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authorAdam Frisby2008-05-08 04:47:38 +0000
committerAdam Frisby2008-05-08 04:47:38 +0000
commitba8ff761c0f807e4963b0b5a2d4e0513b352b485 (patch)
tree2d39614693cad7efc78a2276c915ac91757f109e /OpenSim/Data/MSSQL/MSSQLDataStore.cs
parent* Some refactorings. (diff)
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* Reduced sleep durations in a number of files.
Diffstat (limited to 'OpenSim/Data/MSSQL/MSSQLDataStore.cs')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLDataStore.cs6
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLDataStore.cs b/OpenSim/Data/MSSQL/MSSQLDataStore.cs
index 125501b..08217dc 100644
--- a/OpenSim/Data/MSSQL/MSSQLDataStore.cs
+++ b/OpenSim/Data/MSSQL/MSSQLDataStore.cs
@@ -431,12 +431,6 @@ namespace OpenSim.Data.MSSQL
431 431
432 public void StoreLandObject(ILandObject parcel) 432 public void StoreLandObject(ILandObject parcel)
433 { 433 {
434 // Instance.StoreLandObject(parcel, regionUUID);
435
436 // Does the new locking fix it?
437 // m_log.Info("[DATASTORE]: Tedds temp fix: Waiting 3 seconds to avoid others writing to table while we hold a dataset of it. (Someone please fix! :))");
438 // System.Threading.Thread.Sleep(2500 + rnd.Next(0, 1000));
439
440 lock (m_dataSet) 434 lock (m_dataSet)
441 { 435 {
442 DataTable land = m_landTable; 436 DataTable land = m_landTable;