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author | Homer Horwitz | 2008-11-15 18:00:34 +0000 |
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committer | Homer Horwitz | 2008-11-15 18:00:34 +0000 |
commit | e26169f0b083a4e13bf8f6af01b499149d2b03de (patch) | |
tree | 75b3e66700306675e03b25e30c6f1e47f5d756d5 /OpenSim/Data/MSSQL | |
parent | Mantis #2621: Thanks idb, for a patch that will persist regularily changed ob... (diff) | |
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Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.
(added a fix for the broken build from last commit, too)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLRegionData.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs index 3669bdc..be50cc6 100644 --- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs | |||
@@ -345,8 +345,7 @@ namespace OpenSim.Data.MSSQL | |||
345 | 345 | ||
346 | foreach (SceneObjectPart prim in obj.Children.Values) | 346 | foreach (SceneObjectPart prim in obj.Children.Values) |
347 | { | 347 | { |
348 | if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0 | 348 | if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0 |
349 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0 | ||
350 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0) | 349 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0) |
351 | { | 350 | { |
352 | 351 | ||