID"]};
835 835
836 return items; 836 return items;
837 } 837 }
838 838
839 /*********************************************************************** 839 /***********************************************************************
840 * 840 *
841 * Convert between ADO.NET <=> OpenSim Objects 841 * Convert between ADO.NET <=> OpenSim Objects
842 * 842 *
843 * These should be database independant 843 * These should be database independant
@@ -932,8 +932,8 @@ namespace OpenSim.Data.MySQL
932 } 932 }
933 return prim; 933 return prim;
934 } 934 }
935 935
936 936
937 /// <summary> 937 /// <summary>
938 /// Build a prim inventory item from the persisted data. 938 /// Build a prim inventory item from the persisted data.
939 /// </summary> 939 /// </summary>
@@ -942,15 +942,15 @@ namespace OpenSim.Data.MySQL
942 private static TaskInventoryItem buildItem(DataRow row) 942 private static TaskInventoryItem buildItem(DataRow row)
943 { 943 {
944 TaskInventoryItem taskItem = new TaskInventoryItem(); 944 TaskInventoryItem taskItem = new TaskInventoryItem();
945 945
946 taskItem.ItemID = new LLUUID((String)row["itemID"]); 946 taskItem.ItemID = new LLUUID((String)row["itemID"]);
947 taskItem.ParentPartID = new LLUUID((String)row["primID"]); 947 taskItem.ParentPartID = new LLUUID((String)row["primID"]);
948 taskItem.AssetID = new LLUUID((String)row["assetID"]); 948 taskItem.AssetID = new LLUUID((String)row["assetID"]);
949 taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); 949 taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
950 950
951 taskItem.InvType = Convert.ToInt32(row["invType"]); 951 taskItem.InvType = Convert.ToInt32(row["invType"]);
952 taskItem.Type = Convert.ToInt32(row["assetType"]); 952 taskItem.Type = Convert.ToInt32(row["assetType"]);
953 953
954 taskItem.Name = (String)row["name"]; 954 taskItem.Name = (String)row["name"];
955 taskItem.Description = (String)row["description"]; 955 taskItem.Description = (String)row["description"];
956 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); 956 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
@@ -958,15 +958,15 @@ namespace OpenSim.Data.MySQL
958 taskItem.OwnerID = new LLUUID((String)row["ownerID"]); 958 taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
959 taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); 959 taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
960 taskItem.GroupID = new LLUUID((String)row["groupID"]); 960 taskItem.GroupID = new LLUUID((String)row["groupID"]);
961 961
962 taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]); 962 taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
963 taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]); 963 taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
964 taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]); 964 taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
965 taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]); 965 taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
966 taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]); 966 taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
967 967
968 return taskItem; 968 return taskItem;
969 } 969 }
970 970
971 private static LandData buildLandData(DataRow row) 971 private static LandData buildLandData(DataRow row)
972 { 972 {
@@ -1117,17 +1117,17 @@ namespace OpenSim.Data.MySQL
1117 } 1117 }
1118 } 1118 }
1119 } 1119 }
1120 1120
1121 private static void fillItemRow(DataRow row, TaskInventoryItem taskItem) 1121 private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
1122 { 1122 {
1123 row["itemID"] = taskItem.ItemID; 1123 row["itemID"] = taskItem.ItemID;
1124 row["primID"] = taskItem.ParentPartID; 1124 row["primID"] = taskItem.ParentPartID;
1125 row["assetID"] = taskItem.AssetID; 1125 row["assetID"] = taskItem.AssetID;
1126 row["parentFolderID"] = taskItem.ParentID; 1126 row["parentFolderID"] = taskItem.ParentID;
