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authorJustin Clark-Casey (justincc)2015-01-31 00:17:59 +0000
committerJustin Clark-Casey (justincc)2015-01-31 00:17:59 +0000
commit87936947ab2e1610506c3127d38e52d59a49e59d (patch)
tree0df5dd4421d8490cf490e0ffc677a343d1d57506 /OpenSim/Capabilities
parentRevert "Stop currently unsettable display names from appearing when [ClientSt... (diff)
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As per advice from Singularity devs, set is_display_name_default = true in GetDisplayName cap return data to make the single name appear.
This is still always your avatar name - code to set a different display is not yet implemented. This works from my testing with current Firestorm and Singuarity releases.
Diffstat (limited to 'OpenSim/Capabilities')
-rw-r--r--OpenSim/Capabilities/Handlers/GetDisplayNames/GetDisplayNamesHandler.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Capabilities/Handlers/GetDisplayNames/GetDisplayNamesHandler.cs b/OpenSim/Capabilities/Handlers/GetDisplayNames/GetDisplayNamesHandler.cs
index 0353d9d..589602d 100644
--- a/OpenSim/Capabilities/Handlers/GetDisplayNames/GetDisplayNamesHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetDisplayNames/GetDisplayNamesHandler.cs
@@ -99,7 +99,7 @@ namespace OpenSim.Capabilities.Handlers
99 osdname["legacy_last_name"] = parts[1]; 99 osdname["legacy_last_name"] = parts[1];
100 osdname["username"] = OSD.FromString(name); 100 osdname["username"] = OSD.FromString(name);
101 osdname["id"] = OSD.FromUUID(uuid); 101 osdname["id"] = OSD.FromUUID(uuid);
102 osdname["is_display_name_default"] = OSD.FromBoolean(false); 102 osdname["is_display_name_default"] = OSD.FromBoolean(true);
103 103
104 agents.Add(osdname); 104 agents.Add(osdname);
105 } 105 }