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authorJustin Clark-Casey (justincc)2011-12-19 18:58:05 +0000
committerJustin Clark-Casey (justincc)2011-12-19 18:58:05 +0000
commit0b91ec8dd2b78461cb0fcdec567a83e88a76ac87 (patch)
tree47eb5a5cf8ddfe77edf90e7eb51832a3dbf46a02 /OpenSim/Capabilities/Handlers/UploadBakedTexture
parentProvide user feedback on execution of "backup" region console command (diff)
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Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages.
Diffstat (limited to '')
-rw-r--r--OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
index c637ccf..594ce9d 100644
--- a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Capabilities.Handlers
104 } 104 }
105 catch (Exception e) 105 catch (Exception e)
106 { 106 {
107 m_log.Error("[UPLOAD BAKED TEXTURE HANDLER]: " + e.ToString()); 107 m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: {0}{1}", e.Message, e.StackTrace);
108 } 108 }
109 109
110 return null; 110 return null;
@@ -117,7 +117,7 @@ namespace OpenSim.Capabilities.Handlers
117 /// <param name="data"></param> 117 /// <param name="data"></param>
118 private void BakedTextureUploaded(UUID assetID, byte[] data) 118 private void BakedTextureUploaded(UUID assetID, byte[] data)
119 { 119 {
120 // m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); 120// m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString());
121 121
122 AssetBase asset; 122 AssetBase asset;
123 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString()); 123 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());