1127 1127
1128 row["invType"] = taskItem.InvType; 1128 row["invType"] = taskItem.InvType;
1129 row["assetType"] = taskItem.Type; 1129 row["assetType"] = taskItem.Type;
1130 1130
1131 row["name"] = taskItem.Name; 1131 row["name"] = taskItem.Name;
1132 row["description"] = taskItem.Description; 1132 row["description"] = taskItem.Description;
1133 row["creationDate"] = taskItem.CreationDate; 1133 row["creationDate"] = taskItem.CreationDate;
@@ -1140,7 +1140,7 @@ namespace OpenSim.Data.MySQL
1140 row["basePermissions"] = taskItem.BaseMask; 1140 row["basePermissions"] = taskItem.BaseMask;
1141 row["everyonePermissions"] = taskItem.EveryoneMask; 1141 row["everyonePermissions"] = taskItem.EveryoneMask;
1142 row["groupPermissions"] = taskItem.GroupMask; 1142 row["groupPermissions"] = taskItem.GroupMask;
1143 } 1143 }
1144 1144
1145 private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) 1145 private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
1146 { 1146 {
@@ -1322,39 +1322,39 @@ namespace OpenSim.Data.MySQL
1322 else 1322 else
1323 { 1323 {
1324 fillShapeRow(shapeRow, prim); 1324 fillShapeRow(shapeRow, prim);
1325 } 1325 }
1326 } 1326 }
1327 1327
1328 // see IRegionDatastore 1328 // see IRegionDatastore
1329 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) 1329 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
1330 { 1330 {
1331 if (!persistPrimInventories) 1331 if (!persistPrimInventories)
1332 return; 1332 return;
1333 1333
1334 m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); 1334 m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
1335 1335
1336 // For now, we're just going to crudely remove all the previous inventory items 1336 // For now, we're just going to crudely remove all the previous inventory items
1337 // no matter whether they have changed or not, and replace them with the current set. 1337 // no matter whether they have changed or not, and replace them with the current set.
1338 lock (m_dataSet) 1338 lock (m_dataSet)
1339 { 1339 {
1340 RemoveItems(primID); 1340 RemoveItems(primID);
1341 1341
1342 // repalce with current inventory details 1342 // repalce with current inventory details
1343 foreach (TaskInventoryItem newItem in items) 1343 foreach (TaskInventoryItem newItem in items)
1344 { 1344 {
1345// m_log.InfoFormat( 1345// m_log.InfoFormat(
1346// "[REGION DB]: " + 1346// "[REGION DB]: " +
1347// "Adding item {0}, {1} to prim ID {2}", 1347// "Adding item {0}, {1} to prim ID {2}",
1348// newItem.Name, newItem.ItemID, newItem.ParentPartID); 1348// newItem.Name, newItem.ItemID, newItem.ParentPartID);
1349 1349
1350 DataRow newItemRow = m_itemsTable.NewRow(); 1350 DataRow newItemRow = m_itemsTable.NewRow();
1351 fillItemRow(newItemRow, newItem); 1351 fillItemRow(newItemRow, newItem);
1352 m_itemsTable.Rows.Add(newItemRow); 1352 m_itemsTable.Rows.Add(newItemRow);
1353 } 1353 }
1354 } 1354 }
1355 1355
1356 Commit(); 1356 Commit();
1357 } 1357 }
1358 1358
1359 /*********************************************************************** 1359 /***********************************************************************
1360 * 1360 *
@@ -1447,9 +1447,9 @@ namespace OpenSim.Data.MySQL
1447 } 1447 }
1448 sql += subsql; 1448 sql += subsql;
1449 sql += ")"; 1449 sql += ")";
1450 1450
1451 //m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql); 1451 //m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql);
1452 1452
1453 return sql; 1453 return sql;
1454 } 1454 }
1455 1455
@@ -1466,7 +1466,7 @@ namespace OpenSim.Data.MySQL
1466 /// This is a convenience function that collapses 5 repetitive 1466 /// This is a convenience function that collapses 5 repetitive
1467 /// lines for defining MySqlParameters to 2 parameters: 1467 /// lines for defining MySqlParameters to 2 parameters:
1468 /// column name and database type. 1468 /// column name and database type.
