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author | Melanie | 2010-01-10 22:41:42 +0000 |
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committer | Melanie | 2010-01-10 22:41:42 +0000 |
commit | 3c90d834eac382af5edf091e83aea1ffcce91792 (patch) | |
tree | 60662b0f13fab4e0d7a7ab93533e5e66edbecf68 /OpenSim/Client/MXP/ClientStack/MXPClientView.cs | |
parent | * Last reference to CommsManager.UserProfileCacheService removed (diff) | |
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Remove all references to master avatar, replacing with estate owner where
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
Diffstat (limited to 'OpenSim/Client/MXP/ClientStack/MXPClientView.cs')
-rw-r--r-- | OpenSim/Client/MXP/ClientStack/MXPClientView.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs index dbb9611..948a17a 100644 --- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs +++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs | |||
@@ -427,7 +427,7 @@ namespace OpenSim.Client.MXP.ClientStack | |||
427 | pe.ObjectFragment.ObjectIndex = (uint)(m_scene.RegionInfo.RegionSettings.RegionUUID.GetHashCode() + ((long)int.MaxValue) / 2); | 427 | pe.ObjectFragment.ObjectIndex = (uint)(m_scene.RegionInfo.RegionSettings.RegionUUID.GetHashCode() + ((long)int.MaxValue) / 2); |
428 | pe.ObjectFragment.ParentObjectId = UUID.Zero.Guid; | 428 | pe.ObjectFragment.ParentObjectId = UUID.Zero.Guid; |
429 | pe.ObjectFragment.ObjectName = "Terrain of " + m_scene.RegionInfo.RegionName; | 429 | pe.ObjectFragment.ObjectName = "Terrain of " + m_scene.RegionInfo.RegionName; |
430 | pe.ObjectFragment.OwnerId = m_scene.RegionInfo.MasterAvatarAssignedUUID.Guid; | 430 | pe.ObjectFragment.OwnerId = m_scene.RegionInfo.EstateSettings.EstateOwner; |
431 | pe.ObjectFragment.TypeId = Guid.Empty; | 431 | pe.ObjectFragment.TypeId = Guid.Empty; |
432 | pe.ObjectFragment.TypeName = "Terrain"; | 432 | pe.ObjectFragment.TypeName = "Terrain"; |
433 | pe.ObjectFragment.Acceleration = new MsdVector3f(); | 433 | pe.ObjectFragment.Acceleration = new MsdVector3f(); |