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authorTeravus Ovares2009-07-19 02:32:02 +0000
committerTeravus Ovares2009-07-19 02:32:02 +0000
commit08819bcbea9012d67cc4cb44e4d7ec7e5837bac6 (patch)
tree9158d1b42f1563db2294cfce5e85f41f1345d613 /OpenSim/Client/MXP/ClientStack
parentThank you, otakup0pe, for a patch that enables basic auth with LSL (diff)
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* Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
* Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
Diffstat (limited to 'OpenSim/Client/MXP/ClientStack')
-rw-r--r--OpenSim/Client/MXP/ClientStack/MXPClientView.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
index d8980c1..a7bcc07 100644
--- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
+++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
@@ -1240,6 +1240,11 @@ namespace OpenSim.Client.MXP.ClientStack
1240 // Need to translate to MXP somehow 1240 // Need to translate to MXP somehow
1241 } 1241 }
1242 1242
1243 public void SendCameraConstraint(Vector4 ConstraintPlane)
1244 {
1245
1246 }
1247
1243 public void SendLandParcelOverlay(byte[] data, int sequence_id) 1248 public void SendLandParcelOverlay(byte[] data, int sequence_id)
1244 { 1249 {
1245 // Need to translate to MXP somehow 1250 // Need to translate to MXP somehow