1469 /// 1469 ///
1470 /// It assumes certain conventions like ?param as the param 1470 /// It assumes certain conventions like ?param as the param
1471 /// name to replace in parametrized queries, and that source 1471 /// name to replace in parametrized queries, and that source
1472 /// version is always current version, both of which are fine 1472 /// version is always current version, both of which are fine
@@ -1498,7 +1498,7 @@ namespace OpenSim.Data.MySQL
1498 delete.Connection = conn; 1498 delete.Connection = conn;
1499 da.DeleteCommand = delete; 1499 da.DeleteCommand = delete;
1500 } 1500 }
1501 1501
1502 private void SetupItemsCommands(MySqlDataAdapter da, MySqlConnection conn) 1502 private void SetupItemsCommands(MySqlDataAdapter da, MySqlConnection conn)
1503 { 1503 {
1504 da.InsertCommand = createInsertCommand("primitems", m_itemsTable); 1504 da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
@@ -1511,7 +1511,7 @@ namespace OpenSim.Data.MySQL
1511 delete.Parameters.Add(createMySqlParameter("itemID", typeof (String))); 1511 delete.Parameters.Add(createMySqlParameter("itemID", typeof (String)));
1512 delete.Connection = conn; 1512 delete.Connection = conn;
1513 da.DeleteCommand = delete; 1513 da.DeleteCommand = delete;
1514 } 1514 }
1515 1515
1516 private void SetupTerrainCommands(MySqlDataAdapter da, MySqlConnection conn) 1516 private void SetupTerrainCommands(MySqlDataAdapter da, MySqlConnection conn)
1517 { 1517 {
@@ -1597,7 +1597,7 @@ namespace OpenSim.Data.MySQL
1597 { 1597 {
1598 m_log.WarnFormat("[REGION DB]: Shapes Table Already Exists: {0}", e); 1598 m_log.WarnFormat("[REGION DB]: Shapes Table Already Exists: {0}", e);
1599 } 1599 }
1600 1600
1601 try 1601 try
1602 { 1602 {
1603 icmd.ExecuteNonQuery(); 1603 icmd.ExecuteNonQuery();
@@ -1605,7 +1605,7 @@ namespace OpenSim.Data.MySQL
1605 catch (MySqlException e) 1605 catch (MySqlException e)
1606 { 1606 {
1607 m_log.WarnFormat("[REGION DB]: Items Table Already Exists: {0}", e); 1607 m_log.WarnFormat("[REGION DB]: Items Table Already Exists: {0}", e);
1608 } 1608 }
1609 1609
1610 try 1610 try
1611 { 1611 {
@@ -1643,7 +1643,7 @@ namespace OpenSim.Data.MySQL
1643 MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, conn); 1643 MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, conn);
1644 MySqlDataAdapter sDa = new MySqlDataAdapter(shapeSelectCmd); 1644 MySqlDataAdapter sDa = new MySqlDataAdapter(shapeSelectCmd);
1645 MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, conn); 1645 MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, conn);
1646 MySqlDataAdapter iDa = new MySqlDataAdapter(itemsSelectCmd); 1646 MySqlDataAdapter iDa = new MySqlDataAdapter(itemsSelectCmd);
1647 MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, conn); 1647 MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, conn);
1648 MySqlDataAdapter tDa = new MySqlDataAdapter(terrainSelectCmd); 1648 MySqlDataAdapter tDa = new MySqlDataAdapter(terrainSelectCmd);
1649 MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, conn); 1649 MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, conn);
@@ -1656,10 +1656,10 @@ namespace OpenSim.Data.MySQL
1656 { 1656 {
1657 pDa.Fill(tmpDS, "prims"); 1657 pDa.Fill(tmpDS, "prims");
1658 sDa.Fill(tmpDS, "primshapes"); 1658 sDa.Fill(tmpDS, "primshapes");
1659 1659
1660 if (persistPrimInventories) 1660 if (persistPrimInventories)
1661 iDa.Fill(tmpDS, "primitems"); 1661 iDa.Fill(tmpDS, "primitems");
1662 1662
1663 tDa.Fill(tmpDS, "terrain"); 1663 tDa.Fill(tmpDS, "terrain");
1664 lDa.Fill(tmpDS, "land"); 1664 lDa.Fill(tmpDS, "land");
1665 lalDa.Fill(tmpDS, "landaccesslist"); 1665 lalDa.Fill(tmpDS, "landaccesslist");
@@ -1672,10 +1672,10 @@ namespace OpenSim.Data.MySQL
1672 1672
1673 pDa.Fill(tmpDS, "prims"); 1673 pDa.Fill(tmpDS, "prims");
1674 sDa.Fill(tmpDS, "primshapes"); 1674 sDa.Fill(tmpDS, "primshapes");
