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authorJohn Hurliman2010-02-22 13:27:17 -0800
committerJohn Hurliman2010-02-22 13:27:17 -0800
commit7665aad002ef066fc31fa9497225d2668641c769 (patch)
treece2ad89f1ffd20c6f5e9a3b6558f7b90c651c830 /OpenSim/Data/MSSQL/MSSQLAssetData.cs
parent* Added a sanity check for missing asset data in LLClientView (diff)
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* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
Diffstat (limited to 'OpenSim/Data/MSSQL/MSSQLAssetData.cs')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index 1ce4abf..ee149ce 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -135,7 +135,8 @@ namespace OpenSim.Data.MSSQL
135 AssetBase asset = new AssetBase( 135 AssetBase asset = new AssetBase(
136 new UUID((Guid)reader["id"]), 136 new UUID((Guid)reader["id"]),
137 (string)reader["name"], 137 (string)reader["name"],
138 Convert.ToSByte(reader["assetType"]) 138 Convert.ToSByte(reader["assetType"]),
139 UUID.Zero
139 ); 140 );
140 // Region Main 141 // Region Main
141 asset.Description = (string)reader["description"]; 142 asset.Description = (string)reader["description"];