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author | Oren Hurvitz | 2014-03-31 11:53:12 +0300 |
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committer | Oren Hurvitz | 2014-04-02 06:30:57 +0100 |
commit | d1c3f8eef58b29eb8760eeb1ac03852a2387f927 (patch) | |
tree | b8686f4ea01b6dac3740b9685734686e2178dd2d /OpenSim/Data/IAssetData.cs | |
parent | fix orphaned code in sun module per mantis 7068 (diff) | |
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Added assets service method AssetsExist(), which returns whether the given list of assets exist.
This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/IAssetData.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Data/IAssetData.cs b/OpenSim/Data/IAssetData.cs index f31b215c..a41e310 100644 --- a/OpenSim/Data/IAssetData.cs +++ b/OpenSim/Data/IAssetData.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Data | |||
35 | { | 35 | { |
36 | AssetBase GetAsset(UUID uuid); | 36 | AssetBase GetAsset(UUID uuid); |
37 | void StoreAsset(AssetBase asset); | 37 | void StoreAsset(AssetBase asset); |
38 | bool ExistsAsset(UUID uuid); | 38 | bool[] AssetsExist(UUID[] uuids); |
39 | List<AssetMetadata> FetchAssetMetadataSet(int start, int count); | 39 | List<AssetMetadata> FetchAssetMetadataSet(int start, int count); |
40 | void Initialise(string connect); | 40 | void Initialise(string connect); |
41 | bool Delete(string id); | 41 | bool Delete(string id); |