1675 1675
1676 if (persistPrimInventories) 1676 if (persistPrimInventories)
1677 iDa.Fill(tmpDS, "primitems"); 1677 iDa.Fill(tmpDS, "primitems");
1678 1678
1679 tDa.Fill(tmpDS, "terrain"); 1679 tDa.Fill(tmpDS, "terrain");
1680 lDa.Fill(tmpDS, "land"); 1680 lDa.Fill(tmpDS, "land");
1681 lalDa.Fill(tmpDS, "landaccesslist"); 1681 lalDa.Fill(tmpDS, "landaccesslist");
@@ -1688,7 +1688,7 @@ namespace OpenSim.Data.MySQL
1688 return false; 1688 return false;
1689 } 1689 }
1690 } 1690 }
1691 1691
1692 foreach (DataColumn col in createShapeTable().Columns) 1692 foreach (DataColumn col in createShapeTable().Columns)
1693 { 1693 {
1694 if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName)) 1694 if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
@@ -1697,9 +1697,9 @@ namespace OpenSim.Data.MySQL
1697 return false; 1697 return false;
1698 } 1698 }
1699 } 1699 }
1700 1700
1701 // XXX primitems should probably go here eventually 1701 // XXX primitems should probably go here eventually
1702 1702
1703 foreach (DataColumn col in createTerrainTable().Columns) 1703 foreach (DataColumn col in createTerrainTable().Columns)
1704 { 1704 {
1705 if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName)) 1705 if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
@@ -1708,7 +1708,7 @@ namespace OpenSim.Data.MySQL
1708 return false; 1708 return false;
1709 } 1709 }
1710 } 1710 }
1711 1711
1712 foreach (DataColumn col in createLandTable().Columns) 1712 foreach (DataColumn col in createLandTable().Columns)
1713 { 1713 {
1714 if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName)) 1714 if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
@@ -1717,7 +1717,7 @@ namespace OpenSim.Data.MySQL
1717 return false; 1717 return false;
1718 } 1718 }
1719 } 1719 }
1720 1720
1721 foreach (DataColumn col in createLandAccessListTable().Columns) 1721 foreach (DataColumn col in createLandAccessListTable().Columns)
1722 { 1722 {
1723 if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName)) 1723 if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
@@ -1726,7 +1726,7 @@ namespace OpenSim.Data.MySQL
1726 return false; 1726 return false;
1727 } 1727 }
1728 } 1728 }
1729 1729
1730 return true; 1730 return true;
1731 } 1731 }
1732 1732
@@ -1783,7 +1783,7 @@ namespace OpenSim.Data.MySQL
1783 else if (type == typeof (Int64)) 1783 else if (type == typeof (Int64))
1784 { 1784 {
1785 return "bigint"; 1785 return "bigint";
1786 } 1786 }
1787 else if (type == typeof (Double)) 1787 else if (type == typeof (Double))
1788 { 1788 {
1789 return "float"; 1789 return "float";
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs
index 90664ff..92b005d 100644
--- a/OpenSim/Data/MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Data.MySQL
40 /// </summary> 40 /// </summary>
41 public class MySQLInventoryData : IInventoryData 41 public class MySQLInventoryData : IInventoryData
42 { 42 {
43 private static readonly ILog m_log 43 private static readonly ILog m_log
44 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 /// <summary> 46 /// <summary>
@@ -249,7 +249,7 @@ namespace OpenSim.Data.MySQL
249 249
250 // There should only ever be one root folder for a user. However, if there's more 250 // There should only ever be one root folder for a user. However, if there's more
251 // than one we'll simply use the first one rather than failing. It would be even 251 // than one we'll simply use the first one rather than failing. It would be even
252 // nicer to print some message to this effect, but this feels like it's too low a 252 // nicer to print some message to this effect, but this feels like it's too low a
253 // to put such a message out, and it's too minor right now to spare the time to 253 // to put such a message out, and it's too minor right now to spare the time to
254 // suitably refactor. 254 // suitably refactor.
