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author | Diva Canto | 2013-08-01 09:27:44 -0700 |
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committer | Diva Canto | 2013-08-01 09:27:44 -0700 |
commit | 59b461ac0eaae1cc34bb82431106fdf0476037f3 (patch) | |
tree | 648225cea5acef055c616c57efa171938558e211 /OpenSim/Capabilities/LLSDAssetUploadResponse.cs | |
parent | Include missing reference that probably stops windows build from commit 12995... (diff) | |
download | opensim-SC_OLD-59b461ac0eaae1cc34bb82431106fdf0476037f3.zip opensim-SC_OLD-59b461ac0eaae1cc34bb82431106fdf0476037f3.tar.gz opensim-SC_OLD-59b461ac0eaae1cc34bb82431106fdf0476037f3.tar.bz2 opensim-SC_OLD-59b461ac0eaae1cc34bb82431106fdf0476037f3.tar.xz |
Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does.
Diffstat (limited to 'OpenSim/Capabilities/LLSDAssetUploadResponse.cs')
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