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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/AssetDataBase.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/AssetDataBase.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Data/AssetDataBase.cs b/OpenSim/Data/AssetDataBase.cs index 690abd0..f38d578 100644 --- a/OpenSim/Data/AssetDataBase.cs +++ b/OpenSim/Data/AssetDataBase.cs | |||
@@ -25,17 +25,17 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | 30 | ||
31 | namespace OpenSim.Data | 31 | namespace OpenSim.Data |
32 | { | 32 | { |
33 | public abstract class AssetDataBase : IAssetProviderPlugin | 33 | public abstract class AssetDataBase : IAssetProviderPlugin |
34 | { | 34 | { |
35 | public abstract AssetBase FetchAsset(LLUUID uuid); | 35 | public abstract AssetBase FetchAsset(UUID uuid); |
36 | public abstract void CreateAsset(AssetBase asset); | 36 | public abstract void CreateAsset(AssetBase asset); |
37 | public abstract void UpdateAsset(AssetBase asset); | 37 | public abstract void UpdateAsset(AssetBase asset); |
38 | public abstract bool ExistsAsset(LLUUID uuid); | 38 | public abstract bool ExistsAsset(UUID uuid); |
39 | 39 | ||
40 | public abstract string Version { get; } | 40 | public abstract string Version { get; } |
41 | public abstract string Name { get; } | 41 | public abstract string Name { get; } |