255 if (items.Count > 0) 255 if (items.Count > 0)
@@ -332,13 +332,13 @@ namespace OpenSim.Data.MySQL
332 item.InvType = (int) reader["invType"]; 332 item.InvType = (int) reader["invType"];
333 item.Creator = new LLUUID((string) reader["creatorID"]); 333 item.Creator = new LLUUID((string) reader["creatorID"]);
334 item.BasePermissions = (uint) reader["inventoryBasePermissions"]; 334 item.BasePermissions = (uint) reader["inventoryBasePermissions"];
335 item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"]; 335 item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"];
336 item.SalePrice = (int) reader["salePrice"]; 336 item.SalePrice = (int) reader["salePrice"];
337 item.SaleType = Convert.ToByte(reader["saleType"]); 337 item.SaleType = Convert.ToByte(reader["saleType"]);
338 item.CreationDate = (int) reader["creationDate"]; 338 item.CreationDate = (int) reader["creationDate"];
339 item.GroupID = new LLUUID(reader["groupID"].ToString()); 339 item.GroupID = new LLUUID(reader["groupID"].ToString());
340 item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]); 340 item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
341 item.Flags = (uint) reader["flags"]; 341 item.Flags = (uint) reader["flags"];
342 342
343 return item; 343 return item;
344 } 344 }
@@ -483,12 +483,12 @@ namespace OpenSim.Data.MySQL
483 result.Parameters.AddWithValue("?groupID", item.GroupID); 483 result.Parameters.AddWithValue("?groupID", item.GroupID);
484 result.Parameters.AddWithValue("?groupOwned", item.GroupOwned); 484 result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
485 result.Parameters.AddWithValue("?flags", item.Flags); 485 result.Parameters.AddWithValue("?flags", item.Flags);
486 486
487 lock (database) 487 lock (database)
488 { 488 {
489 result.ExecuteNonQuery(); 489 result.ExecuteNonQuery();
490 } 490 }
491 491
492 result.Dispose(); 492 result.Dispose();
493 } 493 }
494 catch (MySqlException e) 494 catch (MySqlException e)
@@ -507,7 +507,7 @@ namespace OpenSim.Data.MySQL
507 } 507 }
508 508
509 /// <summary> 509 /// <summary>
510 /// 510 ///
511 /// </summary> 511 /// </summary>
512 /// <param name="item"></param> 512 /// <param name="item"></param>
513 public void deleteInventoryItem(LLUUID itemID) 513 public void deleteInventoryItem(LLUUID itemID)
@@ -517,7 +517,7 @@ namespace OpenSim.Data.MySQL
517 MySqlCommand cmd = 517 MySqlCommand cmd =
518 new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", database.Connection); 518 new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", database.Connection);
519 cmd.Parameters.AddWithValue("?uuid", itemID.ToString()); 519 cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
520 520
521 lock (database) 521 lock (database)
522 { 522 {
523 cmd.ExecuteNonQuery(); 523 cmd.ExecuteNonQuery();
@@ -596,7 +596,7 @@ namespace OpenSim.Data.MySQL
596 } 596 }
597 597
598 /// <summary> 598 /// <summary>
599 /// Append a list of all the child folders of a parent folder 599 /// Append a list of all the child folders of a parent folder
600 /// </summary> 600 /// </summary>
601 /// <param name="folders">list where folders will be appended</param> 601 /// <param name="folders">list where folders will be appended</param>
602 /// <param name="parentID">ID of parent</param> 602 /// <param name="parentID">ID of parent</param>
@@ -623,11 +623,11 @@ namespace OpenSim.Data.MySQL
623 protected void deleteOneFolder(LLUUID folderID) 623 protected void deleteOneFolder(LLUUID folderID)
624 { 624 {
625 try 625 try
626 { 626 {
627 MySqlCommand cmd = 627 MySqlCommand cmd =
