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authorJustin Clark-Casey (justincc)2010-08-03 16:26:27 +0100
committerJustin Clark-Casey (justincc)2010-08-03 16:26:27 +0100
commit9d8a67fe1348419c41374d1be77737bfa048106c (patch)
tree5d29a07998c697a901cfdadf20e2e2cc579300cf /OpenSim/Data/IAssetData.cs
parentremove duplicated serialization code (diff)
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get rid of PrimitiveBaseShape.MediaRaw staging post
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
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