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authorMelanie Thielker2008-07-18 20:50:47 +0000
committerMelanie Thielker2008-07-18 20:50:47 +0000
commita73d87ef1651ac1e935e0cfebed99282a69c3941 (patch)
tree5d3428e079e5f720670215b7071da0f331648709 /OpenSim/Data/MSSQL
parentPatch to fix saving of estate managers list loaded during migration. (diff)
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Introduce a separate connection string for estates, which defaults to the one gi
ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLDataStore.cs22
1 files changed, 1 insertions, 21 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLDataStore.cs b/OpenSim/Data/MSSQL/MSSQLDataStore.cs
index c7d034f..569268e 100644
--- a/OpenSim/Data/MSSQL/MSSQLDataStore.cs
+++ b/OpenSim/Data/MSSQL/MSSQLDataStore.cs
@@ -71,7 +71,6 @@ namespace OpenSim.Data.MSSQL
71 private DataTable m_landAccessListTable; 71 private DataTable m_landAccessListTable;
72 72
73 /// <summary>Temporary attribute while this is experimental</summary> 73 /// <summary>Temporary attribute while this is experimental</summary>
74 private bool persistPrimInventories;
75 74
76 /*********************************************************************** 75 /***********************************************************************
77 * 76 *
@@ -83,13 +82,11 @@ namespace OpenSim.Data.MSSQL
83 /// see IRegionDataStore 82 /// see IRegionDataStore
84 /// </summary> 83 /// </summary>
85 /// <param name="connectionString"></param> 84 /// <param name="connectionString"></param>
86 /// <param name="persistPrimInventories"></param> 85 public void Initialise(string connectionString)
87 public void Initialise(string connectionString, bool persistPrimInventories)
88 { 86 {
89 // Instance.Initialise("", true); 87 // Instance.Initialise("", true);
90 88
91 m_dataSet = new DataSet(); 89 m_dataSet = new DataSet();
92 this.persistPrimInventories = persistPrimInventories;
93 90
94 m_log.Info("[REGION DB]: MSSql - connecting: " + connectionString); 91 m_log.Info("[REGION DB]: MSSql - connecting: " + connectionString);
95 m_connection = new SqlConnection(connectionString); 92 m_connection = new SqlConnection(connectionString);
@@ -126,13 +123,10 @@ namespace OpenSim.Data.MSSQL
126 setupShapeCommands(m_shapeDataAdapter, m_connection); 123 setupShapeCommands(m_shapeDataAdapter, m_connection);
127 m_shapeDataAdapter.Fill(m_shapeTable); 124 m_shapeDataAdapter.Fill(m_shapeTable);
128 125
129 if (persistPrimInventories)
130 {
131 m_itemsTable = createItemsTable(); 126 m_itemsTable = createItemsTable();
132 m_dataSet.Tables.Add(m_itemsTable); 127 m_dataSet.Tables.Add(m_itemsTable);
133 SetupItemsCommands(m_itemsDataAdapter, m_connection); 128 SetupItemsCommands(m_itemsDataAdapter, m_connection);
134 m_itemsDataAdapter.Fill(m_itemsTable); 129 m_itemsDataAdapter.Fill(m_itemsTable);
135 }
136 130
137 m_terrainTable = createTerrainTable(); 131 m_terrainTable = createTerrainTable();
138 m_dataSet.Tables.Add(m_terrainTable); 132 m_dataSet.Tables.Add(m_terrainTable);
@@ -218,10 +212,7 @@ namespace OpenSim.Data.MSSQL
218 shapeRow.Delete(); 212 shapeRow.Delete();
219 } 213 }
220 214
221 if (persistPrimInventories)
222 {
223 RemoveItems(new LLUUID((string)row["UUID"])); 215 RemoveItems(new LLUUID((string)row["UUID"]));
224 }
225 216
226 // Remove prim row 217 // Remove prim row
227 row.Delete(); 218 row.Delete();
@@ -317,11 +308,8 @@ namespace OpenSim.Data.MSSQL
317 createdObjects[new LLUUID(objID)].AddPart(prim); 308 createdObjects[new LLUUID(objID)].AddPart(prim);
318 } 309 }
319 310
320 if (persistPrimInventories)
321 {
322 LoadItems(prim); 311 LoadItems(prim);
323 } 312 }
324 }
325 catch (Exception e) 313 catch (Exception e)
326 { 314 {
327 m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows"); 315 m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows");
@@ -589,10 +577,7 @@ namespace OpenSim.Data.MSSQL
589 m_primDataAdapter.Update(m_primTable); 577 m_primDataAdapter.Update(m_primTable);
590 m_shapeDataAdapter.Update(m_shapeTable); 578 m_shapeDataAdapter.Update(m_shapeTable);
591 579
592 if (persistPrimInventories)
593 {
594 m_itemsDataAdapter.Update(m_itemsTable); 580 m_itemsDataAdapter.Update(m_itemsTable);
595 }
596 581
597 m_terrainDataAdapter.Update(m_terrainTable); 582 m_terrainDataAdapter.Update(m_terrainTable);
598 m_landDataAdapter.Update(m_landTable); 583 m_landDataAdapter.Update(m_landTable);
@@ -1378,9 +1363,6 @@ namespace OpenSim.Data.MSSQL
1378 /// <param name="items"></param> 1363 /// <param name="items"></param>
1379 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) 1364 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
1380 { 1365 {
1381 if (!persistPrimInventories)
1382 return;
1383
1384 m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); 1366 m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
1385 1367
1386 // For now, we're just going to crudely remove all the previous inventory items 1368 // For now, we're just going to crudely remove all the previous inventory items
@@ -1749,7 +1731,6 @@ namespace OpenSim.Data.MSSQL
1749 pDa.Fill(tmpDS, "prims"); 1731 pDa.Fill(tmpDS, "prims");
1750 sDa.Fill(tmpDS, "primshapes"); 1732 sDa.Fill(tmpDS, "primshapes");
1751 1733
1752 if (persistPrimInventories)
1753 iDa.Fill(tmpDS, "primitems"); 1734 iDa.Fill(tmpDS, "primitems");
1754 1735
1755 tDa.Fill(tmpDS, "terrain"); 1736 tDa.Fill(tmpDS, "terrain");
@@ -1765,7 +1746,6 @@ namespace OpenSim.Data.MSSQL
1765 pDa.Fill(tmpDS, "prims"); 1746 pDa.Fill(tmpDS, "prims");
1766 sDa.Fill(tmpDS, "primshapes"); 1747 sDa.Fill(tmpDS, "primshapes");
1767 1748
1768 if (persistPrimInventories)
1769 iDa.Fill(tmpDS, "primitems"); 1749 iDa.Fill(tmpDS, "primitems");
1770 1750
1771 tDa.Fill(tmpDS, "terrain"); 1751 tDa.Fill(tmpDS, "terrain");