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authorKunnis2009-08-16 18:54:20 -0500
committerMelanie2009-08-19 23:45:22 +0100
commitf1287cc7af7da26910c5cba456a8c35b6454d815 (patch)
treec02fccc67728d57b5097a3ba643bb8ed6987ee8c /OpenSim/Data/AssetDataBase.cs
parentFixes GetRootFolder for normal standalone, which was being incorrectly redire... (diff)
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* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/AssetDataBase.cs10
1 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Data/AssetDataBase.cs b/OpenSim/Data/AssetDataBase.cs
index f723ebf..5deb44e 100644
--- a/OpenSim/Data/AssetDataBase.cs
+++ b/OpenSim/Data/AssetDataBase.cs
@@ -36,15 +36,9 @@ namespace OpenSim.Data
36{ 36{
37 public abstract class AssetDataBase : IAssetDataPlugin 37 public abstract class AssetDataBase : IAssetDataPlugin
38 { 38 {
39 public virtual AssetBase FetchAsset(UUID uuid) 39 public abstract AssetBase GetAsset(UUID uuid);
40 {
41 return FetchStoredAsset(uuid);
42 }
43
44 protected abstract AssetBase FetchStoredAsset(UUID uuid);
45 40
46 public abstract void CreateAsset(AssetBase asset); 41 public abstract void StoreAsset(AssetBase asset);
47 public abstract void UpdateAsset(AssetBase asset);
48 public abstract bool ExistsAsset(UUID uuid); 42 public abstract bool ExistsAsset(UUID uuid);
49 43
50 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);