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authorJustin Clarke Casey2008-11-26 17:42:35 +0000
committerJustin Clarke Casey2008-11-26 17:42:35 +0000
commitc85e2a0fb0702ad6fea544b0b3a01cf0a0580f5b (patch)
tree0c4ababd430b79a96b1b36a5b18a7a7b925c89b4 /OpenSim/Data/MySQL/MySQLRegionData.cs
parent* minor: Remove unused SetAnimation method that was identical to TrySetAnimation (diff)
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* restore deleted method documentation, some to IRegionDataStore and some to MySQLRegionData
* I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are)
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/MySQL/MySQLRegionData.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs
index f64b142..992e84d 100644
--- a/OpenSim/Data/MySQL/MySQLRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLRegionData.cs
@@ -307,7 +307,12 @@ namespace OpenSim.Data.MySQL
307 ExecuteNonQuery(cmd); 307 ExecuteNonQuery(cmd);
308 } 308 }
309 } 309 }
310 310
311 /// <summary>
312 /// Remove all persisted items of the given prim.
313 /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
314 /// </summary>
315 /// <param name="uuid">the Item UUID</param>
311 private void RemoveItems(UUID uuid) 316 private void RemoveItems(UUID uuid)
312 { 317 {
313 lock (m_Connection) 318 lock (m_Connection)
@@ -403,6 +408,10 @@ namespace OpenSim.Data.MySQL
403 return objects; 408 return objects;
404 } 409 }
405 410
411 /// <summary>
412 /// Load in a prim's persisted inventory.
413 /// </summary>
414 /// <param name="prim">The prim</param>
406 private void LoadItems(SceneObjectPart prim) 415 private void LoadItems(SceneObjectPart prim)
407 { 416 {
408 lock (m_Connection) 417 lock (m_Connection)