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authorJustin Clark-Casey (justincc)2011-12-19 19:19:05 +0000
committerJustin Clark-Casey (justincc)2011-12-19 19:19:05 +0000
commit2899de1a5c8060397e813ee853c525572a81db03 (patch)
treef38d3b80b1928282836db8163665d258f681925f /OpenSim/Data/IFriendsData.cs
parentFix race condition where the appearance update timer could be stopped just af... (diff)
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Stop unnecessarily sending the TextureEntry in client avatar updates.
As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars. This is done via the AvatarAppearance packet instead. Tested this back to viewer 1.23. Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
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