628 new MySqlCommand("DELETE FROM inventoryfolders WHERE folderID=?uuid", database.Connection); 628 new MySqlCommand("DELETE FROM inventoryfolders WHERE folderID=?uuid", database.Connection);
629 cmd.Parameters.AddWithValue("?uuid", folderID.ToString()); 629 cmd.Parameters.AddWithValue("?uuid", folderID.ToString());
630 630
631 lock (database) 631 lock (database)
632 { 632 {
633 cmd.ExecuteNonQuery(); 633 cmd.ExecuteNonQuery();
@@ -647,7 +647,7 @@ namespace OpenSim.Data.MySQL
647 MySqlCommand cmd = 647 MySqlCommand cmd =
648 new MySqlCommand("DELETE FROM inventoryitems WHERE parentFolderID=?uuid", database.Connection); 648 new MySqlCommand("DELETE FROM inventoryitems WHERE parentFolderID=?uuid", database.Connection);
649 cmd.Parameters.AddWithValue("?uuid", folderID.ToString()); 649 cmd.Parameters.AddWithValue("?uuid", folderID.ToString());
650 650
651 lock (database) 651 lock (database)
652 { 652 {
653 cmd.ExecuteNonQuery(); 653 cmd.ExecuteNonQuery();
diff --git a/OpenSim/Data/MySQL/MySQLManager.cs b/OpenSim/Data/MySQL/MySQLManager.cs
index 4455c3b..f7baadc 100644
--- a/OpenSim/Data/MySQL/MySQLManager.cs
+++ b/OpenSim/Data/MySQL/MySQLManager.cs
@@ -302,7 +302,7 @@ namespace OpenSim.Data.MySQL
302 // Region Main gotta-have-or-we-return-null parts 302 // Region Main gotta-have-or-we-return-null parts
303 UInt64 tmp64; 303 UInt64 tmp64;
304 if (!UInt64.TryParse(reader["regionHandle"].ToString(), out tmp64)) 304 if (!UInt64.TryParse(reader["regionHandle"].ToString(), out tmp64))
305 { 305 {
306 return null; 306 return null;
307 } 307 }
308 else 308 else
@@ -310,7 +310,7 @@ namespace OpenSim.Data.MySQL
310 retval.regionHandle = tmp64; 310 retval.regionHandle = tmp64;
311 } 311 }
312 LLUUID tmp_uuid; 312 LLUUID tmp_uuid;
313 if (!LLUUID.TryParse((string)reader["uuid"], out tmp_uuid)) 313 if (!LLUUID.TryParse((string)reader["uuid"], out tmp_uuid))
314 { 314 {
315 return null; 315 return null;
316 } 316 }
@@ -321,7 +321,7 @@ namespace OpenSim.Data.MySQL
321 321
322 // non-critical parts 322 // non-critical parts
323 retval.regionName = (string)reader["regionName"]; 323 retval.regionName = (string)reader["regionName"];
324 retval.originUUID = new LLUUID((string) reader["originUUID"]); 324 retval.originUUID = new LLUUID((string) reader["originUUID"]);
325 325
326 // Secrets 326 // Secrets
327 retval.regionRecvKey = (string) reader["regionRecvKey"]; 327 retval.regionRecvKey = (string) reader["regionRecvKey"];
@@ -360,8 +360,8 @@ namespace OpenSim.Data.MySQL
360 360
361 // World Map Addition 361 // World Map Addition
362 LLUUID.TryParse((string)reader["regionMapTexture"], out retval.regionMapTextureID); 362 LLUUID.TryParse((string)reader["regionMapTexture"], out retval.regionMapTextureID);
363 LLUUID.TryParse((string)reader["owner_uuid"], out retval.owner_uuid); 363 LLUUID.TryParse((string)reader["owner_uuid"], out retval.owner_uuid);
364 } 364 }
365 else 365 else
366 { 366 {
367 return null; 367 return null;
@@ -418,7 +418,7 @@ namespace OpenSim.Data.MySQL
418 418
419 LLUUID.TryParse((string) reader["sessionID"], out tmp); 419 LLUUID.TryParse((string) reader["sessionID"], out tmp);
420 retval.SessionID = tmp; 420 retval.SessionID = tmp;
421 421
422 LLUUID.TryParse((string)reader["secureSessionID"], out tmp); 422 LLUUID.TryParse((string)reader["secureSessionID"], out tmp);
423 retval.SecureSessionID = tmp; 423 retval.SecureSessionID = tmp;
424 424
@@ -488,7 +488,7 @@ namespace OpenSim.Data.MySQL
488 488
489 if (reader.IsDBNull(reader.GetOrdinal("profileAboutText"))) 489 if (reader.IsDBNull(reader.GetOrdinal("profileAboutText")))
490 retval.AboutText = ""; 490 retval.AboutText = "";
