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authorTeravus Ovares2008-04-10 13:37:39 +0000
committerTeravus Ovares2008-04-10 13:37:39 +0000
commit1178eddffcfb5e34a82fb9dc8e2feb9f909e56f1 (patch)
treed20684236d7bafa16fc40b8519f197fc74bd3317 /OpenSim/Data/DB4o/DB4oManager.cs
parentcomment out OpenSim.Model until first class is added, (diff)
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* Brings back map tile generation based on the terrain. The algorithm produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO.
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