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author | John Hurliman | 2010-09-16 17:30:46 -0700 |
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committer | John Hurliman | 2010-09-16 17:30:46 -0700 |
commit | 860b2a502f797e5822c6705d4639f370f3ac5861 (patch) | |
tree | 5a74ddbd626142e27f6c3439ea267b8ea348ce9c /OpenSim/Data/MSSQL/MSSQLSimulationData.cs | |
parent | Add the modules include line back that i dropped by mistake (diff) | |
download | opensim-SC_OLD-860b2a502f797e5822c6705d4639f370f3ac5861.zip opensim-SC_OLD-860b2a502f797e5822c6705d4639f370f3ac5861.tar.gz opensim-SC_OLD-860b2a502f797e5822c6705d4639f370f3ac5861.tar.bz2 opensim-SC_OLD-860b2a502f797e5822c6705d4639f370f3ac5861.tar.xz |
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
Diffstat (limited to 'OpenSim/Data/MSSQL/MSSQLSimulationData.cs')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLSimulationData.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs index 8eae0a2..1da52b4 100644 --- a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs +++ b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs | |||
@@ -241,7 +241,7 @@ namespace OpenSim.Data.MSSQL | |||
241 | /// <param name="regionUUID"></param> | 241 | /// <param name="regionUUID"></param> |
242 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) | 242 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) |
243 | { | 243 | { |
244 | _Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count); | 244 | _Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Parts.Length); |
245 | 245 | ||
246 | using (SqlConnection conn = new SqlConnection(m_connectionString)) | 246 | using (SqlConnection conn = new SqlConnection(m_connectionString)) |
247 | { | 247 | { |
@@ -250,7 +250,7 @@ namespace OpenSim.Data.MSSQL | |||
250 | 250 | ||
251 | try | 251 | try |
252 | { | 252 | { |
253 | foreach (SceneObjectPart sceneObjectPart in obj.Children.Values) | 253 | foreach (SceneObjectPart sceneObjectPart in obj.Parts) |
254 | { | 254 | { |
255 | //Update prim | 255 | //Update prim |
256 | using (SqlCommand sqlCommand = conn.CreateCommand()) | 256 | using (SqlCommand sqlCommand = conn.CreateCommand()) |