491 else 491 else
492 retval.AboutText = (string) reader["profileAboutText"]; 492 retval.AboutText = (string) reader["profileAboutText"];
493 493
494 if (reader.IsDBNull(reader.GetOrdinal("profileFirstText"))) 494 if (reader.IsDBNull(reader.GetOrdinal("profileFirstText")))
@@ -511,7 +511,7 @@ namespace OpenSim.Data.MySQL
511 LLUUID.TryParse((string)reader["profileFirstImage"], out tmp); 511 LLUUID.TryParse((string)reader["profileFirstImage"], out tmp);
512 retval.FirstLifeImage = tmp; 512 retval.FirstLifeImage = tmp;
513 } 513 }
514 514
515 if (reader.IsDBNull(reader.GetOrdinal("webLoginKey"))) 515 if (reader.IsDBNull(reader.GetOrdinal("webLoginKey")))
516 { 516 {
517 retval.WebLoginKey = LLUUID.Zero; 517 retval.WebLoginKey = LLUUID.Zero;
diff --git a/OpenSim/Data/MySQL/MySQLUserData.cs b/OpenSim/Data/MySQL/MySQLUserData.cs
index a1e1094..0acf47b 100644
--- a/OpenSim/Data/MySQL/MySQLUserData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserData.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Data.MySQL
59 { 59 {
60 // TODO: actually do something with our connect string 60 // TODO: actually do something with our connect string
61 // instead of loading the second config 61 // instead of loading the second config
62 62
63 IniFile iniFile = new IniFile("mysql_connection.ini"); 63 IniFile iniFile = new IniFile("mysql_connection.ini");
64 string settingHostname = iniFile.ParseFileReadValue("hostname"); 64 string settingHostname = iniFile.ParseFileReadValue("hostname");
65 string settingDatabase = iniFile.ParseFileReadValue("database"); 65 string settingDatabase = iniFile.ParseFileReadValue("database");
@@ -67,7 +67,7 @@ namespace OpenSim.Data.MySQL
67 string settingPassword = iniFile.ParseFileReadValue("password"); 67 string settingPassword = iniFile.ParseFileReadValue("password");
68 string settingPooling = iniFile.ParseFileReadValue("pooling"); 68 string settingPooling = iniFile.ParseFileReadValue("pooling");
69 string settingPort = iniFile.ParseFileReadValue("port"); 69 string settingPort = iniFile.ParseFileReadValue("port");
70 70
71 m_usersTableName = iniFile.ParseFileReadValue("userstablename"); 71 m_usersTableName = iniFile.ParseFileReadValue("userstablename");
72 if (m_usersTableName == null) 72 if (m_usersTableName == null)
73 { 73 {
@@ -206,15 +206,15 @@ namespace OpenSim.Data.MySQL
206 param["?friendID"] = friend.UUID.ToString(); 206 param["?friendID"] = friend.UUID.ToString();
207 param["?friendPerms"] = perms.ToString(); 207 param["?friendPerms"] = perms.ToString();
208 param["?datetimestamp"] = dtvalue.ToString(); 208 param["?datetimestamp"] = dtvalue.ToString();
209 209
210 try 210 try
211 { 211 {
212 lock (database) 212 lock (database)
213 { 213 {
214 IDbCommand adder = 214 IDbCommand adder =
215 database.Query( 215 database.Query(
216 "INSERT INTO `" + m_userFriendsTableName + "` " + 216 "INSERT INTO `" + m_userFriendsTableName + "` " +
217 "(`ownerID`,`friendID`,`friendPerms`,`datetimestamp`) " + 217 "(`ownerID`,`friendID`,`friendPerms`,`datetimestamp`) " +
218 "VALUES " + 218 "VALUES " +
219 "(?ownerID,?friendID,?friendPerms,?datetimestamp)", 219 "(?ownerID,?friendID,?friendPerms,?datetimestamp)",
220 param); 220 param);
@@ -325,7 +325,7 @@ namespace OpenSim.Data.MySQL
325 325
326 // This is not a real column in the database table, it's a joined column from the opposite record 326 // This is not a real column in the database table, it's a joined column from the opposite record
327 fli.FriendListOwnerPerms = (uint)Convert.ToInt32(reader["ownerperms"]); 327 fli.FriendListOwnerPerms = (uint)Convert.ToInt32(reader["ownerperms"]);
