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author | lbsa71 | 2009-02-25 11:01:38 +0000 |
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committer | lbsa71 | 2009-02-25 11:01:38 +0000 |
commit | 41c883ea47105d04087fb173047b6cd7e17be40d (patch) | |
tree | 6a364760732d78c3cca79caf01973d5c34317684 /OpenSim/Data/MSSQL | |
parent | Allow /* C-style comments */ in LSL scripts. (diff) | |
download | opensim-SC_OLD-41c883ea47105d04087fb173047b6cd7e17be40d.zip opensim-SC_OLD-41c883ea47105d04087fb173047b6cd7e17be40d.tar.gz opensim-SC_OLD-41c883ea47105d04087fb173047b6cd7e17be40d.tar.bz2 opensim-SC_OLD-41c883ea47105d04087fb173047b6cd7e17be40d.tar.xz |
* Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.
* So, SOP.FolderID is actually a cruft field that should be removed.
Diffstat (limited to 'OpenSim/Data/MSSQL')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLRegionData.cs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs index d9565d4..f284c8d 100644 --- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs | |||
@@ -122,10 +122,7 @@ namespace OpenSim.Data.MSSQL | |||
122 | sceneObjectPart.Shape = PrimitiveBaseShape.Default; | 122 | sceneObjectPart.Shape = PrimitiveBaseShape.Default; |
123 | else | 123 | else |
124 | sceneObjectPart.Shape = BuildShape(reader); | 124 | sceneObjectPart.Shape = BuildShape(reader); |
125 | 125 | ||
126 | // A relic from when we we thought that prims contained folder objects. In | ||
127 | // reality, prim == folder | ||
128 | sceneObjectPart.FolderID = sceneObjectPart.UUID; | ||
129 | sceneObjectParts.Add(sceneObjectPart); | 126 | sceneObjectParts.Add(sceneObjectPart); |
130 | 127 | ||
131 | UUID groupID = new UUID((Guid)reader["SceneGroupID"]); | 128 | UUID groupID = new UUID((Guid)reader["SceneGroupID"]); |