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author | John Hurliman | 2010-02-22 13:27:17 -0800 |
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committer | John Hurliman | 2010-02-22 13:27:17 -0800 |
commit | 7665aad002ef066fc31fa9497225d2668641c769 (patch) | |
tree | ce2ad89f1ffd20c6f5e9a3b6558f7b90c651c830 /OpenSim/Data/MSSQL/MSSQLAssetData.cs | |
parent | * Added a sanity check for missing asset data in LLClientView (diff) | |
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* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
Diffstat (limited to 'OpenSim/Data/MSSQL/MSSQLAssetData.cs')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLAssetData.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs index 1ce4abf..ee149ce 100644 --- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs +++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs | |||
@@ -135,7 +135,8 @@ namespace OpenSim.Data.MSSQL | |||
135 | AssetBase asset = new AssetBase( | 135 | AssetBase asset = new AssetBase( |
136 | new UUID((Guid)reader["id"]), | 136 | new UUID((Guid)reader["id"]), |
137 | (string)reader["name"], | 137 | (string)reader["name"], |
138 | Convert.ToSByte(reader["assetType"]) | 138 | Convert.ToSByte(reader["assetType"]), |
139 | UUID.Zero | ||
139 | ); | 140 | ); |
140 | // Region Main | 141 | // Region Main |
141 | asset.Description = (string)reader["description"]; | 142 | asset.Description = (string)reader["description"]; |