328 328
329 Lfli.Add(fli); 329 Lfli.Add(fli);
330 } 330 }
331 reader.Close(); 331 reader.Close();
@@ -599,7 +599,7 @@ namespace OpenSim.Data.MySQL
599 user.UserAssetURI, user.CanDoMask, user.WantDoMask, user.AboutText, 599 user.UserAssetURI, user.CanDoMask, user.WantDoMask, user.AboutText,
600 user.FirstLifeAboutText, user.Image, user.FirstLifeImage, user.WebLoginKey); 600 user.FirstLifeAboutText, user.Image, user.FirstLifeImage, user.WebLoginKey);
601 } 601 }
602 602
603 return true; 603 return true;
604 } 604 }
605 605
@@ -630,7 +630,7 @@ namespace OpenSim.Data.MySQL
630 630
631 /// Appearance 631 /// Appearance
632 /// TODO: stubs for now to get us to a compiling state gently 632 /// TODO: stubs for now to get us to a compiling state gently
633 // override public AvatarAppearance GetUserAppearance(LLUUID user) 633 // override public AvatarAppearance GetUserAppearance(LLUUID user)
634 // { 634 // {
635 // return new AvatarAppearance(); 635 // return new AvatarAppearance();
636 // } 636 // }
@@ -644,12 +644,12 @@ namespace OpenSim.Data.MySQL
644 { 644 {
645 return; 645 return;
646 } 646 }
647 647
648 override public void RemoveAttachment(LLUUID user, LLUUID item) 648 override public void RemoveAttachment(LLUUID user, LLUUID item)
649 { 649 {
650 return; 650 return;
651 } 651 }
652 652
653 override public List<LLUUID> GetAttachments(LLUUID user) 653 override public List<LLUUID> GetAttachments(LLUUID user)
654 { 654 {
655 return new List<LLUUID>(); 655 return new List<LLUUID>();
diff --git a/OpenSim/Data/MySQL/Properties/AssemblyInfo.cs b/OpenSim/Data/MySQL/Properties/AssemblyInfo.cs
index 16b2a4f..b3e08a3 100644
--- a/OpenSim/Data/MySQL/Properties/AssemblyInfo.cs
+++ b/OpenSim/Data/MySQL/Properties/AssemblyInfo.cs
@@ -28,7 +28,7 @@
28using System.Reflection; 28using System.Reflection;
29using System.Runtime.InteropServices; 29using System.Runtime.InteropServices;
30 30
31// General Information about an assembly is controlled through the following 31// General information about an assembly is controlled through the following
32// set of attributes. Change these attribute values to modify the information 32// set of attributes. Change these attribute values to modify the information
33// associated with an assembly. 33// associated with an assembly.
34 34
@@ -41,8 +41,8 @@ using System.Runtime.InteropServices;
41[assembly : AssemblyTrademark("")] 41[assembly : AssemblyTrademark("")]
42[assembly : AssemblyCulture("")] 42[assembly : AssemblyCulture("")]
43 43
44// Setting ComVisible to false makes the types in this assembly not visible 44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from 45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type. 46// COM, set the ComVisible attribute to true on that type.
47 47
48[assembly : ComVisible(false)] 48[assembly : ComVisible(false)]
@@ -54,11 +54,11 @@ using System.Runtime.InteropServices;
54// Version information for an assembly consists of the following four values: 54// Version information for an assembly consists of the following four values:
55// 55//
56// Major Version 56// Major Version
57// Minor Version 57// Minor Version
58// Build Number 58// Build Number
59// Revision 59// Revision
60// 60//
61// You can specify all the values or you can default the Revision and Build Numbers 61// You can specify all the values or you can default the Revision and Build Numbers
62// by using the '*' as shown below: 62// by using the '*' as shown below:
63 63
64[assembly : AssemblyVersion("1.0.0.0")] 64[assembly : AssemblyVersion("1.0.0.0")]