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authorJustin Clark-Casey (justincc)2011-12-01 23:38:25 +0000
committerJustin Clark-Casey (justincc)2011-12-01 23:38:25 +0000
commit1854c52ea3c60d0a47f9793a7f5ec405e15489ca (patch)
tree438ca142052d1aec019f56908e13128b873eccc8 /OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
parentrefactor: Separate the upload baked texture handler out from BunchOfCaps (diff)
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Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.
This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service. The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients. The race condition seems unlikely because of this delay but it's still possible. Might help with grey avatar appearances.
Diffstat (limited to '')
-rw-r--r--OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs14
1 files changed, 9 insertions, 5 deletions
diff --git a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
index 97b558c..b89fd6a 100644
--- a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
@@ -106,7 +106,7 @@ namespace OpenSim.Capabilities.Handlers
106 } 106 }
107 catch (Exception e) 107 catch (Exception e)
108 { 108 {
109 m_log.Error("[CAPS]: " + e.ToString()); 109 m_log.Error("[UPLOAD BAKED TEXTURE HANDLER]: " + e.ToString());
110 } 110 }
111 111
112 return null; 112 return null;
@@ -132,6 +132,8 @@ namespace OpenSim.Capabilities.Handlers
132 132
133 class BakedTextureUploader 133 class BakedTextureUploader
134 { 134 {
135// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
136
135 public event Action<UUID, byte[]> OnUpLoad; 137 public event Action<UUID, byte[]> OnUpLoad;
136 138
137 private string uploaderPath = String.Empty; 139 private string uploaderPath = String.Empty;
@@ -156,10 +158,12 @@ namespace OpenSim.Capabilities.Handlers
156 public string uploaderCaps(byte[] data, string path, string param) 158 public string uploaderCaps(byte[] data, string path, string param)
157 { 159 {
158 Action<UUID, byte[]> handlerUpLoad = OnUpLoad; 160 Action<UUID, byte[]> handlerUpLoad = OnUpLoad;
161
162 // Don't do this asynchronously, otherwise it's possible for the client to send set appearance information
163 // on another thread which might send out avatar updates before the asset has been put into the asset
164 // service.
159 if (handlerUpLoad != null) 165 if (handlerUpLoad != null)
160 { 166 handlerUpLoad(newAssetID, data);
161 Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); });
162 }
163 167
164 string res = String.Empty; 168 string res = String.Empty;
165 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 169 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
@@ -171,7 +175,7 @@ namespace OpenSim.Capabilities.Handlers
171 175
172 httpListener.RemoveStreamHandler("POST", uploaderPath); 176 httpListener.RemoveStreamHandler("POST", uploaderPath);
173 177
174 // m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID); 178// m_log.DebugFormat("[BAKED TEXTURE UPLOADER]: baked texture upload completed for {0}", newAssetID);
175 179
176 return res; 180 return res;
177 } 181 }